DEFE Level 1 of the Dungeon (0, 0, D:1) 2 stones (2, 47, D:1) a +0 club (4, 13, D:1) a +0 dagger (12, 24, D:1) a +0 dagger 3 stones (14, 13, D:1) a +0 dagger (19, 24, D:1) a +0 dagger (28, 10, D:1) 7 stones (50, 7, D:1) a +3 dagger a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 2, D:2) a +0 whip a +0 leather armour (1, 1, D:2) a +0 mace a +0 leather armour a +0 dagger (12, 46, D:2) 3 poisoned darts (18, 15, D:2) a +0 dagger (19, 31, D:2) a +0 whip (28, -3, D:2) a staff of air (38, 11, D:2) 9 gold pieces (42, 15, D:2) a +0 club (49, 33, D:2) a +0 club Level 3 of the Dungeon (4, 31, D:3) a +0 rapier (5, 15, D:3) a +0 dagger of venom (12, -3, D:3) a +0 whip (12, 41, D:3) a +0 club 2 stones (18, 6, D:3) the +0 dagger "Mud Pie of Death" {pain, Fragile rElec Str+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+8). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. 4 stones (25, 7, D:3) a +0 club (31, 23, D:3) a +0 dagger (37, 39, D:3) 3 stones (40, 29, D:3) a +0 whip (41, 21, D:3) 6 stones Level 4 of the Dungeon [Shop] Vimyno's Antique Weapon Boutique a +3 glaive of flaming (516 gold) a +0 short sword (54 gold) a +0 club (18 gold) a +0 battleaxe (117 gold) a +0 war axe (63 gold) (0, 0, D:4) a +0 club (5, 14, D:4) a +0 leather armour (10, 14, D:4) a +0 leather armour (13, -20, D:4) a +0 dagger 5 stones (17, 15, D:4) a +0 trident (18, 14, D:4) a +0 falchion (19, 14, D:4) a +0 flail (27, -31, D:4) a +0 dagger (28, -32, D:4) 3 poisoned darts (34, 2, D:4) a +0 sling (38, -26, D:4) a +0 club (38, -24, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 glaive (6, 1, D:5) a +0 robe (6, 21, D:5) a +0 leather armour (11, 28, D:5) a +0 chain mail (14, 6, D:5) a +0 robe (23, 30, D:5) a +0 short sword (25, 34, D:5) a +0 kite shield (30, 0, D:5) a +0 chain mail (34, -8, D:5) a +0 club (45, 11, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 5 stones (4, -17, D:6) a +0 giant spiked club (4, 6, D:6) a +0 halberd a +0 robe (8, -4, D:6) 9 stones (19, -11, D:6) a +0 leather armour a +0 dagger (20, -11, D:6) a +0 robe a +0 dagger (21, -11, D:6) a +0 robe a +0 dagger (21, -10, D:6) a +0 chain mail a +0 falchion (25, -12, D:6) 6 poisoned darts (30, 4, D:6) 3 stones (30, 8, D:6) a +0 flail a +0 robe a +0 dagger a +0 leather armour a +0 club (31, 8, D:6) a +0 leather armour a +0 dagger a +0 dagger (40, 0, D:6) a +0 scale mail (42, -31, D:6) a +0 robe a +0 scythe (50, -23, D:6) a +0 hand axe (51, -23, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (57, -26, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 3 boomerangs (2, 17, D:7) a +0 trident (8, -17, D:7) a +2 whip of flaming a +0 robe (8, 1, D:7) a +0 mace (9, 7, D:7) 5 stones (11, 13, D:7) a +0 scale mail (22, 14, D:7) a +0 falchion (35, 15, D:7) a +0 shortbow (37, 11, D:7) a +0 dagger (38, -11, D:7) a +0 whip (43, 2, D:7) a +0 ring mail a +0 dagger (43, 8, D:7) 5 stones (45, 8, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail a +0 short sword (1, -1, D:8) a +0 flail (1, 5, D:8) a +0 short sword 3 stones (1, 6, D:8) a +0 short sword a +0 dagger a +0 dagger a +0 robe a +0 dagger 2 poisoned darts a +0 dagger 5 stones (1, 7, D:8) a +0 short sword a +0 whip a +0 scale mail a +0 flail (8, -23, D:8) 4 stones (8, 17, D:8) a +0 robe (13, 0, D:8) 9 stones (22, 18, D:8) a +0 shortbow (23, -14, D:8) a +0 hand axe (23, 7, D:8) a +2 hat (unseen) (24, 6, D:8) the +1 whip of Victory {vamp, Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). (unseen) (31, 25, D:8) the +5 long sword "Tits" {distort, rPois rC+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or teleport you to foes. rC: It protects you from cold. rPois: It protects you from poison. (33, 15, D:8) 2 stones a +0 club a curare-tipped dart a +0 short sword (34, 15, D:8) a +0 dagger a +0 dagger a +0 short sword (36, 15, D:8) a +0 dagger 3 stones (40, -16, D:8) 7 stones (47, -25, D:8) a +0 shortbow (54, -8, D:8) a +0 sling (57, 20, D:8) a +0 pair of boots Level 9 of the Dungeon (0, 0, D:9) a +0 dagger 5 stones a +0 dagger a +0 short sword a +0 short sword 7 poisoned darts a kobold corpse a kobold corpse (1, 7, D:9) the +6 glaive of the Hurtling Fool {heavy, rF- rC+ MP+9 Str+9} It deals dramatically more damage, but attacks with it are much slower. Str: It affects your strength (+9). rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). (9, 10, D:9) a +0 great sword a +0 robe (10, 10, D:9) a +0 spear a +0 robe an ogre corpse (14, -4, D:9) a +0 robe the Ecumenical Temple