DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 25, D:1) a +0 dagger (16, 20, D:1) a +0 whip (25, 16, D:1) 5 stones (26, -6, D:1) a +0 dagger (27, 18, D:1) a +0 dagger (27, 27, D:1) a +0 robe (32, 2, D:1) a +0 short sword (33, 11, D:1) 7 stones (33, 26, D:1) a +0 sling (39, 20, D:1) a +0 dagger (44, 18, D:1) a +0 dagger (45, 23, D:1) 8 stones (56, -2, D:1) a +0 club Level 2 of the Dungeon (7, -30, D:2) a +0 ring mail (10, -1, D:2) a +0 club (11, 5, D:2) 4 stones (14, -33, D:2) 2 stones (18, -37, D:2) a +0 sling (25, 9, D:2) 4 stones (30, 8, D:2) a +1 robe of positive energy (44, -21, D:2) a +0 club 3 stones (55, -8, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a +0 robe (1, 1, D:3) a +0 club (2, 0, D:3) a +0 flail a +0 leather armour (2, 1, D:3) a +0 dagger (7, -1, D:3) 3 stones a +0 whip (22, 7, D:3) a +0 whip 5 stones (23, -11, D:3) a staff of cold (23, 16, D:3) 7 stones (28, 24, D:3) a +0 leather armour (36, 29, D:3) a stone (39, -7, D:3) a +0 leather armour (43, -1, D:3) a +0 dagger (44, 8, D:3) a +0 dagger (48, -7, D:3) a +0 club Level 4 of the Dungeon [Shop] Kephim's Armour Shoppe a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 pair of boots (58 gold) a +0 robe (9 gold) a +0 plate armour of cold resistance (390 gold) the +2 robe of the Spider Nest {rElec rF- rC+ Int+4} (430 gold) Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. a +0 robe (9 gold) (2, -9, D:4) a +0 leather armour (9, -19, D:4) a +0 dagger (10, -19, D:4) a +0 short sword (24, -16, D:4) a +0 dagger (27, -7, D:4) 3 stones (29, 2, D:4) a +0 dire flail of holy wrath (30, -8, D:4) a +0 trident (30, -7, D:4) a +0 dagger a +0 robe (30, 2, D:4) an orb of guile (31, -7, D:4) a +0 whip (32, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 sling (2, 9, D:5) a +0 short sword (3, 21, D:5) an orb of wrath (6, -17, D:5) a +0 dagger a +0 leather armour a +0 hand axe a +0 flail a +0 leather armour (14, -16, D:5) a +0 dagger a +0 scale mail a +0 whip a +0 leather armour (16, -2, D:5) a +0 sling (20, -22, D:5) a +0 pair of boots (24, -8, D:5) a +0 leather armour (29, -13, D:5) a +0 short sword a +0 scale mail (29, -11, D:5) a +0 dagger (31, -7, D:5) a +3 dagger a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 leather armour (6, -9, D:6) the +0 ring mail of Duty {Int+3} Int: It affects your intelligence (+3). (10, 8, D:6) a +0 chain mail (12, 4, D:6) 7 stones (21, 2, D:6) 4 boomerangs (25, -17, D:6) a +0 dagger a +0 leather armour (26, -19, D:6) a +0 chain mail a +1 short sword of venom (27, -21, D:6) a +0 club a +0 ring mail (27, -19, D:6) a +0 club (32, -45, D:6) a +0 falchion (35, -45, D:6) a +0 whip (35, -18, D:6) a +0 scale mail (36, -42, D:6) a +0 robe (53, -16, D:6) 3 stones Level 7 of the Dungeon (0, 0, D:7) a +0 trident (1, -1, D:7) a +0 trident (2, -1, D:7) a +0 dagger (2, 0, D:7) a +0 dagger a +0 robe (2, 1, D:7) a +0 dagger (15, 1, D:7) a +0 robe (15, 32, D:7) 15 gold pieces (16, 2, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour (16, 3, D:7) a +0 mace (16, 32, D:7) a scroll of teleportation (18, 20, D:7) a +0 ring mail (20, 5, D:7) 6 stones (21, 5, D:7) a +0 chain mail (37, -10, D:7) a +0 flail (37, 12, D:7) a stone (37, 21, D:7) the +2 mace of the Hurtling Enemy {distort, Dex+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+4). Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 leather armour (0, 1, D:8) a +0 club (0, 2, D:8) a +0 hand axe a +0 chain mail (0, 36, D:8) a +0 dagger (1, 0, D:8) a +0 flail (1, 2, D:8) a +0 dagger a +0 robe (10, 5, D:8) a +0 dagger a +0 club (10, 6, D:8) a +3 dagger a +0 robe (11, 6, D:8) a +0 club (14, -8, D:8) 6 stones (21, -11, D:8) a +0 war axe (27, 20, D:8) a +0 short sword (30, 5, D:8) a +1 short sword of flaming (30, 6, D:8) a +0 whip a +0 short sword (30, 7, D:8) a +0 dagger 3 stones (31, 7, D:8) a +0 short sword a stone (34, -3, D:8) 5 poisoned darts (36, 5, D:8) a +0 flail a +0 whip a +0 club a +0 halberd (37, 5, D:8) a +0 club a +0 leather armour (39, 6, D:8) a +0 whip (41, 32, D:8) a +0 robe a +0 dagger (42, 32, D:8) a +0 dagger (42, 33, D:8) a +0 leather armour a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (6, 7, D:9) a +0 pair of gloves (6, 15, D:9) the +10 plate armour of Vanity {rC+ MP+9 Int+5} Int: It affects your intelligence (+5). rC: It protects you from cold. MP: It affects your magic capacity (+9). (unseen) (7, 15, D:9) the Vademecum on Fog Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Airstrike Air 4 c - Arcjolt Conjuration/Air 5 d - Silence Hexes/Air 5 (unseen) (9, 7, D:9) a +0 short sword (9, 15, D:9) a condenser vane (17, 4, D:9) a +0 ring mail (18, -13, D:9) a +0 rapier (22, 4, D:9) a +0 plate armour a +0 halberd a +0 arbalest (24, 5, D:9) a +0 war axe a +0 plate armour a +0 long sword 3 boomerangs of dispersal (24, 6, D:9) a +0 quarterstaff a +0 robe a +0 dagger 2 stones a +0 short sword a +1 dagger of speed (24, 7, D:9) a +0 leather armour a +0 club (24, 8, D:9) a +0 robe a +0 dagger (25, 4, D:9) a +0 ring mail a +0 whip (25, 5, D:9) a +0 dagger a +0 dagger (25, 7, D:9) a +0 club (27, 4, D:9) a +0 flail (29, 26, D:9) a +0 dagger (30, 26, D:9) a +0 dagger (31, 10, D:9) a +0 short sword a +0 shortbow Level 10 of the Dungeon (4, 28, D:10) a Grand Grimoire (6, 27, D:10) a +0 quarterstaff a +0 sling a +3 leather armour of willpower (8, -12, D:10) a +0 dagger a +0 robe (10, 32, D:10) 8 stones (11, -3, D:10) 2 javelins (23, 32, D:10) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (24, 13, D:10) a +0 trident a +0 leather armour of fire resistance (24, 33, D:10) a yak skeleton (25, 12, D:10) a +0 dagger a +0 robe (25, 13, D:10) a +0 whip a +0 leather armour (31, 15, D:10) 28 gold pieces (33, 7, D:10) a +0 scale mail (54, -11, D:10) a +0 war axe (54, 20, D:10) a +0 dagger (55, -4, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +2 cloak of preservation a wand of polymorph (1) 14 gold pieces the human corpse of Maurice (skeletalised by now) (0, 2, D:11) a +0 quarterstaff (1, 0, D:11) a +0 longbow a centaur corpse (skeletalised by now) (8, -43, D:11) a +1 mace of holy wrath (still there?) an amulet of the acrobat (still there?) an elf corpse (still there?) (11, -43, D:11) a wolf spider corpse (13, -43, D:11) a +0 battleaxe (still there?) 3 boomerangs of dispersal (still there?) a +0 plate armour (still there?) (13, -39, D:11) a +0 trident a +0 plate armour