DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, 8, D:1) a +0 hand axe (10, 3, D:1) a +0 short sword (12, -14, D:1) a +0 leather armour (14, 1, D:1) 7 stones (18, 10, D:1) a +0 club (19, 0, D:1) a +0 club (19, 6, D:1) a +0 club (46, -15, D:1) 7 stones Level 2 of the Dungeon [Shop] Fuaruiv's Distillery a potion of heal wounds (70 gold) 2 potions of heal wounds (140 gold) a potion of ambrosia (112 gold) a potion of mutation (112 gold) a potion of lignification (42 gold) 2 potions of lignification (84 gold) a potion of degeneration (14 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of flight (42 gold) (0, 0, D:2) a +0 dagger (25, -28, D:2) a +0 whip (26, -20, D:2) a +0 ring mail (29, -18, D:2) a +0 dagger (34, -15, D:2) a +0 morningstar (36, -48, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (9, 30, D:3) a +0 spear (16, 8, D:3) a +0 club (18, 36, D:3) a +0 robe (25, 11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (11, -9, D:4) a +0 club a +0 sling (22, -35, D:4) a +0 short sword 4 stones Level 5 of the Dungeon [Shop] Orajy's Assorted Antiques a +0 spear (51 gold) a +0 leather armour (34 gold) (18, -15, D:5) 3 stones (31, 21, D:5) a +0 robe (48, 14, D:5) a +0 ring mail (62, 0, D:5) a +0 giant club Level 6 of the Dungeon (12, 40, D:6) a +0 club (12, 41, D:6) a +0 falchion (49, 31, D:6) a +0 falchion 3 silver boomerangs a +0 flail a +0 leather armour (50, 31, D:6) a +0 club (51, 35, D:6) a +0 dagger (56, 15, D:6) a +0 club a +0 scale mail a +0 mace of protection a +0 leather armour a +0 dagger a +0 robe (56, 16, D:6) a +0 trident a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe Level 8 of the Dungeon [Shop] Lyrud's Distillery a potion of mutation (104 gold) a potion of magic (104 gold) a potion of mutation (104 gold) (1, 0, D:8) a +0 dagger a +0 trident (10, -28, D:8) a +0 robe (still there?) a +3 scimitar of flaming (still there?) the human skeleton of Erica (still there?) (29, -39, D:8) 3 potions of degeneration (31, -39, D:8) a +1 scale mail of fire resistance Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (19, -11, D:9) a +0 leather armour (44, -30, D:9) 2 stones (53, 19, D:9) a +0 shortbow Level 10 of the Dungeon (8, -12, D:10) a +0 leather armour (9, 8, D:10) a +1 pair of boots Level 11 of the Dungeon [Shop] Unuwoesch's Armour Shoppe a +0 helmet (49 gold) a +2 scale mail of poison resistance (198 gold) a +0 leather armour (22 gold) a +0 helmet (49 gold) a +0 barding (253 gold) a +0 plate armour (253 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +2 robe (139 gold) the +1 robe "Goiragiyf" {Fly rPois Regen+ Int-2} (162 gold) Int: It affects your intelligence (-2). rPois: It protects you from poison. Fly: It grants you flight. Regen: It increases your rate of health regeneration. (0, 0, D:11) 5 large rocks (39, -14, D:11) a +1 hat (42, -4, D:11) 7 stones Level 12 of the Dungeon [Shop] Jafo's Armour Shoppe a +0 robe (8 gold) a +0 ring mail of fire resistance (132 gold) a +0 plate armour (276 gold) a +3 chain mail of poison resistance (282 gold) the +0 ring mail "Zeedocs" {rPois rC- Str+4 Dex+3} (274 gold) Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) the +2 leather armour of the Hot Ocelot {Rampage rC- rN+ Str+2} (244 gold) Str: It affects your strength (+2). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (0, 0, D:12) a +0 long sword a +0 robe (2, -1, D:12) a +0 battleaxe a +0 chain mail (2, 3, D:12) a +0 long sword (3, -10, D:12) a +0 battleaxe a +0 plate armour (10, 1, D:12) a +0 war axe a +0 plate armour (11, -6, D:12) a +0 shortbow (13, -6, D:12) a +1 glaive a +0 plate armour (24, -8, D:12) a +0 dagger a +0 leather armour (24, -7, D:12) a +0 dagger a +0 robe Level 13 of the Dungeon (0, 0, D:13) a +0 falchion of protection (2, -2, D:13) a +2 longbow of draining (11, 3, D:13) a +0 flail (17, 31, D:13) a +0 plate armour (17, 33, D:13) a +0 broad axe (17, 35, D:13) a +0 plate armour (18, 39, D:13) a +0 plate armour a +0 glaive a +0 chain mail a +1 great mace of protection (19, 38, D:13) the +11 great sword of Dithmenos {flame, rF+ rN+ Int+3 Dex-5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rF: It protects you from fire. rN: It protects you from negative energy. (19, 39, D:13) a +0 plate armour (35, 16, D:13) a +0 robe (37, 14, D:13) a +2 shortbow of flaming (50, 22, D:13) a +0 plate armour (51, 16, D:13) 2 stones (51, 23, D:13) a ring of fire Level 14 of the Dungeon (46, -18, D:14) a +0 falchion (53, -47, D:14) a +0 rapier Level 15 of the Dungeon (0, 0, D:15) 3 large rocks (1, 1, D:15) a +0 leather armour (28, 4, D:15) a +0 robe (32, -8, D:15) a +2 dagger of freezing (35, -8, D:15) the +8 hand axe "Weafet" {drain, Str+6 Dex+4 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+6). