Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 12325312805463157108 1 DEFE the Conjurer (level 1, 0/14 HPs) Began as a Demonspawn Wanderer on Feb 22, 2023. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (91 turns). DEFE the Conjurer (Demonspawn Wanderer) Turns: 91, Time: 00:00:12 Health: 0/14 AC: 3 Str: 10 XL: 1 Next: 16% Magic: 2/2 EV: 11 Int: 15 God: Gold: 5 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Scrolls c - a scroll of fog Skills: + Level 0.4 Fighting - Level 1.7 Ranged Weapons - Level 1.0 Armour - Level 1.7 Stealth - Level 1.0 Spellcasting - Level 3.0 Conjurations - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 10% 3d7 36% 3 Fulminant Prism Conj/Hex 2% 3d5 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka barely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka barely misses you. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka bites you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka barely misses you. x2 You shoot a sling bullet. The sling bullet hits the quokka. The quokka is moderately wounded. The quokka bites you. The quokka barely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet completely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. You die... ...#####.#####.# ###.# # #.# #.# #.# ##+# #####.# ##...# #.....# #.....# #.##### .......## #.#.## ........###....#### ......r@'........... ........###....##### .......## #...## #.....# #...# ##...# ##.## ##+# #.# #.# .# You could see a quokka. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DEFE the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | DEFE set off with the following items: a +0 sling, a +0 | pair of boots, a scroll of fog, a +0 robe; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Stone Arrow, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 91 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners Action || total ---------------------------++------- Fire: Sling || 20 Armour: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 69 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 69 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts