DEFE Level 1 of the Dungeon (4, 9, D:1) a +0 club (4, 10, D:1) a +0 club (16, 2, D:1) a +0 club (19, -8, D:1) a +0 war axe (21, 12, D:1) a +0 flail (38, -20, D:1) a +0 robe (38, 25, D:1) a +0 spear (50, -22, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, -3, D:2) 5 stones (11, -13, D:2) 5 stones (21, -23, D:2) a +0 club (22, 7, D:2) a staff of death (23, -35, D:2) a +0 ring mail (32, -4, D:2) a staff of cold (54, -43, D:2) a +0 leather armour Level 3 of the Dungeon (3, -15, D:3) a +0 scale mail (6, -23, D:3) a +0 dagger a +0 leather armour (22, -19, D:3) a +0 hammer (23, -16, D:3) a +4 quarterstaff of chaos (31, 20, D:3) a +0 dagger (34, -17, D:3) 4 boomerangs (38, 4, D:3) a +0 dagger (41, -3, D:3) a +0 dagger (53, -14, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 rapier a +0 leather armour (1, -4, D:4) a +0 club the +0 leather armour of the Sea {+Inv rC- Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (2, -43, D:4) a +0 robe a +1 war axe of freezing (4, -7, D:4) a +0 club (5, -36, D:4) a +0 leather armour a +2 hand axe of electrocution a +0 dagger a +0 robe a +0 dagger (5, -19, D:4) a +0 robe (8, -13, D:4) a +0 whip 4 stones (19, -16, D:4) a +0 short sword (20, -25, D:4) a +0 dagger (22, -36, D:4) a +0 club (28, -32, D:4) a +0 halberd (29, -31, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (6, -2, D:5) a +0 kite shield (8, 3, D:5) a +0 war axe (10, 15, D:5) a +0 leather armour (14, 25, D:5) a +3 dire flail of protection a +0 scale mail (15, 17, D:5) a +0 leather armour (15, 42, D:5) a scorpion corpse (17, 13, D:5) a +0 scimitar (20, 26, D:5) a +0 leather armour a +0 club (23, 41, D:5) 5 stones (27, 31, D:5) a +0 leather armour (28, 34, D:5) a +0 war axe (39, 25, D:5) a +0 scythe a +0 robe (42, 11, D:5) a +0 sling Level 6 of the Dungeon (6, -20, D:6) a +0 scale mail (8, -16, D:6) 5 stones (13, -19, D:6) a +0 short sword a +0 chain mail (15, -15, D:6) a +2 dagger of protection a +0 short sword a +0 club a +0 leather armour a +0 dagger a +0 robe (16, -14, D:6) a +0 dagger a +0 robe (20, -10, D:6) a +0 short sword (21, -25, D:6) a +0 whip (22, -19, D:6) a +0 leather armour (25, -19, D:6) a +0 halberd (25, -5, D:6) the +0 mace "Samimar" {freeze, Str+9 Int-4 Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+9). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). (26, -5, D:6) a +0 club a +1 flail of protection (35, -5, D:6) a +0 spear (37, -5, D:6) a +0 war axe (39, -6, D:6) a +0 mace (39, -5, D:6) a +0 dagger a +0 robe a +0 trident