DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -11, D:1) a cursed +0 dagger {(Curse: -Vis MR-)} (6, -26, D:1) a +0 hunting sling (7, -33, D:1) a +2 vampiric short sword (7, -10, D:1) a cursed ring of teleportation {(Curse: rF-)} (9, -8, D:1) a +0 dagger (12, -5, D:1) a +0 hatchet (16, -10, D:1) a +0 short sword (17, -16, D:1) a +0 dagger (23, -12, D:1) a +0 club a +0 whip (43, -15, D:1) a +0 dagger (52, 3, D:1) a +0 scale mail (53, 18, D:1) a +0 club (62, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of magic (unseen) (6, -5, D:2) a +0 falchion (7, -43, D:2) a +0 chain mail (14, 1, D:2) a scroll of random uselessness (20, -40, D:2) a +0 club a +0 dagger a +0 dagger (24, 0, D:2) a +0 club (unseen) (34, -1, D:2) a scroll of random uselessness (35, -14, D:2) a +0 dagger (40, -14, D:2) a scroll of random uselessness (41, -33, D:2) a +0 leather armour (41, -20, D:2) a +0 trident (51, -21, D:2) a +0 helmet (52, -18, D:2) a +0 great sword a +0 robe (59, -46, D:2) a +0 hatchet Level 3 of the Dungeon (4, 7, D:3) a +0 mace (6, 10, D:3) a +0 spear (7, 10, D:3) a +0 spear (14, 15, D:3) a +0 club (24, 11, D:3) a +0 club a +0 ring mail a +0 dagger a +0 chain mail (36, 0, D:3) a +0 giant spiked club (44, 19, D:3) a +0 chain mail (47, 4, D:3) a +0 dagger (49, 28, D:3) a +0 dagger (50, 27, D:3) a +0 mace (52, 5, D:3) a +0 flail a cursed +0 chain mail {(Curse: MR-)} (52, 45, D:3) a +0 long sword (54, 33, D:3) a +0 trident Level 4 of the Dungeon [Shop] Tejeh's Book Shoppe a manual of Long Blades (800 gold) a book of Battle (400 gold) a book of Necromancy (270 gold) a book of Misfortune (160 gold) a book of Ice (500 gold) a book of Callings (270 gold) a book of Burglary (650 gold) a book of Minor Magic (160 gold) a Fen Folio (650 gold) a book of Frost (300 gold) a book of Cantrips (160 gold) the Guide on Flames (538 gold) Spells Type Level Known a - Flame Tongue Fire 1 yes b - Sublimation of Blood Necromancy 2 yes c - Ignite Poison Fire/Transmutation 3 no d - Vampiric Draining Necromancy 3 no e - Excruciating Wounds Charms/Necromancy 5 yes f - Simulacrum Ice/Necromancy 6 yes (0, 0, D:4) a +0 battleaxe (1, -4, D:4) a -1 spear (1, -3, D:4) a +0 giant club (3, 9, D:4) a cursed ring of teleportation {(Curse: *Slow Slay-6)} (4, -30, D:4) a cursed +0 ring mail {(Curse: rC-)} a +0 whip (5, -29, D:4) a +0 flail (5, -28, D:4) a +0 falchion a +0 scale mail a +0 hatchet (6, -29, D:4) a +0 robe a +0 dagger (10, -18, D:4) a +0 hatchet (18, -2, D:4) a +0 ring mail (19, -22, D:4) a scroll of random uselessness (24, -18, D:4) a +0 falchion (25, -27, D:4) a cursed +0 whip {(Curse: *Slow)} (26, -25, D:4) a +0 ring mail a +0 whip (36, -3, D:4) (unseen) (37, -22, D:4) a +0 dagger (37, -2, D:4) a +0 hunting sling (38, -17, D:4) a +0 spear (38, -16, D:4) a +0 lajatang Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (1, -7, D:5) a +0 club a +0 scale mail (1, -4, D:5) a +0 trident a +0 ring mail (3, -5, D:5) a +0 war axe a +0 leather armour (16, -8, D:5) a +0 dagger a cursed +0 robe {(Curse: *Drain)} (17, -5, D:5) a +0 whip (18, -20, D:5) a +0 shortbow (18, -8, D:5) a +0 dagger a +0 robe (18, -7, D:5) a +0 dire flail a +0 chain mail a +0 club a +0 leather armour (18, -6, D:5) the +8 demon blade "Diesirghugg" {freeze, Str+2 Dex-4 +Vis} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-4). It improves your vision. (19, -8, D:5) a cursed +0 dagger {(Curse: Int-5)} a +0 robe (19, -7, D:5) a +0 spear a +0 ring mail (19, 0, D:5) a +0 mace (20, -8, D:5) a +0 robe (21, -8, D:5) a +0 plate armour (22, -8, D:5) a +0 club a +0 scale mail (36, -22, D:5) a +0 robe (38, -24, D:5) a cursed +0 whip {(Curse: rF-)} (39, 8, D:5) a +3 battleaxe a +0 chain mail (40, -8, D:5) a +0 flail (40, -4, D:5) a +0 scimitar (40, -3, D:5) a +0 dagger (41, -20, D:5) a +0 ring mail (41, -3, D:5) a +2 quarterstaff of chaos a +0 mace (42, -2, D:5) a cursed +0 robe {(Curse: Dex-4)} a +0 dagger (42, 7, D:5) a -4 sai (44, 0, D:5) a +0 giant spiked club (47, -5, D:5) a +0 plate