DEFE Level 1 of the Dungeon (0, 0, D:1) a stone (4, 4, D:1) a stone (4, 5, D:1) a stone (5, 4, D:1) a stone (9, 7, D:1) a +0 short sword (11, -23, D:1) a +0 hunting sling (22, -22, D:1) 26 arrows (23, 4, D:1) a +0 robe (24, 0, D:1) 14 bolts (33, 10, D:1) 12 bolts (36, -6, D:1) a +0 short sword (41, -8, D:1) a +0 club (45, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand crossbow a +0 dagger (3, 17, D:2) a +0 robe (4, 13, D:2) a +0 club (8, 6, D:2) a cursed -2 short sword (9, 2, D:2) 2 stones (12, -17, D:2) a cursed +0 club (12, -14, D:2) 8 curare-tipped darts (12, 2, D:2) a +0 club (14, -9, D:2) 11 arrows (14, 4, D:2) 3 stones (16, 5, D:2) a +0 club a +0 hunting sling 18 stones (18, -14, D:2) a +0 club (18, -2, D:2) a +0 leather armour (24, -17, D:2) a +0 dagger (unseen) (24, -16, D:2) a +0 hunting sling (still there?) a +0 club (still there?) (24, -13, D:2) a +0 mace (33, 4, D:2) 11 bolts (36, -14, D:2) 10 stones (42, 7, D:2) 12 arrows Level 3 of the Dungeon (2, -7, D:3) 17 stones (8, -2, D:3) 13 arrows (15, -12, D:3) a +0 short sword a +0 animal skin (16, -11, D:3) a +0 club a +0 club 15 stones a +0 dagger a +0 hunting sling (17, -10, D:3) 2 stones (19, -2, D:3) 16 arrows (20, 8, D:3) a +0 dagger (21, -3, D:3) a +0 giant club (21, 8, D:3) 29 stones (25, -3, D:3) a +0 club (27, 6, D:3) a +0 club (28, 13, D:3) a +0 short sword (29, 1, D:3) a +0 rapier (31, 0, D:3) a +2 hunting sling of freezing (33, 1, D:3) a cursed -3 hand axe a +0 leather armour (40, 18, D:3) a +0 hand axe (42, 10, D:3) a +0 short sword (45, 3, D:3) 2 potions of degeneration (60, -6, D:3) a +0 long sword Level 4 of the Dungeon (7, 17, D:4) a +0 whip (12, -4, D:4) a +0 club a +0 robe (13, -4, D:4) a +0 spear a +0 club a +0 club (14, -4, D:4) a +0 halberd (25, 33, D:4) 19 arrows (40, 16, D:4) 32 arrows Level 5 of the Dungeon (2, 25, D:5) a +0 whip (9, 21, D:5) a +0 long sword 12 stones (9, 22, D:5) a +0 spear (9, 23, D:5) a stone (9, 24, D:5) a stone (10, 21, D:5) a +0 whip (10, 22, D:5) a +0 spear (11, 21, D:5) a +0 spear a +0 hunting sling a +0 robe (26, 1, D:5) 16 stones (34, 7, D:5) 20 stones (38, 9, D:5) 27 stones (39, 32, D:5) 16 stones (47, 29, D:5) a +0 giant spiked club (48, 29, D:5) a +0 leather armour (57, 7, D:5) a +0 mace (63, 36, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a cursed -3 scythe a +0 robe (9, -26, D:6) a +0 long sword (12, -7, D:6) a +0 hand axe of holy wrath (18, -7, D:6) 30 arrows (21, -8, D:6) 16 stones (22, 17, D:6) a +4 dire flail of protection a potion of degeneration (28, 21, D:6) a +0 giant club (29, 16, D:6) 17 stones (31, 21, D:6) a +0 giant club (35, 21, D:6) 21 stones (37, 23, D:6) 14 arrows (43, -17, D:6) a +0 dagger a +0 robe a +0 falchion (44, -17, D:6) a +0 falchion a +0 scale mail (44, 23, D:6) the +6 dagger of the Fifty Realms {drain, rElec MR- Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. (48, -32, D:6) a +0 whip (52, -20, D:6) a +0 robe Level 7 of the Dungeon (1, 3, D:7) a +0 hunting sling of flaming a +1 quarterstaff of protection 12 sling bullets a +0 leather armour (2, 3, D:7) a sling bullet (2, 11, D:7) 15 stones (3, 3, D:7) a sling bullet (4, 3, D:7) a sling bullet (5, 2, D:7) 5 sling bullets (6, 2, D:7) a sling bullet (24, -16, D:7) 28 sling bullets (25, 18, D:7) a stone (26, -1, D:7) 19 arrows (26, 16, D:7) a +0 dagger (26, 17, D:7) 2 stones (27, 16, D:7) a +2 dagger of electrocution (27, 17, D:7) 2 stones (27, 18, D:7) a +0 dagger (28, 18, D:7) a +0 whip a stone (36, 14, D:7) a +0 dagger a +0 robe (37, 14, D:7) a +0 dagger a +0 robe a +0 short sword a +0 chain mail (50, -8, D:7) a +0 ring mail