DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -3, D:1) a +0 whip 2 stones (16, -12, D:1) 3 stones (16, -2, D:1) a +0 dagger (21, 18, D:1) a +0 short sword (23, 19, D:1) a +0 leather armour (24, -7, D:1) a +0 short sword (31, 23, D:1) a +0 dagger (33, 18, D:1) a staff of earth (34, -3, D:1) 3 stones (52, -1, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 36, D:2) a +0 dagger (11, 9, D:2) a +0 hand axe a +0 scale mail (19, 7, D:2) a +0 sling (31, 23, D:2) a +1 hand axe of flaming (35, 23, D:2) a +0 dagger (43, 49, D:2) a +0 club a +0 dagger a +0 dagger (43, 50, D:2) a +0 dagger a +0 club a +0 sling a +0 club (43, 51, D:2) a +0 club a +0 club a +1 dagger of venom (43, 52, D:2) a +0 dagger a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour (8, 6, D:3) a +0 flail (8, 7, D:3) a +0 short sword a +0 dagger (19, -5, D:3) a +0 hand axe (28, 17, D:3) a +2 scythe of protection a +0 robe (29, 33, D:3) a +0 chain mail (41, 16, D:3) a +0 dagger (41, 21, D:3) a +1 hat (42, -9, D:3) a flux talisman (43, 14, D:3) a scarf of invisibility (43, 17, D:3) a +0 dagger (44, 10, D:3) a +0 dagger 2 stones (48, 20, D:3) a +0 trident a stone (52, 2, D:3) a +0 club (53, 21, D:3) 4 stones (60, 3, D:3) a +0 dagger (66, -4, D:3) a +0 robe (68, 25, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 4 stones (6, 24, D:4) a +0 hand axe (13, 4, D:4) 4 stones (20, 12, D:4) a +0 dagger (21, 5, D:4) a +0 mace a +0 robe (27, -11, D:4) a +0 club (33, -30, D:4) a +0 whip a +0 leather armour a +0 club (33, -29, D:4) a +0 flail (34, -28, D:4) a +0 whip a +0 spear (35, -27, D:4) a +0 spear (43, -32, D:4) 4 stones (50, -16, D:4) a +0 war axe of freezing (unseen) (52, -16, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (11, -1, D:5) a +0 club (12, 2, D:5) a +0 rapier (13, -6, D:5) the staff of Day {Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (16, 10, D:5) a +0 leather armour (17, -5, D:5) a +0 flail (18, -3, D:5) a +0 spear (18, -2, D:5) a +0 flail a +0 whip a +0 leather armour a +0 whip (19, -1, D:5) a +0 spear (22, 17, D:5) a +0 club (24, -8, D:5) a +1 dagger of venom (24, -2, D:5) a +0 mace (27, 11, D:5) a +0 whip (27, 13, D:5) a +0 ring mail a +0 morningstar (29, -7, D:5) a +0 spear (31, 1, D:5) 2 stones (39, -13, D:5) a +1 robe of positive energy (39, -1, D:5) a +3 halberd a +0 robe (39, 12, D:5) a +0 orcbow (46, -14, D:5) a +0 arbalest (47, -2, D:5) a +0 dagger of venom a +0 robe Level 6 of the Dungeon [Shop] Methraxa's Assorted Antiques a +3 heavy long sword (722 gold) a +2 flail of protection (502 gold) a phantom mirror (1240 gold) the +5 quarterstaff "Jacvai" {drain, Drain Str+3 Int+4} (1497 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Drain: It drains your maximum health when unequipped. the +2 hood of the Assassin {Detect Stab+ Stlth++} (1860 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. (0, 0, D:6) 4 stones (4, 1, D:6) a +0 leather armour a +0 club (7, 12, D:6) a +0 ring mail (10, 8, D:6) a +0 club (10, 10, D:6) a +0 flail (10, 11, D:6) a +0 club (13, 26, D:6) a +0 robe a +0 dagger a +0 scale