armour (52, 0, D:5) a +0 leather armour (53, -10, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 buckler (3, 6, D:6) a +0 short sword of distortion (20, 9, D:6) a +0 chain mail (20, 24, D:6) a +0 helmet (24, 25, D:6) a +0 shortbow (28, 29, D:6) a +2 halberd of molten steel (28, 30, D:6) a +0 ring mail a +2 battleaxe of chopping (30, -5, D:6) a +0 giant spiked club (36, -5, D:6) a +0 giant spiked club a +0 arbalest (42, 7, D:6) a +0 leather armour (43, 7, D:6) a +0 robe (45, 13, D:6) a +0 ogreish kris of pain (45, 18, D:6) a +0 scythe (46, 7, D:6) the +7 sai "Qettixug" {pierce, Dex+2} Base shield rating: 3 Skill to remove penalty: 2.5 It affects your dexterity (+2). (46, 8, D:6) a cursed +0 ring mail {(Curse: *Tele)} (46, 34, D:6) a +0 quarterstaff of crushing a +2 robe of fire resistance (50, 14, D:6) a +0 long sword (52, 7, D:6) a cursed +0 shortbow {(Curse: *Drain Stlth-)} (57, 1, D:6) a +0 spear (59, 3, D:6) the cursed +4 trident of Paetsal {antimagic, rF+, (Curse: MR-)} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It has a curse placed upon it. { (Curse: MR-)} Level 7 of the Dungeon (0, 0, D:7) a cursed +0 dagger {(Curse: rF-)} a +0 robe (10, 28, D:7) a +0 long sword (13, 36, D:7) a +0 sai a scroll of random uselessness (15, 7, D:7) a cursed +3 mangonel of molten steel {(Curse: rF- MR-)} (16, 7, D:7) a +0 ogreish kris of pain (17, 19, D:7) a +0 helmet (17, 23, D:7) a +0 ring mail (18, 9, D:7) a +0 troll leather (19, 10, D:7) a cursed +0 sai {(Curse: *Slow)} (22, 10, D:7) a cursed +0 long sword {(Curse: *Corrode rC-)} (22, 11, D:7) a +0 morningstar a +0 long sword (29, 29, D:7) (unseen) (30, 8, D:7) a +0 robe a scroll of silence (30, 12, D:7) a +0 shortbow a +2 battleaxe (32, -5, D:7) a potion of degeneration (34, 7, D:7) a cursed +0 shortbow {(Curse: Dex-5)} a +0 halberd a +0 centaur barding (36, -11, D:7) a lantern of shadows (40, 5, D:7) a +0 shortbow (42, 6, D:7) a +0 flail (42, 23, D:7) a +0 arbalest a cursed +2 shortbow of velocity {(Curse: Fragile)} (43, 21, D:7) a -2 sai (44, -11, D:7) a +2 ogreish kris of molten steel a +0 robe (44, 4, D:7) a +0 leather armour a +0 shortbow (44, 5, D:7) a +3 sai of caustic ooze the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hatchet (unseen) (1, -11, Lair:1) 10 gold pieces (unseen) (1, -10, Lair:1) a lightning rod (4/4) (unseen) (2, -11, Lair:1) (unseen) (2, -4, Lair:1) a wolf spider corpse (5, -1, Lair:1) a wolf spider corpse (unseen) (6, 0, Lair:1) 21 gold pieces (still there?) a wolf spider corpse (still there?) (7, 0, Lair:1) the +8 trident "Ufrionel" {freeze, Str-3 Int+8 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+8). It affects your dexterity (+3). (7, 46, Lair:1) an electric eel corpse (8, 45, Lair:1) an electric eel corpse (10, 39, Lair:1) a +0 robe (11, 28, Lair:1) (unseen) (12, 6, Lair:1) a +0 trident (13, 48, Lair:1) a +0 hatchet a +0 heater shield (14, 24, Lair:1) a +0 robe a mummy skeleton (17, 4, Lair:1) a water moccasin corpse (skeletalised by now) (17, 30, Lair:1) a +0 mace (23, 19, Lair:1) a giraffe skeleton (23, 20, Lair:1) a +0 war axe a mummy skeleton a giraffe skeleton (24, 22, Lair:1) a porcupine skeleton (25, 53, Lair:1) a +0 leather armour (27, 16, Lair:1) a porcupine corpse (skeletalised by now) (29, 43, Lair:1) a scroll of vulnerability (29, 44, Lair:1) a scroll of random uselessness (34, 53, Lair:1) the +4 staff "Anoicar" {menace, death; rF- rN+ Str+2 Int+4} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (42, 34, Lair:1) a +2 cleaver of venom (43, 2, Lair:1) a +0 leather armour (57, 42, Lair:1) a +0 robe (unseen) (57, 43, Lair:1) a +0 scimitar (unseen) (57, 44, Lair:1) a +2 nunchaku of protection (unseen) (58, 22, Lair:1) a potion of degeneration (58, 42, Lair:1) 9 gold pieces (unseen) (58, 43, Lair:1) 22 gold pieces (unseen) (58, 44, Lair:1) 18 gold pieces (unseen) (59, 42, Lair:1) a potion of curing (unseen) (59, 43, Lair:1) a scroll of random uselessness (unseen) (59, 44, Lair:1) 27 gold pieces (unseen)