DEFE Level 1 of the Dungeon (3, 27, D:1) a +0 dagger (7, 19, D:1) 2 potions of degeneration (10, 7, D:1) a +0 club (11, 37, D:1) a +0 club (12, 33, D:1) a +0 whip (18, 9, D:1) a +0 short sword (19, 31, D:1) a +0 heater shield (26, 48, D:1) (unseen) (26, 49, D:1) (unseen) (28, 25, D:1) a +0 ring mail (29, 24, D:1) a +0 club (29, 25, D:1) 2 potions of mutation (38, 1, D:1) a +0 club (46, 28, D:1) a cursed ring of teleportation {(Curse: Slay-3)} a +0 dagger (47, 28, D:1) a +0 club a +2 hunting sling of molten steel (47, 31, D:1) a +0 ring mail (51, 23, D:1) a scroll of random uselessness (56, 32, D:1) a +0 club (64, 0, D:1) a +0 leather armour (65, 20, D:1) a +0 club a potion of mutation (66, 28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace (16, -19, D:2) an empty bottle (26, 15, D:2) (unseen) (27, -2, D:2) an empty bottle (35, 2, D:2) a +0 club (37, -2, D:2) a +0 scale mail (37, 0, D:2) a +0 dagger (44, 19, D:2) a +0 ring mail (51, 45, D:2) a potion of mutation (53, 43, D:2) a +0 dagger (54, 21, D:2) a +0 dagger (55, 41, D:2) a +0 club (61, 23, D:2) a +0 hatchet (61, 31, D:2) a +0 club (65, 44, D:2) a cursed +1 dagger of pain {(Curse: rF-)} Level 3 of the Dungeon [Shop] Qeishrir's Weapon Shoppe a +0 flail (38 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +0 hunting sling (16 gold) a +3 dagger of caustic ooze (242 gold) a +0 quarterstaff (44 gold) a +0 great mace (71 gold) the cursed +6 scimitar "Faor" {pain, Str+4 Dex+3, (Curse: rF-)} (645 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. While subsumed, the agonizing enchantment instead protects you from negative energy (rN+). It affects your strength (+4). It affects your dexterity (+3). It has a curse placed upon it. { (Curse: rF-)} a +2 war axe of freezing (201 gold) a +0 spear (33 gold) a +0 giant club (18 gold) the cursed +12 short sword of the Red Skies {pain, rN+ Dex+3 Stlth+, (Curse: Str-4)} (932 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. While subsumed, the agonizing enchantment instead protects you from negative energy (rN+). It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. { (Curse: Str-4)} a +3 giant spiked club (207 gold) (0, 0, D:3) a +0 club a +0 leather armour a +0 morningstar (1, 1, D:3) a +0 flail a +0 dagger a +0 robe (1, 7, D:3) a +0 giant spiked club (2, 0, D:3) a +0 mace (5, 1, D:3) a +0 leather armour (7, 2, D:3) a scroll of random uselessness (9, 6, D:3) a scroll of holy word (10, -5, D:3) a +0 long sword of molten steel (12, -8, D:3) a +0 short sword (16, -8, D:3) a +0 leather armour (17, 6, D:3) a +0 scale mail (unseen) (21, 23, D:3) a cursed +0 mace {(Curse: MR-)} a +0 leather armour a +0 dagger a +2 robe of cold resistance (23, 24, D:3) a +0 mace (24, 22, D:3) a +0 giant club (29, 23, D:3) a +0 ring mail (49, 5, D:3) a +0 club a +0 spear (50, 0, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -4, D:4) a +0 whip (still there?) an uncursed ring of protection (still there?) an orc corpse (still there?) (3, -7, D:4) a giant cockroach corpse (unseen) (3, -5, D:4) a +0 short sword a +0 robe an orc corpse (4, -5, D:4) a porcupine corpse (7, -11, D:4) 3 empty bottles (7, -10, D:4) a war dog corpse (unseen) (7, -9, D:4) a +0 quarterstaff a +0 hatchet a gnoll corpse an orc corpse (7, -8, D:4) a +0 halberd a cursed +0 whip {(Curse: rC-)} a +0 robe a cursed +0 spear {(Curse: Stlth-)} a +0 spear a +0 robe an empty bottle a gnoll corpse a gnoll corpse a gnoll corpse a gnoll corpse (7, -7, D:4) a +0 glaive a +0 leather armour a +2 antimagic dagger a +0 robe a +0 spear the gnoll corpse of Grum an orc corpse an orc corpse a gnoll corpse (8, -3, D:4) (unseen) (9, -15, D:4) a jackal corpse a bullfrog corpse (9, -3, D:4) (unseen) (10, -15, D:4) a jackal skeleton (10, -3, D:4) (unseen) (11, -16, D:4) a gwybwca skeleton (11, -15, D:4) a jackal corpse a jackal corpse