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (37, -16, D:15) the ring of Myug {*Corrode rPois AC+4 Dex+4} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (42, 2, D:15) 6 boomerangs Level 1 of the Orcish Mines [Shop] Onogez's Magic Scroll Boutique a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of fear (56 gold) a scroll of enchant armour (105 gold) a scroll of identify (28 gold) a scroll of silence (133 gold) a scroll of immolation (56 gold) a scroll of identify (28 gold) a scroll of poison (56 gold) a scroll of magic mapping (105 gold) a scroll of teleportation (42 gold) (0, 0, Orc:1) a +0 dagger a +0 robe (15, -39, Orc:1) a +0 vorpal dire flail a +0 plate armour of cold resistance (16, -40, Orc:1) a +0 dagger (17, -40, Orc:1) a +0 dagger a +0 robe (17, -39, Orc:1) a +0 dagger of draining a +0 robe Level 2 of the Orcish Mines [Shop] Noanaol's Jewellery Emporium the ring of Cifum {rPois Dex+3} (532 gold) [ring of poison resistance] Dex: It affects your dexterity (+3). rPois: It protects you from poison. a ring of magical power (320 gold) a ring of ice (400 gold) a ring of ice (400 gold) a +4 ring of protection (576 gold) a ring of see invisible (240 gold) a ring of protection from fire (400 gold) a ring of resist corrosion (320 gold) an amulet of the acrobat (480 gold) [Shop] Nuleawk's Antique Weapon Boutique a +0 spear (87 gold) a +0 hand axe of electrocution (275 gold) a +0 sling (43 gold) a +0 war axe of electrocution (310 gold) a +0 dagger (58 gold) a +0 long sword (101 gold) a +0 war axe (101 gold) a +0 club (29 gold) a +0 club (29 gold) a +0 quarterstaff (116 gold) a +0 mace of venom (162 gold) [Shop] Kicuobae's Antique Armour Shop a +0 scale mail (136 gold) the +0 pair of gloves "Imamun" {Will++ Int-2} (724 gold) Int: It affects your intelligence (-2). Will: It greatly increases your willpower. a +1 chain mail of poison resistance (459 gold) a +2 chain mail of fire resistance (731 gold) a +2 plate armour of willpower (1360 gold) a +0 cloak (153 gold) the +0 ring mail of Poibb {Will+} (564 gold) Will: It increases your willpower. a +2 hat (544 gold) a +0 scale mail (136 gold) a +1 plate armour of cold resistance (1190 gold) [Shop] Axeohuph's General Store 5 datura-tipped darts (34 gold) a potion of curing (51 gold) a scroll of identify (34 gold) a wand of acid (4) (285 gold) 5 stones (8 gold) a scroll of identify (34 gold) 2 stones (3 gold) (35, 50, Orc:2) a +0 dagger a +1 robe of positive energy Level 1 of the Elven Halls (0, 0, Elf:1) a +3 flail of draining 3 stones (1, 0, Elf:1) a +0 long sword a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) a +0 rapier a +2 long sword of electrocution (1, -1, Elf:2) a +4 flail of protection a +0 leather armour a +0 rapier a +0 long sword a +0 shortbow (2, -1, Elf:2) a +0 dagger a +2 vorpal battleaxe (3, -1, Elf:2) a +1 vorpal trident (3, 25, Elf:2) a +0 leather armour (still there?) a +0 short sword of flaming (still there?) a +0 short sword (still there?) (3, 26, Elf:2) a +0 rapier (4, -2, Elf:2) a +0 leather armour a +0 long sword a +0 antimagic dagger a +0 ring mail a +0 long sword (4, -1, Elf:2) a +0 morningstar a +0 scimitar a +0 leather armour a +0 short sword a +0 longbow (5, -3, Elf:2) a +0 leather armour a +0 short sword (5, -2, Elf:2) a +0 long sword (5, -1, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (5, 0, Elf:2) a +0 scimitar a +0 shortbow (5, 28, Elf:2) a +0 robe (6, 1, Elf:2) 4 scrolls of noise (6, 30, Elf:2) 5 stones a +0 leather armour a +0 dagger a +0 shortbow (8, 12, Elf:2) a +0 dagger (9, -2, Elf:2) a +3 hand axe of freezing (9, 9, Elf:2) a +0 leather armour a +0 short sword (11, 6, Elf:2) a +0 long sword (12, 0, Elf:2) a +0 chain mail (29, 35, Elf:2) a +0 plate armour (32, 26, Elf:2) a +0 long sword a scroll of vulnerability a +0 short sword a +0 longbow a +0 leather armour (34, 25, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour a +0 shortbow a +0 dagger a +0 leather armour (34, 30, Elf:2) a scroll of poison (35, 27, Elf:2) a box of beasts (37, 32, Elf:2) a +0 flail of holy wrath Level 3 of the Elven Halls (0, 0, Elf:3) a +0 short sword (3, 21, Elf:3) a +0 long sword a +0 leather armour (6, 23, Elf:3) a +0 short sword a +0 long sword (7, 23, Elf:3) a +0 short sword a +0 short sword a +0 leather armour (11, 29, Elf:3) the +10 sling of Fuklil {drain, rElec rF+ rCorr Dex-5} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (15, 26, Elf:3) the +9 glaive "Xiareir" {flame, Int+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). (22, 39, Elf:3) a +0 dagger (23, -9, Elf:3) a +1 vorpal dire flail (23, 40, Elf:3) 4 stones (24, 40, Elf:3) a condenser vane (25, 39, Elf:3) 7 stones (26, 40, Elf:3) a piece from Xom's chessboard (15/15) (28, -6, Elf:3) a +0 rapier a +0 chain mail (34, 17, Elf:3) a phantom mirror (35, 17, Elf:3) a +0 dagger (38, 31, Elf:3) a +4 plate armour of fire resistance (42, 18, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (54, 11, Elf:3) a +0 short sword Level 1 of the Lair of Beasts (67, 23, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 8 stones Level 3 of the Lair of Beasts (35, -15, Lair:3) a +0 chain mail (37, -8, Lair:3) a +0 cloak Level 4 of the Lair of Beasts (5, 9, Lair:4) a +0 ring mail (30, 2, Lair:4) a +0 whip (40, 22, Lair:4) 8 stones (43, 8, Lair:4) a +0 dagger Level 5 of the Lair of Beasts (0, 0, Lair:5) 4 stones (4, 8, Lair:5) a +0 war axe (5, 6, Lair:5) a +4 rapier of distortion (9, -6, Lair:5) a +0 ring mail (11, -12, Lair:5) a +0 buckler (11, -6, Lair:5) a +0 leather armour (11, -3, Lair:5) a +0 chain mail (13, -2, Lair:5) 5 boomerangs (14, 25, Lair:5) 8 stones Level 1 of the Swamp (0, 0, Swamp:1) a wand of mindburst (5) (5, 0, Swamp:1) 4 potions of lignification (6, -1, Swamp:1) 4 atropa-tipped darts (16, -4, Swamp:1) the +1 scale mail "Muagraeg" {rN++ rCorr Str+4} Str: It affects your strength (+4). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (41, -5, Swamp:1) a ring of positive energy (42, -1, Swamp:1) a lightning rod (4/4) (42, 1, Swamp:1) a +0 quarterstaff a +0 robe the ring "Hujit" {rElec Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rElec: It insulates you from electricity. (42, 3, Swamp:1) a +0 robe a +0 quarterstaff (44, -1, Swamp:1) a piece from Xom's chessboard (15/15) (45, 22, Swamp:1) a wand of flame (8) (48, -2, Swamp:1) a +0 robe a +0 quarterstaff Level 2 of the Swamp (4, -1, Swamp:2) a +0 quarterstaff a +0 robe (14, -3, Swamp:2) the +1 chain mail of Fesh {Str-2 Int+5 Dex+5} Str: It affects your strength (-2). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+5). (22, -23, Swamp:2) 5 poisoned darts Level 3 of the Swamp (0, 0, Swamp:3) 4 stones (3, -17, Swamp:3) a +0 morningstar (5, -16, Swamp:3) 4 stones Level 4 of the Swamp (0, 0, Swamp:4) a +0 ring mail (7, -1, Swamp:4) 43 gold pieces (7, 0, Swamp:4) a +0 spear (23, -27, Swamp:4) a +0 flail (40, -3, Swamp:4) a +0 ring mail of positive energy Level 1 of the Snake Pit (23, 5, Snake:1) a +0 battleaxe (39, -51, Snake:1) a +0 halberd (40, -46, Snake:1) a +0 battleaxe (41, -16, Snake:1) a +1 antimagic glaive Level 2 of the Snake Pit (0, 0, Snake:2) a +0 rapier (2, -21, Snake:2) a +0 quarterstaff a +0 robe (3, -22, Snake:2) a +2 shortbow of flaming (9, -1, Snake:2) a +0 war axe a +0 robe of willpower (56, -29, Snake:2) a +0 trident a +0 leather armour (59, 1, Snake:2) a +0 whip a +0 robe (59, 2, Snake:2) a +0 shortbow of flaming (62, -39, Snake:2) a +2 robe of positive energy (still there?) a +0 spear (still there?) Level 3 of the Snake Pit (0, 0, Snake:3) a +0 shortbow a +0 battleaxe (0, 1, Snake:3) a +0 longbow a +0 vorpal battleaxe a +0 barding of flying (0, 2, Snake:3) a +0 shortbow a +0 long sword a +0 shortbow a +0 long sword (6, 47, Snake:3) 5 poisoned darts (9, 45, Snake:3) a potion of degeneration (21, 19, Snake:3) a +0 short sword (24, 46, Snake:3) a +2 plate armour of poison resistance (34, 1, Snake:3) a book of Sloth (37, 46, Snake:3) a +0 war axe (49, 8, Snake:3) a +0 trident a +0 robe (54, 44, Snake:3) a +0 club a +0 robe (58, 5, Snake:3) a +0 halberd (59, 5, Snake:3) a +1 trident of venom (59, 6, Snake:3) a +0 halberd (59, 7, Snake:3) a +0 dire flail a +2 long sword of holy wrath a +0 robe a +4 scimitar of flaming a +0 shortbow a +0 mace a +0 robe (59, 8, Snake:3) a +0 longbow a +0 flail a +0 robe (60, 5, Snake:3) a +0 halberd a +0 robe (61, 7, Snake:3) a +0 spear (64, 13, Snake:3) a +0 dire flail (64, 18, Snake:3) a +0 war axe a +0 robe Level 4 of the Snake Pit (0, 0, Snake:4) a +0 scale mail (2, -7, Snake:4) a +0 glaive a +0 robe (3, -10, Snake:4) a +0 halberd (3, -7, Snake:4) a +0 trident (4, -11, Snake:4) a +0 spear (5, -13, Snake:4) a +0 spear (9, -11, Snake:4) a +0 glaive a +0 robe (11, -1, Snake:4) a +4 vorpal halberd (11, 8, Snake:4) a +0 trident (12, 14, Snake:4) a +0 hand axe (14, -1, Snake:4) a +0 long sword (14, 0, Snake:4) a +0 hand axe a +0 robe a +0 tower shield a +0 halberd (14, 1, Snake:4) a +0 short sword a +0 robe (16, -1, Snake:4) a +0 dagger a +0 robe (16, 0, Snake:4) a +3 vampiric halberd (16, 1, Snake:4) a +0 halberd (17, 1, Snake:4) a +0 shortbow of flaming (17, 2, Snake:4) a +0 long sword a +1 kite shield of cold resistance (30, -14, Snake:4) a +0 robe a +0 flail a +0 longbow (31, -12, Snake:4) a +0 robe a +0 flail (32, -11, Snake:4) a +0 robe a +0 halberd (36, -11, Snake:4) a +0 dire flail (43, -12, Snake:4) a +0 vorpal spear (unseen) (48, 15, Snake:4) a +2 vorpal war axe Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +12 falchion "Gump" {vorpal, *Rage rN+ Will+ rCorr} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (1, -9, Slime:5) the +7 trident of Pal Ilir {venom, Will+++} It poisons the flesh of those it strikes. Will: It greatly increases your willpower. (8, 0, Slime:5) the +0 scale mail of Lifelessness {+Inv rC+} rC: It protects you from cold. +Inv: It lets you turn invisible. (9, -1, Slime:5) the +7 shortbow of Parts Unknown {drain, rC- Str+3 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. (unseen) Level 1 of the Vaults (0, 0, Vaults:1) a +0 longbow 2 poisoned darts (10, -6, Vaults:1) a +0 arbalest a +0 arbalest a +0 arbalest a +0 great mace a +0 animal skin (22, -14, Vaults:1) a +0 arbalest (22, -13, Vaults:1) a +0 arbalest (23, -13, Vaults:1) a +0 arbalest (25, 4, Vaults:1) a +0 arbalest (35, 17, Vaults:1) a +0 long sword a +0 ring mail (35, 18, Vaults:1) a +0 morningstar a +0 scale mail (35, 21, Vaults:1) a +0 great mace a +0 scale mail a +0 war axe a +0 ring mail (55, -16, Vaults:1) a +0 arbalest a +0 arbalest a +0 arbalest a +0 arbalest (55, -15, Vaults:1) a +0 arbalest a +0 morningstar a +0 scale mail a +0 mace a +0 ring mail (56, -15, Vaults:1) a +0 arbalest (56, -13, Vaults:1) a +0 flail Level 2 of the Vaults [Shop] Ceuse's Antique Armour Shop a +0 plate armour (713 gold) a +2 ring mail of cold resistance (651 gold) a +1 helmet of see invisible (511 gold) a +0 plate armour (713 gold) a +0 scale mail (124 gold) a +1 plate armour of fire resistance (1085 gold) a +1 pair of boots of flying (511 gold) a +0 scale mail (124 gold) (0, 0, Vaults:2) a +0 dagger a +0 robe (0, 6, Vaults:2) a +0 ring mail (1, 4, Vaults:2) a +0 great mace a +0 scale mail (8, -21, Vaults:2) a +0 chain mail a +2 broad axe (11, -22, Vaults:2) a +0 animal skin a +0 vorpal dire flail (36, 17, Vaults:2) a +0 flail a +0 ring mail