DEFE the Dungeon (2, 14, D) a phantom mirror (2, 15, D) a sack of spiders (2, 16, D) a +0 spear (2, 18, D) a +0 trident (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Burglary (3, 16, D) a phial of floods (3, 19, D) a +7 mace of protection (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of power (4, 16, D) a book of Misfortune (4, 19, D) a +1 spear of flaming (unseen) (4, 26, D) a javelin (4, 43, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (5, 14, D) a +0 rapier (5, 16, D) an uncursed staff of cold (5, 20, D) 2 large rocks (still there?) a +3 rapier of draining (still there?) (5, 21, D) a +4 trident of piercing (unseen) (5, 26, D) a javelin (5, 27, D) a silver javelin (5, 44, D) a +0 rapier of electrocution (unseen) (6, 14, D) a lamp of fire (6, 15, D) a book of Burglary (6, 16, D) a phantom mirror (6, 20, D) a +3 trident of freezing a +0 leather armour a sea snake corpse (skeletalised by now) (6, 21, D) the +6 mace of Disaster {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. a +0 robe the ring "Pifrayga" {+Fly rPois Str-2 Int+2 SInv} [ring of see invisible] It affects your strength (-2). It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It lets you fly. a +0 spear 14 javelins a +1 chain mail of magic resistance a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (7, 15, D) a +0 trident (7, 16, D) a +3 amulet of reflection (7, 21, D) a +2 vampiric rapier (unseen) (7, 23, D) 2 silver javelins 2 javelins (8, 14, D) a Fen Folio (8, 15, D) a +0 robe (8, 16, D) a box of beasts (8, 18, D) a +0 trident (8, 19, D) a +0 antimagic glaive (unseen) (8, 42, D) 2 large rocks of returning (unseen) (8, 46, D) a +3 scimitar of flaming (unseen) (9, 14, D) a book of Death (9, 15, D) a book of Frost (9, 16, D) an uncursed staff of fire (9, 20, D) a +2 rapier of venom (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 short sword of venom (10, 15, D) the Disquisition on Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (10, 16, D) an uncursed amulet of magic regeneration (10, 19, D) a +5 trident of flaming (unseen) (10, 20, D) a +3 spear of flaming (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 spear (11, 16, D) a +1 buckler of reflection (11, 18, D) a +0 spear (unseen) (11, 19, D) a +0 glaive of protection (unseen) (12, 14, D) a +0 trident (12, 15, D) a ration (12, 16, D) a box of beasts (13, 19, D) a +2 mace of protection (13, 21, D) a +0 rapier (unseen) (19, 0, D) a box of beasts (19, 1, D) a phial of floods (19, 16, D) a scroll of enchant armour (19, 17, D) a lamp of fire (19, 32, D) a +4 broad axe of freezing (19, 33, D) a cursed staff of fire (20, 0, D) a +5 ring of dexterity (20, 1, D) a +4 dagger of venom (20, 16, D) an uncursed ring of magical power (20, 17, D) a Fen Folio (20, 32, D) a +1 vampiric demon whip (20, 33, D) a book of Callings (21, 0, D) a +3 scale mail of magic resistance (21, 1, D) a phial of floods (21, 16, D) an uncursed staff of death (21, 17, D) a box of beasts the amulet of Taucs {Faith Dex+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+7). (21, 33, D) a +4 great sword of freezing (21, 34, D) a phantom mirror (22, 0, D) a +6 ring of strength (22, 1, D) the +6 battleaxe "Holliymm" {elec, -Tele +Inv +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. (22, 16, D) 4 scrolls of enchant weapon (22, 17, D) a Grand Grimoire (22, 32, D) a +2 leather armour of positive energy (22, 33, D) a sack of spiders (22, 34, D) a crystal ball of energy (23, 0, D) a +1 robe of cold resistance (23, 1, D) a lamp of fire (23, 16, D) a +4 ring of intelligence (23, 17, D) an uncursed staff of death (23, 18, D) a lightning rod (4/4) (23, 32, D) a +1 pair of gloves of archery (23, 34, D) the +7 hand axe of Nifuschau {pain, *Rage rElec MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. Qyxyqap's Tome of Harmful Malediction