DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -19, D:1) a +0 whip (8, -18, D:1) a +0 spear (12, -17, D:1) a +0 whip (19, -39, D:1) 3 stones (19, -35, D:1) a +0 club (25, -32, D:1) a +0 robe (29, -37, D:1) a +0 ring mail (32, -3, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Zall's Weapon Emporium 5 stones (6 gold) a +0 sling (18 gold) a +0 quarterstaff (48 gold) a +1 scimitar of electrocution (204 gold) a +0 flail (42 gold) a +0 club (12 gold) a +0 sling (18 gold) the +5 scythe "Finisher" {speed, eviscerate} (528 gold) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. the +2 hand axe of Doubt {vamp, rC+} (396 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. a +0 trident (42 gold) 9 stones (10 gold) (0, 53, D:2) a +0 club (1, 5, D:2) a +0 sling (8, 5, D:2) 2 stones (10, 7, D:2) a +0 whip 3 stones (13, 4, D:2) a +0 scale mail (14, 1, D:2) a +0 spear (19, 39, D:2) 3 stones (35, 33, D:2) a +0 club (44, 30, D:2) a +0 dagger (46, 46, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 stones (8, -13, D:3) 3 stones (14, -6, D:3) a bat corpse (skeletalised by now) (21, 20, D:3) 2 stones a +0 short sword (25, -6, D:3) a +0 dagger a kobold corpse (skeletalised by now) (25, 20, D:3) a +0 short sword (33, 3, D:3) a +0 ring mail a +0 club (45, 32, D:3) a +0 mace (47, 38, D:3) 3 stones (62, 21, D:3) 6 stones Level 4 of the Dungeon (12, -7, D:4) a +0 trident (13, -7, D:4) a potion of lignification (13, -1, D:4) a potion of curing (16, 0, D:4) an adder corpse (17, -1, D:4) a +0 hand axe a +0 ring mail (18, -3, D:4) a ball python corpse