a +1 great sword of flaming a +0 war axe a +0 plate armour a +0 shortbow a +0 short sword a +0 leather armour a +0 ring mail (40, 17, Vaults:2) +0 storm dragon scales (44, 17, Vaults:2) a +0 long sword a +0 hand crossbow a +0 scale mail of cold resistance (50, 17, Vaults:2) a +0 short sword (56, 17, Vaults:2) a +0 scimitar (57, 17, Vaults:2) a +0 great sword a +0 plate armour (57, 18, Vaults:2) a +0 dire flail a +0 ring mail a +0 scimitar a +0 long sword a +0 chain mail a +0 long sword a +0 plate armour a +0 kite shield (58, -40, Vaults:2) a +0 ring mail (58, 17, Vaults:2) a +0 battleaxe a +0 chain mail (58, 18, Vaults:2) a +0 dire flail a +0 ring mail Level 3 of the Vaults [Shop] Usont's Weapon Emporium a +1 mace of draining (260 gold) 2 large rocks (29 gold) 9 stones (18 gold) a +2 vorpal broad axe (378 gold) 6 stones (12 gold) a +0 quarterstaff (84 gold) 2 silver javelins (100 gold) a +0 sling (31 gold) a +0 broad axe (84 gold) [Shop] Bakh's Antique Armour Boutique a +2 barding (1085 gold) a +0 plate armour (713 gold) the +3 plate armour "Iloesm" {rPois Str+4} (1785 gold) Str: It affects your strength (+4). rPois: It protects you from poison. a +3 leather armour of fire resistance (744 gold) a +2 pair of gloves (511 gold) a +0 helmet (139 gold) a +0 ring mail (124 gold) [Shop] Joemujidd's Magic Scroll Boutique a scroll of vulnerability (76 gold) a scroll of amnesia (76 gold) [Shop] Deatoet's General Store a ring of resist corrosion (240 gold) 6 stones (7 gold) a +0 glaive of protection (117 gold) the +0 chain mail of Valiance {rElec rCorr Int-4} (188 gold) Int: It affects your intelligence (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 robe (8 gold) 5 atropa-tipped darts (36 gold) (14, 19, Vaults:3) a +9 arbalest (15, 23, Vaults:3) a +0 arbalest (16, 19, Vaults:3) a +0 arbalest (16, 21, Vaults:3) a +0 arbalest (17, 23, Vaults:3) a +1 triple crossbow of electrocution (18, 19, Vaults:3) a +0 arbalest (37, 36, Vaults:3) a stone (37, 37, Vaults:3) a +0 arbalest (41, 22, Vaults:3) a +0 scale mail (41, 29, Vaults:3) a +0 war axe a +0 ring mail (41, 30, Vaults:3) a +0 morningstar a +0 scale mail a +0 troll leather armour a +0 troll leather armour a +0 flail a +0 leather armour (41, 32, Vaults:3) a +0 troll leather armour (42, 30, Vaults:3) a +0 troll leather armour a +0 great mace a +0 scale mail (42, 31, Vaults:3) a +0 great mace a +1 ring mail of cold resistance a +0 troll leather armour a +0 dire flail a +0 ring mail (53, 22, Vaults:3) a +0 great mace a +0 ring mail (54, 15, Vaults:3) 3 boomerangs Level 4 of the Vaults [Shop] Xauq's Armour Shop a +0 plate armour (391 gold) a +2 scale mail of poison resistance (306 gold) the +0 pearl dragon scales of the Clam {rN+ Int+2 Dex+3 Stlth+} (1936 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Stlth: It makes you more stealthy. the +0 leather armour of Summer {rCorr} (248 gold) rCorr: It protects you from acid and corrosion. a +1 helmet of see invisible (280 gold) a +0 pair of boots (76 gold) a +1 scale mail of poison resistance (221 gold) (10, 20, Vaults:4) 2 scrolls of vulnerability (11, 18, Vaults:4) a +0 dire flail a +0 animal skin (11, 22, Vaults:4) 5 scrolls of poison (12, 18, Vaults:4) a +0 mace a +0 ring mail (12, 19, Vaults:4) a +0 great mace a +0 animal skin (12, 20, Vaults:4) a +0 long sword (13, 19, Vaults:4) a +0 war axe a +0 ring mail (14, 18, Vaults:4) a +0 arbalest (15, 17, Vaults:4) a +0 long sword a +0 ring mail (29, 6, Vaults:4) a +0 dire flail a +0 animal skin (30, 26, Vaults:4) a +0 arbalest a +0 arbalest (30, 28, Vaults:4) a +0 arbalest (30, 29, Vaults:4) a +0 arbalest (31, 26, Vaults:4) a +0 broad axe a +0 plate armour (34, 63, Vaults:4) 4 boomerangs (37, 49, Vaults:4) a +0 robe a +1 whip of holy wrath (38, 49, Vaults:4) a +0 robe a +2 whip of holy wrath (66, 26, Vaults:4) 6 stones Level 5 of the Vaults (0, 0, Vaults:5) the +4 ring mail of Lugonu's Delight {rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. (20, 35, Vaults:5) a +0 ring mail a +0 morningstar a +0 arbalest a scroll of identify (20, 37, Vaults:5) a +0 arbalest the +4 battleaxe of Vecaq {venom, Int+3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). (20, 38, Vaults:5) a +0 chain mail a +0 long sword a +0 plate armour a +3 great sword a +0 plate armour a +0 dire flail a +0 chain mail a +0 bardiche a +0 chain mail a +6 long sword of venom a ring of wizardry (21, 25, Vaults:5) the +5 sling "Plog" {vorpal, +Blink rPois Str-5 Dex+8} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-5). Dex: It affects your dexterity (+8). rPois: It protects you from poison. +Blink: It lets you blink. (21, 37, Vaults:5) a +0 chain mail a +0 glaive a ring of fire the +6 battleaxe of the Sun {venom, rF+ Str+3 Dex+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rF: It protects you from fire. (22, 3, Vaults:5) the +6 demon blade of Iconoclasm {protect, rElec rF++} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. rElec: It insulates you from electricity. (22, 37, Vaults:5) a +0 chain mail a +0 bardiche a +0 plate armour a +0 halberd (22, 38, Vaults:5) a +0 plate armour a +0 halberd a +0 leather armour a +0 great mace (23, 37, Vaults:5) a +0 club a +0 ring mail a +0 great mace a +0 plate armour a +1 vorpal dire flail a +0 tower shield a +0 chain mail a +0 war axe a +0 plate armour a +0 war axe (23, 38, Vaults:5) a +0 chain mail a +0 arbalest the +6 halberd "Tyluusch" {flame, rElec Will+ Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you more stealthy. (24, 37, Vaults:5) a +0 scale mail a +0 club a +0 dire flail a +0 plate armour a +0 war axe a +0 plate armour a +0 bardiche a +0 chain mail a +0 dire flail a +0 arbalest (24, 38, Vaults:5) +0 storm dragon scales (25, 37, Vaults:5) a +0 leather armour a +0 scimitar a +2 shortbow of draining a +0 dire flail a +2 vorpal dire flail a +1 arbalest of draining (25, 38, Vaults:5) a +0 ring mail a +0 morningstar a +0 arbalest a +0 plate armour a +2 great mace 2 large rocks a scroll of vulnerability (26, 37, Vaults:5) 6 large rocks (26, 38, Vaults:5) a +0 long sword a +2 great sword of flaming a +0 plate armour (27, 37, Vaults:5) a +1 scale mail of poison resistance a +3 battleaxe of electrocution a +0 plate armour a +0 war axe (27, 38, Vaults:5) a +0 chain mail a +0 battleaxe (28, 37, Vaults:5) a +0 chain mail a +1 dire flail of distortion (29, 30, Vaults:5) the +1 leather armour of the Moon {Str+2} Str: It affects your strength (+2). (36, -7, Vaults:5) the +6 long sword of Jualosia {vorpal, rF+ Int-3 Dex+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+7). rF: It protects you from fire. (43, -14, Vaults:5) a +0 dire flail a +0 ring mail Level 1 of the Crypt (3, 36, Crypt:1) a +0 glaive a +0 plate armour (16, 32, Crypt:1) a +0 scale mail (17, 5, Crypt:1) a piece from Xom's chessboard (15/15) (17, 7, Crypt:1) a stone (25, 15, Crypt:1) a +0 long sword (31, 21, Crypt:1) 4 stones (32, 17, Crypt:1) a +0 pair of boots (36, 25, Crypt:1) a +0 great mace of freezing a +0 plate armour Level 2 of the Crypt (8, 14, Crypt:2) a +0 rapier (40, -4, Crypt:2) a +0 robe (40, 40, Crypt:2) a +0 trident (41, 38, Crypt:2) a +0 cloak (41, 40, Crypt:2) a +0 dire flail (42, 43, Crypt:2) a +0 hand axe (56, 8, Crypt:2) a wand of flame (11) (60, 29, Crypt:2) the Compilation of Blazing Conduction Spells Type Level a - Static Discharge Conjuration/Air 2 b - Chain Lightning Conjuration/Air 9 c - Fire Storm Conjuration/Fire 9 (unseen) Level 3 of the Crypt (0, 0, Crypt:3) a +0 flail (2, 36, Crypt:3) a +1 scimitar of distortion a +0 plate armour a +3 scimitar a +0 chain mail (2, 37, Crypt:3) a +0 trident (4, 4, Crypt:3) a +0 morningstar (5, 1, Crypt:3) a phial of floods (5, 2, Crypt:3) a piece from Xom's chessboard (15/15) (5, 34, Crypt:3) a +1 vampiric great sword a +3 battleaxe a +0 plate armour (5, 35, Crypt:3) a +2 broad axe of draining a +0 plate armour (6, 2, Crypt:3) an amulet of guardian spirit (6, 29, Crypt:3) a +0 vorpal glaive a +0 chain mail (6, 33, Crypt:3) a +5 long sword a +0 chain mail (7, 2, Crypt:3) a +0 trident (7, 29, Crypt:3) a +2 great sword a +0 plate armour a +5 broad axe a +0 plate armour (8, 26, Crypt:3) a +0 trident an amulet of faith (8, 47, Crypt:3) a +0 glaive (10, 26, Crypt:3) a +0 short sword (11, 15, Crypt:3) the +11 dagger of Valiance {venom, rF+ Int-3 SInv} It poisons the flesh of those it strikes. Int: It affects your intelligence (-3). rF: It protects you from fire. SInv: It lets you see invisible. (33, 0, Crypt:3) a +0 chain mail a +0 battleaxe (33, 54, Crypt:3) a +0 short sword of draining (34, 3, Crypt:3) a +0 robe (38, 38, Crypt:3) a +0 battleaxe a +0 flail (45, 53, Crypt:3) a +2 battleaxe of flaming (47, 37, Crypt:3) a +0 long sword (50, -4, Crypt:3) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (51, -4, Crypt:3) a +0 pair of gloves (51, 31, Crypt:3) a +0 short sword (52, -4, Crypt:3) a tin of tremorstones (2/2) (52, 20, Crypt:3) the +5 rapier of Grandeur {flame, Dex+4 Stlth+} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (52, 28, Crypt:3) a scroll of identify (52, 29, Crypt:3) a +0 plate armour (53, 7, Crypt:3) the ring of Guxkiqast {MP+9 Int+6 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (54, -4, Crypt:3) a +2 leather armour of fire resistance Level 1 of the Tomb of the Ancients (4, -16, Tomb:1) a scroll of amnesia (18, 7, Tomb:1) the +1 leather armour "Yluutt" {rCorr Str+2 Slay+5} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rCorr: It protects you from acid and corrosion. (26, 4, Tomb:1) a +0 club (35, -3, Tomb:1) a +0 hand axe (36, -22, Tomb:1) a +0 glaive Level 2 of the Tomb of the Ancients (1, -15, Tomb:2) a +0 scale mail (2, -7, Tomb:2) a scroll of vulnerability (2, -6, Tomb:2) a +2 vorpal long sword (23, -29, Tomb:2) a +0 battleaxe (37, -23, Tomb:2) a ring of wizardry (37, -8, Tomb:2) 6 stones Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +5 hand axe of Breach {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (unseen) (0, 3, Tomb:3) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (3, -3, Tomb:3) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (unseen) (11, 18, Tomb:3) a +0 war axe (16, 18, Tomb:3) a +0 halberd (18, 18, Tomb:3) a +0 plate armour a +3 great sword (28, 5, Tomb:3) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (28, 28, Tomb:3) a potion of lignification the Vestibule of Hell (20, -7, Hell) the horn of Geryon Level 1 of the Iron City of Dis (5, 3, Dis:1) a +4 morningstar of draining Level 2 of the Iron City of Dis (3, 9, Dis:2) a +0 morningstar of protection (14, 9, Dis:2) a +0 flail (17, 2, Dis:2) a +3 battleaxe of pain a +0 chain mail Level 3 of the Iron City of Dis (0, 0, Dis:3) a +3 great mace a +0 plate armour (8, 8, Dis:3) a +3 great sword a +0 chain mail (10, -11, Dis:3) a +3 great mace a +0 plate armour a +1 battleaxe of freezing a +0 chain mail (10, -9, Dis:3) a +0 giant club a +2 battleaxe of flaming a +0 chain mail a +0 flail (12, -10, Dis:3) a +0 great mace a +0 chain mail Level 4 of the Iron City of Dis Level 5 of the Iron City of Dis Level 6 of the Iron City of Dis (0, 0, Dis:6) a +0 giant spiked club (1, -1, Dis:6) a +0 giant spiked club (1, 0, Dis:6) a +0 great mace of draining a +0 plate armour a +0 great mace (1, 2, Dis:6) a +3 great sword of draining (still there?) a +0 chain mail (still there?) (3, -2, Dis:6) a +3 vorpal great mace a +0 plate armour Level 7 of the Iron City of Dis (1, -1, Dis:7) a +0 great mace (2, -1, Dis:7) a +0 morningstar (4, -15, Dis:7) a scroll of identify (5, -15, Dis:7) a lightning rod (4/4) (14, 25, Dis:7) a +4 morningstar of venom a +0 battleaxe of draining a +0 plate armour (16, -12, Dis:7) a +0 dire flail of protection (17, -15, Dis:7) a +1 morningstar of venom (18, 23, Dis:7) a +0 battleaxe of draining (still there?) a +0 chain mail (still there?) (23, -20, Dis:7) a +0 morningstar (24, -21, Dis:7) a +0 battleaxe a +0 plate armour (24, 10, Dis:7) a +0 lajatang (25, 10, Dis:7) a +0 vampiric morningstar (26, 10, Dis:7) a +0 battleaxe of flaming a +0 chain mail (27, 14, Dis:7) a +2 morningstar of freezing (30, 16, Dis:7) a +0 great mace a +0 chain mail (31, -1, Dis:7) a +0 flail (32, 9, Dis:7) the +5 quarterstaff of Arcadian Innocence {venom, rF+ Int+7} It poisons the flesh of those it strikes. Int: It affects your intelligence (+7). rF: It protects you from fire. (35, 18, Dis:7) a +0 morningstar (40, -2, Dis:7) a +1 great mace of draining a +0 plate armour (40, -1, Dis:7) a +0 vorpal flail (40, 0, Dis:7) a +0 flail (40, 1, Dis:7) a +0 giant club (41, 34, Dis:7) a +1 great mace of draining a +0 chain mail (47, -5, Dis:7) a +2 great mace of protection (51, 10, Dis:7) a +9 sling (51, 11, Dis:7) the +1 falchion of Darkness {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. (55, -5, Dis:7) a +2 morningstar of draining (61, 5, Dis:7) the +4 staff of Dispater It can be evoked to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. Level 1 of Gehenna (18, -12, Geh:1) a +1 great sword of flaming Level 2 of Gehenna (0, 0, Geh:2) a +1 great sword of flaming (unseen) Level 3 of Gehenna (7, -3, Geh:3) a +0 great sword of flaming (unseen) (14, 2, Geh:3) a +0 demon whip (28, 6, Geh:3) a +1 great sword of flaming (unseen) Level 4 of Gehenna (6, 1, Geh:4) a +1 demon whip of venom Level 5 of Gehenna (0, 0, Geh:5) a +1 great sword of flaming (2, 2, Geh:5) a +2 vampiric demon whip (unseen) Level 6 of Gehenna (0, 0, Geh:6) a +0 demon whip of venom (10, 1, Geh:6) a +0 great sword of flaming (13, -2, Geh:6) a +0 demon whip of venom (14, -2, Geh:6) a +2 demon whip of venom Level 7 of Gehenna (7, 37, Geh:7) 29 gold pieces (7, 38, Geh:7) 14 gold pieces (10, 37, Geh:7) the +7 sceptre of Asmodeus It can be evoked to summon fiery demons, with success rate depending on Evocations skill. Those summoned this way will remain friendly only for a limited time. (12, 5, Geh:7) a +0 mace (14, 44, Geh:7) 38 gold pieces Level 1 of Cocytus Level 2 of Cocytus (0, 0, Coc:2) a +1 battleaxe of freezing (unseen) Level 3 of Cocytus (7, -2, Coc:3) a +1 battleaxe of freezing Level 4 of Cocytus Level 5 of Cocytus (1, 8, Coc:5) a +3 battleaxe of freezing (unseen) Level 6 of Cocytus (9, 0, Coc:6) a +1 battleaxe of freezing Level 7 of Cocytus (0, 0, Coc:7) 38 gold pieces (8, -6, Coc:7) a +0 battleaxe of freezing a ring of protection from cold (11, -6, Coc:7) a +2 tower shield of reflection (12, -14, Coc:7) a piece from Xom's chessboard (15/15) (12, -4, Coc:7) a +0 battleaxe of freezing (unseen) (14, -12, Coc:7) a +2 helmet of intelligence (14, -10, Coc:7) a staff of conjuration (15, -14, Coc:7) a +2 pair of gloves of strength (15, -12, Coc:7) a +2 pair of boots of rampaging (20, -19, Coc:7) a +1 battleaxe of freezing (21, -22, Coc:7) a +2 battleaxe of freezing (unseen) Level 1 of Tartarus (12, -6, Tar:1) 2 large rocks (18, 12, Tar:1) 3 large rocks Level 3 of Tartarus (0, 0, Tar:3) a +0 scythe of freezing (unseen) (2, 0, Tar:3) a +3 whip (8, 2, Tar:3) a +3 whip Level 4 of Tartarus (9, -5, Tar:4) a +3 demon whip of draining Level 5 of Tartarus Level 6 of Tartarus (0, 0, Tar:6) 4 large rocks (2, 1, Tar:6) 4 large rocks (3, -14, Tar:6) 4 large rocks Level 7 of Tartarus (0, 0, Tar:7) the amulet of Gung {RegenMP *Slow rF+ Int+3 Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It protects you from fire. *Slow: It may slow you when you take damage. (2, 0, Tar:7) the +2 demon whip "Lysid" {venom, rElec rC+ Str+3 Dex+2} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. (16, 1, Tar:7) the +1 swamp dragon scales of Ipaiky {rElec rPois rC+ rCorr} rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (23, 20, Tar:7) 3 large rocks (24, 20, Tar:7) 3 large rocks (24, 21, Tar:7) 5 large rocks (25, 21, Tar:7) 6 large rocks (37, -1, Tar:7) a +3 arbalest of freezing (unseen) (37, 0, Tar:7) +1 swamp dragon scales (unseen) (38, -1, Tar:7) a +1 glaive of freezing (unseen) (38, 0, Tar:7) a +1 scythe of pain (still there?) a ring of protection from fire (still there?) (41, -1, Tar:7) a +1 vorpal scythe (unseen) (44, 15, Tar:7) a phial of floods (44, 16, Tar:7) a +0 chain mail of poison