DEFE Level 1 of the Dungeon (0, 11, D:1) 6 stones (7, 12, D:1) a +0 dagger (12, -2, D:1) a +0 robe (22, 20, D:1) 6 stones (27, 20, D:1) 3 javelins (29, 27, D:1) a +0 spear (33, 14, D:1) a +0 short sword (50, -2, D:1) a +0 dagger a +0 club a +0 club 5 stones a +0 dagger (57, -5, D:1) 9 stones Level 2 of the Dungeon (1, -6, D:2) a +0 robe (17, -3, D:2) a +0 whip 5 stones (18, -19, D:2) 6 stones (23, -17, D:2) a +0 chain mail (43, -13, D:2) a +0 mace (50, -8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 7 stones (7, -3, D:3) a +0 short sword (23, -30, D:3) a +0 vampiric dagger (33, 5, D:3) a +0 ring mail (34, 4, D:3) a +0 chain mail (38, 10, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 6, D:4) a +0 short sword (2, -6, D:4) a +0 scale mail a +0 short sword (2, 24, D:4) a +0 ring mail (3, 24, D:4) a +0 quarterstaff (4, -13, D:4) a +0 quarterstaff (12, -6, D:4) a +0 flail (14, 7, D:4) a +0 leather armour a +0 falchion of freezing (15, 8, D:4) a +0 mace (29, -24, D:4) a +0 ring mail a +0 club (37, 1, D:4) a +0 hammer (38, 11, D:4) a +0 whip (45, 3, D:4) a +0 leather armour (46, -29, D:4) 6 stones (50, -1, D:4) the +0 leather armour of the Sailor {Harm} Harm: It increases damage dealt and taken. Level 5 of the Dungeon (5, -18, D:5) a +0 robe (9, 29, D:5) a +0 scythe a +0 robe (15, 0, D:5) a +0 robe (15, 12, D:5) a +0 ring mail (16, 20, D:5) 5 stones (27, 24, D:5) a +0 club a +0 leather armour a +0 robe (27, 25, D:5) a +2 flail of protection a +0 leather armour (29, 21, D:5) a +0 hand axe (30, -13, D:5) a +0 shortbow (30, 21, D:5) a +0 flail (30, 24, D:5) a +3 mace 2 boomerangs a +0 leather armour (40, -21, D:5) a +0 spear (44, -14, D:5) a +0 short sword 4 poisoned darts (44, -12, D:5) a +0 whip (44, -8, D:5) a +0 dagger (52, -19, D:5) a +0 arbalest (52, 30, D:5) a +0 mace (54, -3, D:5) a +0 dagger (55, 24, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Moneatah's Weapon Shop a +0 long sword (42 gold) a +0 short sword (36 gold) a +0 club (12 gold) a +1 dagger of venom (112 gold) 8 stones (9 gold) a +0 dagger (24 gold) 4 stones (4 gold) (4, -14, D:6) a +0 dagger a +0 robe (5, -2, D:6) a large rock (6, -14, D:6) a +0 hand axe a +0 flail (6, -13, D:6) the +6 dagger of Skirmishing {drain, +Blink rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. +Blink: It lets you blink. (6, -1, D:6) 9 stones (7, -13, D:6) a +0 club (7, 4, D:6) a stone (8, -12, D:6) a +0 helmet (10, -14, D:6) 2 stones (10, 1, D:6) 3 stones (11, 2, D:6) 7 stones (15, -6, D:6) a +0 leather armour (21, -22, D:6) a +0 club a +0 club (22, -22, D:6) a +0 mace a +0 leather armour (24, -26, D:6) a +0 chain mail (24, -24, D:6) 6 stones (25, -26, D:6) a +2 pair of boots (26, -11, D:6) a +0 cloak (27, -11, D:6) a staff of death (37, -5, D:6) a staff of fire (41, -12, D:6) 3 stones Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (4, 28, D:7) a +0 club a stone (5, 28, D:7) a +0 dagger (11, 12, D:7) a +0 short sword a +1 whip of venom 3 stones a +0 whip 4 poisoned darts (14, 12, D:7) a +0 short sword a +0 ring mail (15, 39, D:7) a +0 dagger (25, 2, D:7) 4 poisoned darts (29, 15, D:7) a +0 mace Level 8 of the Dungeon [Shop] Upail's Assorted Antiques a ring of flight (560 gold) a phial of floods (1280 gold) a +0 rapier (128 gold) a scroll of vulnerability (128 gold) [Shop] Luetacatz's Assorted Antiques a +0 short sword (75 gold) a potion of curing (75 gold) a scroll of amnesia (100 gold) a +4 glaive of protection (745 gold) a scroll of enchant armour (187 gold) a +0 flail (87 gold) (0, 0, D:8) 15 gold pieces (3, 31, D:8) a +0 flail (4, 30, D:8) a +0 spear (4, 31, D:8) a +0 robe a +0 halberd (4, 32, D:8) a +0 trident a +0 halberd (5, 31, D:8) a +0 club a +0 chain mail the +4 spear of the Durable God {freeze, Dex+2 