Level 8 of the Dungeon (3, 37, D:8) a +0 giant club (4, 38, D:8) a +0 giant club (5, 17, D:8) a +0 mace a +0 flail (6, 17, D:8) a +0 plate armour a +0 hand axe (7, 12, D:8) a +0 ring mail a +0 trident (8, 14, D:8) a +0 robe a cursed -1 dagger (14, 8, D:8) a +0 club (15, 8, D:8) a +0 mace (16, 9, D:8) a +0 mace (17, 29, D:8) a +0 short sword (23, 49, D:8) a +0 leather armour (31, 30, D:8) a +0 pair of gloves (33, 26, D:8) a +0 dagger 3 stones (33, 28, D:8) a stone (37, 26, D:8) a +0 short sword 5 stones a +0 club (44, 41, D:8) 22 arrows (46, 36, D:8) a cursed -1 halberd (46, 44, D:8) a +0 club (47, 45, D:8) a +0 club a +0 leather armour a +0 spear (48, 42, D:8) a +0 halberd (49, 15, D:8) a +0 trident (56, 27, D:8) a +0 leather armour a +0 whip (59, 24, D:8) a +0 dagger a +0 leather armour Level 9 of the Dungeon [Shop] Icso's Assorted Antiques a scroll of random uselessness (23 gold) the +7 battleaxe "Memaema" {flame, Str+3} (1380 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). a scroll of random uselessness (23 gold) a scroll of remove curse (69 gold) a cursed +0 robe (2 gold) (0, 0, D:9) the +0 robe of the Shining One's Envy {rC++} It greatly protects you from cold. (1, 17, D:9) 17 stones (10, 4, D:9) 19 stones (16, 17, D:9) 15 stones (22, 4, D:9) a +0 ring mail (22, 21, D:9) a +0 robe (23, -3, D:9) a +0 club (26, 46, D:9) a +2 leather armour of positive energy a +0 pair of gloves a +1 chain mail of poison resistance a +0 plate armour a +0 robe (29, 10, D:9) a +0 giant club (30, 42, D:9) a +0 leather armour (31, 24, D:9) a +0 shortbow (49, 10, D:9) a stone (50, 9, D:9) a stone (50, 37, D:9) a +0 short sword (54, 22, D:9) a +0 club (54, 27, D:9) a +0 club (55, 26, D:9) a cursed -2 whip (55, 29, D:9) a stone (56, 29, D:9) a stone Level 10 of the Dungeon [Shop] Secot's General Store a +0 buckler (49 gold) 26 sling bullets (143 gold) a scroll of identify (22 gold) a potion of degeneration (11 gold) a potion of haste (110 gold) Dokaitec's Tome of Enchanting Moulding (495 gold) Spells Type Level a - Confusing Touch Hexes 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Invisibility Hexes 6 a scroll of summoning (104 gold) a sack of spiders (220 gold) 29 stones (31 gold) [Shop] Caf Haash's Antique Armour Shoppe a +1 helmet of see invisible (610 gold) a +0 ring mail (148 gold) a +0 ring mail (148 gold) a +0 pair of gloves (166 gold) a +0 scale mail (148 gold) a +0 pair of gloves of dexterity (425 gold) a +4 ring mail (962 gold) a +0 plate armour (851 gold) a +0 plate armour (851 gold) a +0 scale mail (148 gold) a +0 robe (25 gold) a +0 buckler (166 gold) a +0 scale mail (148 gold) a +0 helmet of intelligence (425 gold) [Shop] Finug's Weapon Shoppe a +0 trident (38 gold) 23 stones (25 gold) 16 stones (17 gold) a +0 trident (38 gold) a +0 dagger (22 gold) 19 stones (20 gold) 20 stones (22 gold) the +11 spear of the Unkillable {pierce, *Noise MP+9 Dex+7 Stlth+} (1093 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+7). It affects your magic capacity (+9). It may make noises in combat. It makes you more stealthy. 