DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 11, D:1) a +0 dagger (11, 16, D:1) 4 stones (16, -7, D:1) 6 stones (18, -3, D:1) a +0 club (33, -25, D:1) a +0 club (50, -6, D:1) a +0 sling (52, -19, D:1) 4 stones (52, -6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 14, D:2) a +0 dagger (10, 13, D:2) a +0 mace (19, 15, D:2) a +0 whip (24, 12, D:2) a +0 battleaxe (25, 9, D:2) a +0 short sword a stone (36, 24, D:2) a +0 broad axe (44, 38, D:2) a +0 short sword (48, -17, D:2) a rat corpse (skeletalised by now) (48, 39, D:2) a +0 ring mail (54, 22, D:2) a +0 club (56, 36, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Saosusu's Weapon Shop a +0 falchion (36 gold) a +1 arbalest of flaming (181 gold) a +0 falchion (36 gold) a +0 spear (36 gold) a +0 spear (36 gold) 4 stones (4 gold) 7 stones (8 gold) a +0 giant club (20 gold) a +0 long sword of distortion (128 gold) a +0 rapier (48 gold) the +6 falchion of Terror {flame, rN+++ Str+5 Dex-4} (786 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rN: It renders you almost immune to negative energy. (13, -8, D:3) 3 stones (17, -3, D:3) a scroll of vulnerability (18, -1, D:3) a +0 morningstar a +0 ring mail (18, 0, D:3) a +0 short sword (19, -3, D:3) a scroll of immolation (21, 3, D:3) a scroll of identify (22, 0, D:3) a scroll of identify (26, 1, D:3) a potion of degeneration (33, 9, D:3) a +0 whip (39, 5, D:3) a +0 falchion (39, 6, D:3) a staff of cold (41, -9, D:3) a +0 club (43, -10, D:3) a +0 war axe