DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -7, D:1) a +0 chain mail (2, -22, D:1) a +0 dagger (6, -26, D:1) a +0 hunting sling (8, -17, D:1) a +0 club (14, -18, D:1) 23 poisoned darts (15, -4, D:1) a +0 dagger (22, -33, D:1) 17 arrows (28, -29, D:1) 16 poisoned darts (44, -19, D:1) a +0 whip (47, -38, D:1) a +0 club (54, 7, D:1) 20 stones (55, -36, D:1) a +0 club (56, -25, D:1) 21 stones Level 2 of the Dungeon [Shop] Kexzerch's Armour Emporium a +0 scale mail of poison resistance (104 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +1 helmet of intelligence (214 gold) a +0 leather armour (26 gold) the +1 ring mail of Death's Door {rC+} (299 gold) rC: It protects you from cold. a +0 ring mail (52 gold) [Shop] Kucwask's Antique Armour Boutique a +0 robe (14 gold) a +2 chain mail of fire resistance (451 gold) a +0 robe (14 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 robe (14 gold) [Shop] Doloy's Antique Weapon Shoppe a +0 trident (80 gold) a +0 trident (80 gold) a +0 short sword (69 gold) a +0 whip (57 gold) the +3 morningstar of Moral Flaws {venom, Dex+6} (906 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). a +0 short sword (69 gold) the +7 mace of Sidyit Behie {spect, rF- rCorr Str+4} (1299 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (0, 0, D:2) a +0 falchion (2, 9, D:2) a +0 hunting sling a +0 dagger 26 stones (3, 15, D:2) a +0 robe (5, 29, D:2) a +0 robe (17, 35, D:2) a +0 spear (19, 11, D:2) a +0 club (20, 13, D:2) a +0 dagger a stone a +0 scale mail (20, 14, D:2) a +0 club (25, 36, D:2) a +0 flail (27, 37, D:2) a +0 flail (33, 41, D:2) a +0 falchion (36, 14, D:2) 3 stones (37, 15, D:2) a +0 club (38, 17, D:2) a +0 whip 28 stones (39, 19, D:2) a +0 scythe a +0 robe a +0 spear (39, 26, D:2) a +0 club (40, 33, D:2) a +0 whip a +0 whip (48, 5, D:2) a +0 whip 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club a +2 dagger of holy wrath (1, 0, D:3) a +0 flail a +0 hand axe of flaming (9, -14, D:3) a +0 dagger (11, -5, D:3) a +0 war axe a +0 chain mail (11, -3, D:3) a +0 short sword (12, -3, D:3) a +0 leather armour a +0 short sword (16, -28, D:3) a +0 scale mail (17, -10, D:3) a +0 leather armour a +0 dagger (21, 11, D:3) a +0 hand crossbow (33, 10, D:3) 12 stones (33, 14, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 giant club a +0 dagger (2, 25, D:4) a +0 club (8, 3, D:4) a +3 dagger (14, 8, D:4) a +0 giant spiked club (15, 8, D:4) a +0 chain mail (18, 8, D:4) a +0 club 8 poisoned darts (26, -1, D:4) 11 bolts (27, 5, D:4) a +0 hunting sling (34, 19, D:4) a +0 mace 12 stones a +0 leather armour (35, 13, D:4) a +0 helmet (43, 15, D:4) a +0 club a +0 ring mail a +0 dagger 2 stones a +0 robe (47, 14, D:4) a +0 short sword (47, 25, D:4) a +0 spear (48, -24, D:4) 30 stones (49, 16, D:4) a +0 hand axe (55, 6, D:4) a potion of curing (59, -17, D:4) 13 arrows Level 5 of the Dungeon (0, 0, D:5) a scroll of enchant weapon (5, 12, D:5) a yak corpse (skeletalised by now) (10, 24, D:5) a yak corpse (skeletalised by now) (19, 16, D:5) a +0 giant club (28, 19, D:5) a +0 falchion (30, -6, D:5) a +0 robe a +0 club a +0 spear a +0 ring mail a +0 spear of venom (31, -5, D:5) a +0 short sword the +1 leather armour of Quduem {Rampage rF+ Dex-4} Dex: It affects your dexterity (-4). rF: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. a +0 club a +0 club (31, -4, D:5) a +0 club 3 silver boomerangs a +0 ring mail (31, 24, D:5) a +0 giant club (32, -10, D:5) 25 sling bullets (35, -4, D:5) a +0 hand axe a +0 falchion (36, -5, D:5) a +0 ring mail a +0 club (40, -4, D:5) a +0 scale mail (53, 20, D:5) a +0 club