mail a +0 mace (13, 27, D:6) a +0 robe a +0 dagger (14, 23, D:6) a +0 hand axe (14, 26, D:6) a +0 ring mail a +0 short sword a +0 robe a +0 dagger (16, 24, D:6) a +0 leather armour a +0 dagger (16, 30, D:6) a +0 dagger (19, 23, D:6) a +0 scale mail a +0 war axe (19, 25, D:6) a +0 giant spiked club (28, 6, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 9 stones (15, 1, D:7) a +0 hand axe (16, 0, D:7) a +0 hand axe of flaming (16, 2, D:7) a +0 hand axe (17, 1, D:7) a +0 hand axe (24, -16, D:7) a +0 robe (24, 12, D:7) a +0 scale mail (31, -1, D:7) 7 stones (35, -1, D:7) a +0 leather armour (36, -30, D:7) 5 stones (36, 21, D:7) a +0 cloak (38, -25, D:7) a +0 flail (41, 15, D:7) a +0 dagger (43, 14, D:7) a +0 chain mail a +0 trident (44, -29, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +1 spear of flaming (6, -14, D:8) a +0 dagger 2 boomerangs (6, 1, D:8) a +0 chain mail (7, -14, D:8) a +0 dagger a +0 robe (7, -10, D:8) a +0 mace (8, -11, D:8) a +0 dagger (18, -26, D:8) a +0 club (19, -26, D:8) a +0 hand axe a +0 leather armour (19, -25, D:8) a +0 dagger (20, -25, D:8) a +0 flail (31, 6, D:8) the +1 robe "Xeidgh" {MP+9} MP+9: It affects your magic capacity (+9). (35, 1, D:8) a +0 hand axe (38, 2, D:8) a +0 club a +0 falchion (38, 3, D:8) a +0 whip (38, 6, D:8) a +2 whip of freezing a +0 robe (38, 8, D:8) a +0 dire flail a +0 giant club (39, -28, D:8) a +0 short sword a +0 leather armour of cold resistance (39, 1, D:8) a +0 dagger a +0 robe (40, -21, D:8) a +0 flail a +0 dagger a +0 robe (41, -22, D:8) a +0 hand axe 7 stones (41, -21, D:8) a +0 dagger a +0 robe (42, -21, D:8) a +0 club a +0 leather armour (46, -10, D:8) a +0 robe (47, -19, D:8) 5 stones (50, 3, D:8) a +0 flail (56, 4, D:8) a +0 robe (58, 11, D:8) a potion of ambrosia (59, 12, D:8) a potion of curing (60, 15, D:8) 4 poisoned darts (63, 13, D:8) a +0 battleaxe (63, 15, D:8) a +0 spear a potion of might (63, 16, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) 6 stones (1, 1, D:9) a +0 flail (1, 3, D:9) a +0 flail (2, 5, D:9) a +1 morningstar of protection (3, 7, D:9) a dragon-blood talisman (4, 6, D:9) a +3 mace (6, -2, D:9) a +0 dire flail (7, -3, D:9) a +0 quarterstaff (8, 5, D:9) a +0 morningstar (9, 6, D:9) a +1 falchion of holy wrath (10, -5, D:9) 4 stones (15, -10, D:9) a +0 quarterstaff (17, -5, D:9) a +0 club (18, -7, D:9) a +0 robe (18, -4, D:9) a +0 dagger a curare-tipped dart a +0 whip (18, -3, D:9) a +0 short sword (19, -10, D:9) a +0 flail (23, -10, D:9) a +0 pair of gloves (25, 7, D:9) a +0 sling (47, -28, D:9) a +0 robe (49, -6, D:9) 5 stones Level 10 of the Dungeon (0, 0, D:10) a +0 pair of gloves (1, -3, D:10) 8 stones (2, -38, D:10) a +0 shortbow a centaur corpse (skeletalised by now) (10, -28, D:10) a +0 great sword a +0 robe a +4 trident a +0 robe (11, -29, D:10) a +3 halberd a +0 robe (11, -28, D:10) a +4 dire flail a +0 robe (11, -7, D:10) 7 stones (18, -6, D:10) a +0 dagger (26, -45, D:10) a book of Necromancy (26, -17, D:10) a +0 shortbow (31, -11, D:10) a flux talisman (34, 2, D:10) a +0 club the Ecumenical Temple