Spells Type Level a - Corona Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tukima's Dance Hexes 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Metabolic Englaciation Hexes/Ice 5 (23, 37, D) the cursed +3 lajatang of Ezxool {flame, +Blink SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It lets you blink. It has a curse placed upon it. (24, 0, D) a fan of gales (24, 1, D) the ring "Okif" {-Tele EV+2 Str+4 Dex+4 SInv} [ring of evasion] It affects your evasion (+2). It affects your strength (+4). It affects your dexterity (+4). It lets you see invisible. It prevents most forms of teleportation. (24, 16, D) an uncursed ring of protection from fire (24, 17, D) an uncursed ring of protection from magic (24, 18, D) a lightning rod (4/4) (24, 32, D) a +2 leather armour of fire resistance (24, 33, D) a book of Cantrips (24, 34, D) a +1 dire flail of holy wrath (24, 36, D) a cursed +0 morningstar (unseen) (24, 40, D) a +0 demon whip of draining (25, 1, D) a +4 plate armour of poison resistance (25, 16, D) a +1 scythe of flaming (25, 17, D) the +6 arbalest "Damnation" {damnation} (25, 18, D) a +3 long sword of slicing (25, 32, D) a lamp of fire (25, 33, D) a +2 ring mail of cold resistance (25, 34, D) the +3 dire flail of DEFE's Disembowelment {protect, Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). (25, 36, D) a +3 demon whip of electrocution (26, 0, D) a +8 double sword of distortion (26, 1, D) the +11 battleaxe "Kongub" {drain, -Tele rF++ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It greatly protects you from fire. It prevents most forms of teleportation. (26, 16, D) a +3 battleaxe of chopping (26, 17, D) a +2 rapier of draining (26, 32, D) an uncursed staff of summoning (26, 34, D) a +2 long sword of distortion (still there?) an uncursed staff of fire (still there?) (27, 0, D) an uncursed staff of air (27, 1, D) an uncursed staff of earth (27, 16, D) a crystal ball of energy (27, 17, D) a +2 amulet of reflection (27, 32, D) a phial of floods (27, 33, D) a +2 flail of protection (27, 34, D) an uncursed staff of power (27, 36, D) a +0 demon whip (28, 1, D) an uncursed ring of ice (28, 16, D) the ring "Zyuxtooj" {rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. (28, 17, D) the +6 halberd of Atank {flame, *Corrode Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It may corrode you when you take damage. (28, 32, D) an uncursed staff of earth (28, 33, D) a +2 shortbow of velocity (29, 1, D) an uncursed staff of air (29, 16, D) the Disquisition on Captivating Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Dazzling Spray Conjuration/Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Fulminant Prism Conjuration/Hexes 4 f - Irradiate Conjuration/Transmutation 5 (29, 17, D) a +3 leather armour of poison resistance (29, 32, D) an uncursed staff of death (29, 33, D) a +1 cloak of magic resistance (34, 28, D) a manual of Slings (34, 29, D) a +0 trident (35, 0, D) an uncursed staff of energy (35, 14, D) a +2 trident of freezing (35, 28, D) the ring "Siemmiguj" {rPois rN+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. (35, 29, D) the cursed +1 dagger of the Spinneret {pierce, +Rage Stlth+} It inflicts extra damage upon your enemies. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (36, 0, D) a phial of floods (36, 1, D) a +0 dagger of venom (36, 14, D) an uncursed staff of conjuration (36, 15, D) a +1 war axe of draining (36, 28, D) the +3 spear of the Moon {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (37, 1, D) an uncursed staff of earth (still there?) an uncursed staff of cold (still there?) (37, 14, D) a +0 flail of crushing (37, 19, D) (unseen) (37, 20, D) a +4 great sword of flaming (unseen) (37, 28, D) the Volume of Ashen Protection Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Shatter Earth 9 (37, 