18 stones (19 gold) [Shop] Noilour's Assorted Antiques a +0 arbalest (94 gold) a +0 long sword (73 gold) a scroll of teleportation (63 gold) a +0 dagger of pain (147 gold) a +0 chain mail (94 gold) the +7 glaive "Zeeczod" {vamp, Dex+3} (1423 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). a potion of degeneration (21 gold) a +2 naga barding of flying (840 gold) a wand of acid (10) (588 gold) [Shop] Wonita's Jewellery Boutique an uncursed ring of ice (375 gold) the ring "Watoept" {Ice rElec Str+5 Slay-4} (490 gold) [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. an uncursed ring of stealth (262 gold) a cursed ring of attention (67 gold) an uncursed ring of flight (262 gold) a +5 ring of evasion (825 gold) a cursed ring of see invisible (180 gold) an uncursed amulet of harm (450 gold) the ring of Pehuesse {Wiz Int+4} (681 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). a +6 ring of dexterity (877 gold) (0, 0, D:10) a +2 quarterstaff (4, -7, D:10) a +0 scimitar (6, -2, D:10) 23 stones (9, -2, D:10) a +0 pair of gloves (18, -7, D:10) a +0 whip (30, -8, D:10) a +0 club (30, -7, D:10) a +0 short sword a stone (30, -6, D:10) a +0 whip (31, -7, D:10) 2 stones a +0 dagger (32, -7, D:10) 3 stones (33, -7, D:10) a stone (33, -3, D:10) a stone (34, 4, D:10) a +0 club a +0 leather armour (35, -8, D:10) a stone (35, -7, D:10) a stone (51, 3, D:10) a cursed -1 dagger a +0 robe (52, 4, D:10) a +0 dagger a +0 robe (53, -9, D:10) a +3 war axe (53, 2, D:10) a +0 dagger a +0 robe (53, 3, D:10) a +0 dagger (54, 19, D:10) a +0 long sword a +0 plate armour (56, 2, D:10) a +0 morningstar a +0 scale mail (56, 4, D:10) a +0 dagger a +0 robe (57, 1, D:10) a +0 short sword a +0 leather armour a +0 glaive a +0 plate armour (57, 2, D:10) a +0 hand axe (57, 3, D:10) a +0 hand axe a +0 ring mail (57, 14, D:10) a +0 dire flail (60, -1, D:10) a +0 dagger a +0 robe (63, -19, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a cursed -3 quarterstaff (1, -51, D:11) a +0 shortbow 16 arrows (1, -50, D:11) 2 arrows (1, -49, D:11) 2 arrows (2, -50, D:11) a +0 shortbow a +0 shortbow 31 arrows (2, -31, D:11) a +0 dagger (3, -51, D:11) a +0 shortbow 24 arrows (3, -50, D:11) a +0 trident (3, -28, D:11) a +0 club (4, -28, D:11) a +0 mace a +0 robe a +0 trident (7, -41, D:11) an arrow a +0 club (7, -40, D:11) a +0 dagger of venom a +0 robe a +0 dagger a +0 robe (7, -39, D:11) a +0 shortbow 7 arrows (8, -39, D:11) a +0 dagger a +0 robe (8, -10, D:11) 16 arrows (15, -13, D:11) a +0 dagger a +3 ring mail (16, -23, D:11) a +0 dagger a +0 robe (16, -19, D:11) a +0 mace (17, -17, D:11) a +0 dagger a +0 robe (17, -15, D:11) a +0 flail (25, -13, D:11) 8 curare-tipped darts (30, -19, D:11) 24 arrows (31, -18, D:11) a potion of degeneration (36, -31, D:11) 21 stones (45, -13, D:11) a +2 ring mail of fire resistance (48, -21, D:11) a cursed +0 ring mail (49, -21, D:11) a +0 robe (50, -21, D:11) 14 gold pieces Level 1 of the Lair of Beasts (9, 23, Lair:1) a +2 dagger of freezing a +0 robe (57, 3, Lair:1) 27 stones Level 2 of the Lair of Beasts (3, -4, Lair:2) a +0 arbalest (5, 7, Lair:2) the +0 ring mail of Thoughtfulness {-Cast rN+ rCorr Str+6} It affects your strength (+6). It protects you from negative energy. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (7, 23, Lair:2) a +0 helmet (8, 24, Lair:2) a potion of degeneration (12, 22, Lair:2) a +0 rapier a +0 robe (16, 23, Lair:2) a cursed +0 dagger (16, 27, Lair:2) 18 stones (16, 31, Lair:2) 16 stones (42, 26, Lair:2) a bullfrog corpse (skeletalised by now) (44, -17, Lair:2) a +0 leather armour (45, -13, Lair:2) 3 large rocks (60, 0, Lair:2) 15 bolts (60, 23, Lair:2) a scroll of torment (63, 22, Lair:2) a +0 shortbow (66, -16, Lair:2) 22 stones (68, 17, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of degeneration (10, -21, Lair:3) 13 gold pieces (18, -26, Lair:3) a blink frog corpse (27, -24, Lair:3) a rime drake corpse (28, -23, Lair:3) an uncursed staff of summoning (28, -5, Lair:3) a yak corpse (skeletalised by now) (28, -1, Lair:3) a yak corpse (35, -22, Lair:3) a +0 falchion a volcano (0, 0, Volcano) an ugly thing corpse