Danakh Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 11, D:1) a +0 club (5, 4, D:1) a +0 mace (20, -31, D:1) a cursed +0 spear (25, -39, D:1) a +0 short sword (25, -37, D:1) a +0 club (25, 2, D:1) 4 curare-tipped needles (27, -43, D:1) a stone (31, -2, D:1) 25 stones (34, -25, D:1) a +0 club (36, -12, D:1) a +0 dagger (40, -19, D:1) a +0 ring mail (47, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (0, 4, D:2) a stone (0, 5, D:2) a stone (0, 7, D:2) a +0 hunting sling 8 stones (5, -3, D:2) a +0 spear (9, -4, D:2) a +1 rod of ignition (14/14) (15, 20, D:2) a +0 club (17, 18, D:2) a +0 scale mail (18, 30, D:2) a +0 club (21, 28, D:2) a stone (22, 9, D:2) a cursed -1 whip (24, -3, D:2) a +0 dagger (24, 44, D:2) 21 poisoned needles (28, 23, D:2) a +0 club (29, 40, D:2) a +0 robe (34, 35, D:2) a +0 spear (45, -2, D:2) a +0 hunting sling Level 3 of the Dungeon (1, 4, D:3) a +0 flail (1, 5, D:3) a +0 club (1, 13, D:3) 16 arrows (2, 4, D:3) a +0 dagger a +0 robe (2, 13, D:3) a +0 leather armour (2, 17, D:3) 16 bolts (8, 25, D:3) a +4 short sword (12, 18, D:3) a +0 trident (13, 18, D:3) a +0 short sword a +0 leather armour a +0 flail (13, 19, D:3) a +0 hand axe (14, 18, D:3) a +0 mace a +0 dagger a +0 robe (15, 18, D:3) a +0 robe (20, 14, D:3) a +0 scale mail (22, 0, D:3) a +0 club (28, -13, D:3) a cursed +0 scale mail a +0 short sword a +0 scale mail (29, -13, D:3) a +0 ring mail (31, 0, D:3) 21 stones (31, 25, D:3) a +0 club (32, 10, D:3) a +0 leather armour (35, 12, D:3) a +0 war axe (36, 11, D:3) a +0 scale mail (36, 12, D:3) a +0 flail a +0 ring mail Level 4 of the Dungeon [Shop] Zapuud's Book Shoppe a manual of Slings (1545 gold) a book of Clouds (630 gold) a book of Geomancy (490 gold) a book of Battle (560 gold) a book of Geomancy (490 gold) a book of Flames (490 gold) a book of Air (490 gold) a book of Power (630 gold) a book of Callings (420 gold) a book of Beasts (770 gold) a book of Cantrips (280 gold) a book of Frost (490 gold) a book of Changes (350 gold) [Shop] Xirecaja's Gadget Shoppe a wand of acid (11/15) (390 gold) a disc of storms (260 gold) a lamp of fire (520 gold) a crystal ball of energy (260 gold) a wand of flame (26/48) (182 gold) a box of beasts (260 gold) (0, 0, D:4) 3 poisoned needles (9, 27, D:4) a cursed +0 trident (13, 10, D:4) 28 sling bullets (15, -2, D:4) a +0 hand axe (15, 19, D:4) a +0 giant club (16, -6, D:4) a +0 mace (17, 17, D:4) a +0 scale mail (26, 1, D:4) a +0 war axe (33, 23, D:4) a +0 rapier of flaming (39, 16, D:4) a +0 giant spiked club (43, 31, D:4) a +0 ring mail (51, 37, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (4, 5, D:5) a +1 vampiric rapier (7, 7, D:5) 21 stones (11, 21, D:5) a +1 short sword of draining (13, 19, D:5) a +0 robe (25, 17, D:5) a +2 short sword of venom (34, 36, D:5) 17 poisoned needles (35, 13, D:5) a +0 giant club (39, 11, D:5) a +0 hand axe (39, 18, D:5) an arrow (39, 21, D:5) a +0 shortbow 8 arrows (40, 16, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, 29, D:6) a +0 plate armour (3, 17, D:6) 3 needles of confusion (5, 6, D:6) a +0 helmet of intelligence (6, 3, D:6) 20 stones (22, 12, D:6) the +3 glaive "Lomut" {protect, *Rage +Fly rF++ MR+} It protects the one who uses it against injury (+AC on strike). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It may make you go berserk in combat. (28, 11, D:6) 19 arrows (29, 34, D:6) a +0 leather armour (33, 42, D:6) 11 stones (40, 18, D:6) a cursed +0 leather armour (43, 22, D:6) 24 stones