29, D) an uncursed staff of air (37, 30, D) a +0 giant spiked club (unseen) (37, 34, D) 4 large rocks (unseen) (38, 0, D) a +3 chain mail of fire resistance (38, 1, D) a book of Changes (38, 2, D) the +4 rapier of Baestose {protect, Int+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). a +0 robe (38, 5, D) a +0 dagger of venom a +0 robe (38, 14, D) a +1 great sword of flaming (38, 28, D) an uncursed staff of poison (38, 29, D) the Almanac of Cloudy Earth Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 (38, 34, D) a +0 great sword of flaming a +2 ring of intelligence a +0 giant club a +0 giant club (38, 35, D) 3 large rocks (39, 0, D) a +0 dagger (39, 1, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (39, 14, D) a sack of spiders (39, 15, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (39, 17, D) +0 fire dragon scales (39, 19, D) a +2 great sword of flaming the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (39, 28, D) a +2 hand crossbow of flaming (39, 29, D) Sif Muna's Papyrus of Blistering Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Dragon Form Transmutation 7 (39, 30, D) a +0 giant club (39, 32, D) a +0 giant club (unseen) (39, 33, D) a +0 troll leather armour (unseen) (39, 34, D) 2 large rocks (unseen) (39, 35, D) a +0 battleaxe of freezing (unseen) (39, 36, D) 9 large rocks (still there?) 6 large rocks (still there?) (40, 0, D) the +10 broad axe of Uraerick {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (40, 2, D) a +0 dagger (unseen) (40, 14, D) a phantom mirror (40, 15, D) the +8 falchion "Pewopsyka" {slice, rPois rC- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to cold. It protects you from poison. (40, 29, D) an uncursed staff of air (40, 31, D) a +0 dire flail (unseen) (41, 0, D) a cursed -3 ring of protection (41, 1, D) a cursed +3 falchion (still there?) a +4 short sword of venom (still there?) (41, 14, D) a +3 scimitar of holy wrath (41, 15, D) a +1 war axe of chopping (41, 28, D) a +0 shield a +0 scale mail (41, 29, D) a lamp of fire (41, 34, D) a +0 giant club (unseen) (42, 1, D) a +3 ring mail of cold resistance (42, 14, D) an uncursed staff of cold (42, 15, D) an uncursed staff of earth (42, 19, D) a +1 great sword of flaming (42, 28, D) a +2 battleaxe of chopping (42, 29, D) a phantom mirror (42, 30, D) a +0 giant club (unseen) (43, 0, D) the ring of Ponuur {+Blink MR+ Str+2 Slay-3} [ring of protection from magic] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your resistance to hostile enchantments. It lets you blink. (43, 16, D) a +6 ring of strength (43, 28, D) the +5 scale mail "Bulosaw" {SInv} It lets you see invisible. (43, 29, D) a book of Transfigurations (44, 28, D) an uncursed staff of poison (48, 40, D) a +0 long sword (unseen) (49, 0, D) a +1 leather armour of fire resistance (49, 1, D) the Collected Works on Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Orb of Destruction Conjuration 7 (49, 4, D) a +0 war axe (49, 12, D) a cursed staff of earth (49, 40, D) a +0 longbow (unseen) (50, 0, D) a cursed amulet of inaccuracy (50, 1, D) a +0 ring mail of cold resistance (50, 4, D) a +0 battleaxe (50, 5, D) a +0 glaive of venom (unseen) (50, 12, D) an uncursed ring of ice (50, 13, D) a +2 vampiric lajatang (50, 24, D) a +3 shortbow of freezing (50, 25, D) an uncursed ring of poison resistance (50, 37, D) a +4 chain mail of poison resistance (51, 1, D) a crystal ball of energy (51, 3, D) a +0 dire flail (51, 6, D) a +0 scimitar (unseen) (51, 12, D) a +1 scale mail of cold resistance (51, 13, D) a book of Misfortune (51, 24, D) an uncursed staff of cold (51, 25, D) a +0 great sword of slicing (51, 32, D) a +0 halberd (unseen) (51, 36, D) an uncursed staff of power (51, 37, D) a lightning rod (4/4) (51, 38, D) a +1 short sword of venom (unseen) (51, 39, D) a +0 longbow 37 arrows a +0 leather