resistance (44, 33, Tar:7) the Omnibus of Flinty Pollution Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 (45, 15, Tar:7) a +4 ring of evasion (45, 16, Tar:7) a condenser vane (45, 33, Tar:7) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (46, 0, Tar:7) a +0 flail of holy wrath (46, 5, Tar:7) 6 large rocks (46, 8, Tar:7) 4 large rocks (46, 9, Tar:7) 4 large rocks (46, 15, Tar:7) a +1 vorpal sling (unseen) (46, 16, Tar:7) a +0 falchion of flaming (unseen) (47, -1, Tar:7) a ring of protection from cold (47, 7, Tar:7) 4 large rocks (47, 15, Tar:7) a tin of tremorstones (2/2) (47, 16, Tar:7) a +0 vorpal executioner's axe (unseen) (48, -1, Tar:7) the ring "Zeroitt" {Fire rN+ Int+4 Dex+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (48, 0, Tar:7) a phial of floods (48, 15, Tar:7) a +0 vorpal arbalest (unseen) (48, 16, Tar:7) the +6 trident of Compound Interest {elec, Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Stlth: It makes you more stealthy. (unseen) (52, 41, Tar:7) 2 large rocks Level 1 of the Realm of Zot (4, 20, Zot:1) +0 gold dragon scales (5, 43, Zot:1) the +6 great sword "Ygauru Yppym" {venom, Str+5 Int-4} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Int: It affects your intelligence (-4). (14, 23, Zot:1) a +0 glaive (19, 20, Zot:1) the +1 robe of Lethargy {rF+ Will+ Str-4 Slay+3} Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. Will: It increases your willpower. (30, 35, Zot:1) 7 stones (36, 24, Zot:1) a +0 robe (45, 33, Zot:1) a scarf of invisibility Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 cloak (3, -15, Zot:2) a +0 scimitar a +0 long sword (4, -15, Zot:2) a +0 battleaxe (5, -15, Zot:2) a +0 war axe (14, -22, Zot:2) a +0 battleaxe (19, -28, Zot:2) a +0 ring mail (49, 7, Zot:2) a +1 battleaxe of flaming a +0 cloak a +0 trident (49, 8, Zot:2) a +0 great mace a +0 cloak (51, 0, Zot:2) +0 storm dragon scales (51, 8, Zot:2) a +0 short sword a +0 cloak (54, -20, Zot:2) a scroll of fear Level 3 of the Realm of Zot (0, 0, Zot:3) 7 stones (9, -34, Zot:3) +0 gold dragon scales (11, -6, Zot:3) a +0 scimitar (20, 6, Zot:3) a +0 scimitar (41, -4, Zot:3) a scroll of identify (52, -40, Zot:3) a +0 vampiric battleaxe a +0 cloak (55, -28, Zot:3) +0 storm dragon scales (56, -39, Zot:3) a +0 hand axe (57, -40, Zot:3) a +0 war axe a +0 war axe (57, -39, Zot:3) a +0 hand axe (58, -41, Zot:3) a +0 halberd of venom (58, -40, Zot:3) a +0 war axe (60, 14, Zot:3) a +0 quarterstaff Level 4 of the Realm of Zot (6, -31, Zot:4) the +6 lajatang of Ytouduuha {vamp, rF+ MP-9 Str+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). rF: It protects you from fire. MP: It affects your magic capacity (-9). (13, -30, Zot:4) the +0 buckler of Vampiric Thralls {Stlth+} Stlth: It makes you more stealthy. (26, -22, Zot:4) a +4 glaive of protection (26, -21, Zot:4) a +1 dagger of venom a +1 cloak (26, -20, Zot:4) a +0 dire flail of protection a +0 trident (26, -19, Zot:4) a +0 glaive (27, -19, Zot:4) a +0 dagger a +0 cloak (32, -12, Zot:4) a +0 plate armour (34, -29, Zot:4) a +0 whip (still there?) a +0 cloak of stealth (still there?) (34, -28, Zot:4) a +0 cloak a scroll of enchant weapon (35, -29, Zot:4) a +0 battleaxe (37, -14, Zot:4) a +1 dagger of freezing (42, -10, Zot:4) 3 stones (43, -14, Zot:4) a +0 halberd 9 stones (44, -14, Zot:4) +0 fire dragon scales (46, -24, Zot:4) a +0 hand axe (46, -14, Zot:4) a +0 ring mail (47, -27, Zot:4) a +0 glaive (47, -26, Zot:4) +0 ice dragon scales (47, -20, Zot:4) 7 stones (47, -15, Zot:4) a +0 robe (47, -10, Zot:4) a +0 rapier a +0 cloak (48, -27, Zot:4) a +0 scimitar (48, -26, Zot:4) a +0 mace a +0 halberd (48, -12, Zot:4) +0 swamp dragon scales (48, -11, Zot:4) +0 fire dragon scales (48, -10, Zot:4) a +0 hand axe (48, -8, Zot:4) a +0 war axe (50, -11, Zot:4) a +0 war axe (50, -10, Zot:4) a +0 dagger a +0 cloak (52, -8, Zot:4) a wand of mindburst (8) (53, -8, Zot:4) 6 stones (55, -11, Zot:4) a +0 scimitar (55, -8, Zot:4) a ring of see invisible (56, -12, Zot:4) a +0 ring mail (56, -10, Zot:4) a +0 robe Level 5 of the Realm of Zot (16, 35, Zot:5) a scroll of identify (18, 20, Zot:5) 8 stones (19, 46, Zot:5) a +0 glaive (19, 47, Zot:5) a +0 halberd (20, 48, Zot:5) a +0 war axe (21, 46, Zot:5) a +0 dagger a +0 cloak (21, 47, Zot:5) a +0 dire flail a +0 flail (21, 48, Zot:5) a +0 hand axe (22, 30, Zot:5) a +0 pair of gloves (24, 47, Zot:5) a +10 club of flaming (27, 10, Zot:5) a +0 trident (28, 4, Zot:5) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (31, 45, Zot:5) a +0 long sword (still there?) a +1 cloak (still there?) a +9 club (still there?) (34, 49, Zot:5) 2 stones (35, 18, Zot:5) a +0 ring mail (36, 48, Zot:5) a +0 cloak (36, 52, Zot:5) a +0 chain mail of cold resistance (unseen) (37, 47, Zot:5) a +0 flail (38, 41, Zot:5) a +11 vampiric club (unseen) (39, 5, Zot:5) a +0 long sword a +0 cloak a +0 flail (40, 5, Zot:5) a +0 hand axe a +3 rapier of freezing a +0 cloak (41, 41, Zot:5) 32 gold pieces (47, 45, Zot:5) a potion of flight (49, 44, Zot:5) a +0 sling Level 1 of the Depths [Shop] Qujuh's Book Emporium a Trismegistus Codex (448 gold) the Exposition on Earthen Contamination (576 gold) Spells Type Level a - Sandblast Earth 1 b - Sting Transmutation/Poison 1 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Iron Shot Conjuration/Earth 6 a manual of Ranged Weapons (1280 gold) an Everburning Encyclopedia (576 gold) a book of Displacement (384 gold) a book of Changes (288 gold) a book of Sloth (576 gold) [Shop] Xego's Jewellery Shop a +4 ring of protection (504 gold) the ring "Vuill" {rN+ Str+3} (466 gold) [ring of positive energy] Str: It affects your strength (+3). rN: It protects you from negative energy. a ring of positive energy (280 gold) the ring of Rim Xufu {rElec rC- MP+9 Int+10 SInv} (866 gold) [ring of see invisible] Int: It affects your intelligence (+10). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. a +4 ring of slaying (1092 gold) a +4 ring of protection (504 gold) an amulet of reflection (420 gold) an amulet of faith (560 gold) a ring of flight (245 gold) a ring of see invisible (210 gold) an amulet of guardian spirit (420 gold) [Shop] Weida's Book Emporium the Teachings on the Snowflakes and Superposition (684 gold) Spells Type Level a - Freeze Ice 1 b - Hailstorm Conjuration/Ice 3 c - Kindle Blastsparks Fire/Translocation/Air 3 d - Ozocubu's Armour Ice 3 e - Iskenderun's Mystic Blast Conjuration/Translocation 4 Great Wizards, Vol. II (684 gold) a book of Rime (504 gold) a book of Annihilations (1080 gold) a book of Lightning (684 gold) a book of Burglary (360 gold) a Necronomicon (1008 gold) a book of the Dragon (828 gold) (5, 5, Depths:1) a +0 troll leather armour (14, -7, Depths:1) 5 stones (16, -8, Depths:1) a +1 battleaxe of draining a +0 leather armour (27, -1, Depths:1) a +0 dire flail a +2 dire flail of protection (29, 23, Depths:1) 4 large rocks (42, 2, Depths:1) a +1 great sword of flaming (51, 8, Depths:1) a +0 kite shield a +0 ring mail a +0 long sword Level 2 of the Depths (0, 0, Depths:2) a +4 ring of protection (14, 0, Depths:2) a +0 chain mail a +0 long sword a +4 scythe of flaming a +0 plate armour a +0 great mace of flaming (14, 2, Depths:2) a +0 plate armour a +2 halberd (15, 2, Depths:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (16, 3, Depths:2) a +0 scythe of pain (unseen) (20, 0, Depths:2) a +3 sling of freezing a +1 cloak of poison resistance a lightning rod (4/4) a +1 vorpal scimitar the ring of Dugoicem {Contam rN+++ rCorr MP+9 Slay-5} [ring of magical power] Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a staff of air (20, 3, Depths:2) a +2 flail of protection a +0 robe a +0 buckler (23, 16, Depths:2) a +0 flail (26, -1, Depths:2) a +0 war axe a +0 plate armour (26, 0, Depths:2) a +0 troll leather armour a +0 troll leather armour a +0 troll leather armour a +0 troll leather armour a +0 battleaxe of freezing (26, 21, Depths:2) a +0 whip a +0 robe (28, 21, Depths:2) a +0 dagger a +0 robe a +3 dire flail a +0 plate armour a staff of cold a +2 robe the ring of the Frog {Ice rElec rN+ Str+4 Int-2} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. 6 large rocks a +6 demon whip of electrocution a +3 scale mail of poison resistance a +0 kite shield Level 3 of the Depths [Shop] Linkoloc's Armour Shop the +1 robe of Unreason {Will- rCorr Str+4 Int+2} (587 gold) Str: It affects your strength (+4). Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. the +0 helmet of Juteowy {Rampage Int+3} (391 gold) Int: It affects your intelligence (+3). Rampage: It bestows one free step when moving towards enemies. the +3 ring mail of the Kangaroo {-Cast rC+ Regen+ Str+3} (710 gold) Str: It affects your strength (+3). rC: It protects you from cold. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. a +0 leather armour of fire resistance (198 gold) a +0 chain mail (99 gold) a +0 ring mail (88 gold) a +0 buckler (99 gold) a +0 scale mail (88 gold) (0, 0, Depths:3) +0 ice dragon scales (4, -6, Depths:3) 3 scrolls of identify (4, 17, Depths:3) +0 storm dragon scales (5, 14, Depths:3) a +1 dagger of speed a +0 robe (7, -2, Depths:3) a +0 robe (7, 1, Depths:3) a +1 battleaxe of freezing (7, 5, Depths:3) a +2 crystal plate armour (7, 13, Depths:3) a +0 great sword of flaming (7, 21, Depths:3) a +0 robe (9, -3, Depths:3) a +0 great sword of flaming (10, 9, Depths:3) a +0 long sword a +0 plate armour (10, 10, Depths:3) 3 scrolls of enchant weapon a +0 great mace a +3 dire flail of venom (10, 23, Depths:3) a +2 great sword of flaming (11, 16, Depths:3) the ring of Ulent {Ice Str+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. (15, 15, Depths:3) a +0 ring mail (18, -9, Depths:3) a +0 robe (20, 16, Depths:3) a +1 great sword of flaming (22, -9, Depths:3) a +1 great sword of flaming (unseen) (23, -12, Depths:3) a +1 glaive (unseen) (23, -6, Depths:3) a +0 war axe a +0 animal skin (25, 6, Depths:3) a +0 trident a +0 robe (27, -2, Depths:3) 6 poisoned darts (27, 18, Depths:3) +0 ice dragon scales (27, 23, Depths:3) a +1 cloak of preservation (28, 11, Depths:3) a +0 troll leather armour (28, 12, Depths:3) a +0 battleaxe of freezing (29, -4, Depths:3) a phial of floods Level 4 of the Depths (0, 0, Depths:4) a +0 troll leather armour (0, 19, Depths:4) a +0 battleaxe of freezing (2, 0, Depths:4) a +0 troll leather armour (19, 38, Depths:4) a +1 dire flail of protection a +0 dire flail (27, 1, Depths:4) quicksilver dragon scales (33, 6, Depths:4) the +0 leather armour of the Journeyman {rPois rC- Int+3} Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (35, 17, Depths:4) a +0 troll leather armour (36, 17, Depths:4) a +0 troll leather armour (37, 18, Depths:4) a +0 troll leather armour