Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4219685984860203749 13 DKSAN the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Jan 26, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (506 turns). DKSAN the Conjurer (Octopode Conjurer) Turns: 506, Time: 00:00:41 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 37% Magic: 1/5 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Potions a - a potion of magic b - a potion of might {unknown} c - a potion of curing {unknown} Skills: - Level 2.0 Dodging * Level 3.5 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the jackal but does no damage. The jackal is moderately wounded. A rat comes into view. There are monsters nearby! The magic dart hits the jackal. The jackal is almost dead. The rat squeaks loudly. There are monsters nearby! The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal barks! The jackal barely misses you. There are monsters nearby! The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. x2 The jackal bites you. There is an open door here. The jackal attacks as it pursues you! The jackal bites you. x2 The jackal attacks as it pursues you! The jackal bites you. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal barely misses you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. You kill the jackal! The jackal closely misses you. The rat twitches its whiskers. You start memorising the spell. You continue memorising. The jackal bites you. Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #......### .# # #........#####.# .. #..............# ... #......###...... ...r ####.##......##...#.# ..... #... ##......##...#.# ....$.###.# #.......##>#.#.. .........h####.......##.#.#.. ###..†...rJh@#.......##.#.+.. #.......##h#.#...####.###.. #.......##.#.#...# #...... ##########.#....## #####.. #.####)# #...... #.# #.# #.####. #.# #.# #. #.# #.# #. #.####.# #. You could see an endoplasm, 3 jackals and a rat. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DKSAN the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 506 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_3_way, infiniplex_forest_clump_large, infiniplex_forest_corner_2, minmay_ruptured Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 16 Tentacles || 6 Constrict || 4 Cast: Magic Dart || 21 Armour: Skin || 26 Dodge: Dodged || 25