DEFE Level 1 of the Dungeon (0, 0, D:1) 22 stones (1, -25, D:1) a +0 ring mail (6, -12, D:1) a +1 short sword of holy wrath (6, 3, D:1) 2 stones (7, -12, D:1) a +0 leather armour (7, 5, D:1) a stone (7, 7, D:1) a cursed -2 club (10, -10, D:1) 20 stones (10, -6, D:1) a +0 short sword (16, -7, D:1) a stone (17, 11, D:1) a stone (17, 14, D:1) a +0 club (18, -6, D:1) a +0 short sword (18, 10, D:1) a stone (19, 9, D:1) a stone (28, -1, D:1) 20 stones (31, -13, D:1) 18 stones (33, -35, D:1) an uncursed amulet of inaccuracy (34, 2, D:1) a +0 dagger a +0 club (42, -21, D:1) a +0 club (43, -9, D:1) a +0 club (45, -22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 2, D:2) a +0 mace (1, 0, D:2) a +0 mace (1, 1, D:2) a +0 mace (1, 2, D:2) a +3 mace (2, 0, D:2) a +0 mace (2, 1, D:2) a +0 mace (2, 2, D:2) a +1 mace of protection (4, 1, D:2) a +0 mace (5, 2, D:2) a +0 mace (6, 2, D:2) a +0 mace (7, 3, D:2) a +0 mace (8, 2, D:2) a +0 mace (9, 3, D:2) a +0 mace (13, 9, D:2) a +0 spear (18, 25, D:2) a +0 scale mail a +0 club a +0 leather armour a +1 hand axe of electrocution (21, 16, D:2) a +0 dagger (22, 8, D:2) a +0 short sword (34, 3, D:2) a +2 dagger of speed (34, 27, D:2) a +0 whip (46, 44, D:2) a stone (46, 45, D:2) a stone (46, 46, D:2) a stone (47, 43, D:2) a stone (54, 13, D:2) a +0 club Level 3 of the Dungeon (7, 7, D:3) 10 bolts (7, 46, D:3) a +0 club (16, 29, D:3) a +0 spear (18, 49, D:3) a +0 club (20, 35, D:3) a +0 spear (21, 41, D:3) a +0 club (25, 25, D:3) a +0 mace (33, 26, D:3) a +0 club (34, -2, D:3) a +0 trident Level 4 of the Dungeon (8, -10, D:4) a +0 giant club (9, -30, D:4) a +3 falchion of protection a +0 leather armour (12, -2, D:4) 21 arrows (31, 15, D:4) 14 stones (36, -1, D:4) a +0 leather armour (42, -26, D:4) a +0 dagger a +0 robe (43, -26, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (43, -25, D:4) a +0 dagger a +0 robe (43, -11, D:4) a +0 robe (44, -26, D:4) a +0 dagger a +0 robe (45, -35, D:4) 14 stones Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 whip "Tiemn" {venom, rF- rC++ Str+7} (7020 gold) It poisons the flesh of those it strikes. It affects your strength (+7). It makes you vulnerable to fire. It greatly protects you from cold. the +8 mace "Ulogain" {crush, Str+4} (5990 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). the +7 short sword "Nimej" {protect, Str+6 Dex+4} (6660 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+6). It affects your dexterity (+4). the ring "Giomeoh Paux" {*Tele rElec rN+++ Dex-4 SInv} (3830 gold) [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. [Shop] Nowy's Antique Weapon Boutique the +8 battleaxe of the Shrike {flame, +Inv rElec rN+ Str+4} (2644 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. a +0 rapier (124 gold) a +0 battleaxe (201 gold) a +1 rapier of protection (365 gold) a +0 scimitar (124 gold) a +2 long sword of electrocution (641 gold) the +3 trident of Doom {freeze, *Drain rN+ Dex+5} (1159 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from negative energy. It causes draining when unequipped. a +0 mace of protection (173 gold) the +8 rapier of Kopat {flame, rPois rF+ Str+2 Int+5} (2483 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+5). It protects you from fire. It protects you from poison. a +1 long sword of holy wrath (412 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (1491 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. the +8 great sword "Hellblazer" {vamp, rF+ Str+4} (2538 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from fire. (7, 13, D:5) a +0 club (8, 10, D:5) 18 stones (11, 13, D:5) a +0 mace a +0 ring mail a +0 dagger a +0 scale mail (12, 13, D:5) a +0 club a +0 leather armour (12, 15, D:5) a +0 robe 21 arrows a +0 shortbow (13, 15, D:5) a +0 mace 3 boomerangs a +0 leather armour (23, 43, D:5) a +0 hand axe (28, 26, D:5) a +0 dagger a +0 robe a cursed -3 dagger a +0 robe (31, -10, D:5) a cursed -1 rapier (48, 28, D:5) 16 stones (50, 16, D:5) a +0 leather armour (56, 18, D:5) 19 bolts Level 6 of the Dungeon (0, 0, D:6) an arrow (2, -12, D:6) a +0 hunting sling (3, 6, D:6) a +0 shortbow 23 arrows (4, 7, D:6) an arrow (7, 6, D:6) 14 stones (8, 28, D:6) a +0 leather armour (11, 5, D:6) a cursed +0 rapier (31, 34, D:6) an arrow (35, 33, D:6) an arrow (36, 33, D:6) an arrow (37, 33, D:6) a +0 shortbow 15 arrows (38, 33, D:6) an arrow (46, 35, D:6) 22 bolts (49, 20, D:6) 21 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (9, -4, D:7) a +0 ring mail (15, 3, D:7) a +0 scale mail (15, 34, D:7) 2 potions of mutation an uncursed amulet of rage (23, -6, D:7) 3 boomerangs (28, 43, D:7) a cursed +0 giant club an ogre corpse (skeletalised by now) (29, 6, D:7) 20 arrows (37, -8, D:7) a +0 robe (48, 5, D:7) 29 stones (52, 38, D:7) 13 poisoned darts (60, 25, D:7) 17 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a potion of mutation (4, -13, D:8) a throwing net the Ecumenical Temple