Stlth+} Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (22, 4, D:8) a +0 hand axe (27, 29, D:8) a +0 robe (37, 15, D:8) 4 stones a +0 dagger (37, 16, D:8) a +0 dagger (37, 41, D:8) a +0 pair of gloves (38, 15, D:8) a +0 club (39, 14, D:8) 3 stones a +0 whip (42, 33, D:8) a +0 ring mail (47, 19, D:8) a +0 club (47, 20, D:8) a +0 robe a +0 dagger (48, 18, D:8) a +0 trident (48, 20, D:8) a +0 robe a +0 dagger (49, 20, D:8) a +0 club (51, 33, D:8) a +0 hand axe Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Esaqiu" {Str+2 Int+6} (4720 gold) [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). the +0 robe of Prudence {*Slow rF++ Int+5} (3010 gold) Int: It affects your intelligence (+5). rF: It greatly protects you from fire. *Slow: It may slow you when you take damage. the +5 whip "Beetlebane" {freeze, rPois rF+ Dex-5} (3720 gold) Dex: It affects your dexterity (-5). rF: It protects you from fire. rPois: It protects you from poison. the ring "Zaedig" {Fire Fly rN+ MP+9} (5720 gold) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Fly: It grants you flight. (4, -12, D:9) +0 steam dragon scales (24, 5, D:9) 8 stones (27, 4, D:9) a +0 short sword 3 stones a +0 dagger a +0 dagger (27, 5, D:9) a +0 short sword (27, 6, D:9) a +0 club a +1 dagger of venom 2 stones a +0 whip 8 poisoned darts (28, 6, D:9) a +0 short sword (35, 15, D:9) a +0 shortbow (39, -8, D:9) a +0 mace (41, -3, D:9) a +0 falchion Level 10 of the Dungeon (0, 0, D:10) a +0 mace a +0 robe (1, -25, D:10) a +0 scale mail (1, 0, D:10) a +0 hand axe a +0 dagger a +0 robe (1, 3, D:10) a +0 dagger a +0 robe (2, 0, D:10) a +0 whip (3, -35, D:10) 6 stones (6, -24, D:10) a +0 robe (10, 6, D:10) a +0 cloak (22, 5, D:10) 7 stones (23, -38, D:10) 4 stones (24, -47, D:10) 8 stones (27, 5, D:10) a +0 long sword (38, -32, D:10) a +0 short sword a +0 ring mail a +0 mace a +0 scale mail a +0 war axe a +0 plate armour (38, 2, D:10) a +0 war axe (40, 3, D:10) a +0 flail (44, -38, D:10) 3 large rocks (55, -35, D:10) a +0 dagger a +0 robe (55, -34, D:10) a +0 hand axe a +0 scale mail (56, -36, D:10) a +0 whip (56, -35, D:10) a +0 short sword of electrocution a +0 ring mail (56, -34, D:10) a +0 dagger a +0 robe (56, -7, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (4, 20, D:11) a +2 spectral lajatang (13, 25, D:11) 6 boomerangs (13, 55, D:11) a +0 rapier (16, 19, D:11) 2 silver javelins (19, -5, D:11) a +0 scale mail (30, 44, D:11) a +1 troll leather armour {Snorg} (35, 42, D:11) a +0 shortbow a +0 shortbow (36, 42, D:11) a +0 shortbow (39, 25, D:11) a +2 dagger of flaming a +0 cloak (41, 23, D:11) a +0 war axe (44, 19, D:11) a piece from Xom's chessboard (15/15) (48, 8, D:11) a +0 dire flail (49, 13, D:11) 5 poisoned darts (52, 10, D:11) a +0 leather armour (57, 53, D:11) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (skeletalised by now) (0, 1, Lair:1) a bullfrog corpse (skeletalised by now) (0, 2, Lair:1) a wolf corpse (skeletalised by now) (0, 3, Lair:1) a blink frog corpse (skeletalised by now) (1, 2, Lair:1) a blink frog corpse (skeletalised by now) (2, 0, Lair:1) a wolf corpse (skeletalised by now) (2, 1, Lair:1) a +0 mace a +0 mace a +3 flail of protection (6, -3, Lair:1) a yak corpse (skeletalised by now) (32, -5, Lair:1) a water moccasin corpse (skeletalised by now) (41, 9, Lair:1) a +11 crystal plate armour of ponderousness Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 battleaxe (4, 1, Lair:2) a bullfrog corpse (5, 21, Lair:2) a +0 ring mail (10, 17, Lair:2) a yak corpse a yak corpse (11, 17, Lair:2) a yak corpse (14, 27, Lair:2) a phial of floods (23, 24, Lair:2) a +2 heavy mace (34, 44, Lair:2) a +1 battleaxe of electrocution (unseen) (35, 12, Lair:2) 4 large rocks (37, 47, Lair:2) a scroll of identify