armour (51, 40, D) a +0 falchion of holy wrath (51, 41, D) an uncursed staff of wizardry (51, 43, D) 4 arrows (52, 0, D) an uncursed staff of fire (52, 1, D) a +0 hand axe (52, 2, D) a +0 war axe (52, 3, D) a +3 short sword of venom (52, 4, D) a +0 whip a +0 cloak (52, 5, D) a +0 scimitar (52, 6, D) a +0 antimagic mace a +0 halberd (52, 13, D) an uncursed staff of poison (52, 25, D) a +2 shortbow of flaming (52, 31, D) a +0 long sword (52, 33, D) a +0 robe (unseen) (52, 37, D) a cursed staff of conjuration (52, 39, D) a +0 short sword (unseen) (52, 40, D) a +0 long sword (unseen) (53, 1, D) an uncursed staff of conjuration (53, 4, D) a +0 glaive (unseen) (53, 12, D) a +3 glaive of venom (53, 13, D) an uncursed staff of poison (53, 18, D) 5 large rocks (unseen) (53, 24, D) a book of Changes (53, 25, D) the ring of Hospitality {rF- rC+ MR+ SInv} [ring of see invisible] It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 32, D) a +0 halberd (unseen) (53, 33, D) a +0 glaive (unseen) (53, 36, D) a +0 dagger (53, 37, D) a +0 dagger (53, 40, D) a +0 rapier (unseen) (54, 5, D) a +3 dagger of freezing (unseen) (54, 12, D) a book of the Earth (54, 13, D) a phantom mirror (54, 24, D) a +2 hand axe of chopping (55, 1, D) a +0 long sword (55, 4, D) a +0 battleaxe (unseen) (55, 12, D) a +6 glaive of flaming (55, 24, D) an uncursed ring of protection from fire (55, 26, D) a +0 short sword (unseen) (59, 37, D) the +10 battleaxe "Uwirilioxki" {chop, Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you more stealthy. (60, 36, D) a +3 ring mail of fire resistance (60, 37, D) the cursed +1 flail of Slime {pain, *Noise +Rage MR++ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. It may make noises in combat. It has a curse placed upon it. (61, 0, D) an uncursed staff of air (61, 8, D) a lamp of fire (61, 12, D) an uncursed staff of fire (61, 26, D) a +0 war axe of holy wrath (61, 36, D) the +3 quarterstaff "Hasoran" {elec, rPois rF++ Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It greatly protects you from fire. It protects you from poison. (61, 43, D) 3 large rocks (61, 44, D) 6 large rocks (62, 8, D) a +3 plate armour of poison resistance (62, 9, D) a book of Debilitation (62, 16, D) a +2 amulet of reflection (62, 17, D) the +10 hunting sling "Amnecyke" {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (62, 26, D) a phantom mirror (62, 27, D) a fan of gales (62, 36, D) the +8 quarterstaff of Ofot {crush, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (62, 37, D) an uncursed staff of earth (62, 41, D) a large rock (63, 0, D) an uncursed staff of power (63, 16, D) a +4 glaive of protection (63, 17, D) the +10 great sword "Joew Ufi" {vamp, Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). (63, 26, D) +2 ice dragon scales (63, 36, D) a +2 scale mail of fire resistance (64, 16, D) a lamp of fire (64, 17, D) a lightning rod (4/4) (64, 40, D) a large rock (unseen) (66, 27, D) an uncursed staff of poison (68, 0, D) a book of the Dragon (69, 0, D) the +1 leather armour of Soron {rN+ Regen+ Dex+6 Stlth-} It affects your dexterity (+6). It protects you from negative energy. It increases your rate of regeneration. It makes you less stealthy. (70, 18, D) a +0 dagger (unseen) (70, 36, D) a +2 war axe of freezing (70, 37, D) a lightning rod (4/4) (71, 8, D) a +1 whip of venom (71, 17, D) the +13 chain mail of Indecent Exposure {rElec SInv} It insulates you from electricity. It lets you see invisible. (71, 26, D) a book of Enchantments (71, 36, D) a +0 buckler (71, 37, D) a lamp of fire (71, 39, D) a +0 short sword a +4 shortbow of freezing a +0 robe (72, 16, D) an uncursed staff of poison (72, 17, D) a +1 leather armour of magic resistance (72, 19, D) a +0 quarterstaff a +0 robe (72, 26, D) a +4 giant spiked club (72, 27, D) a +2 mace of holy wrath (72, 30, D) a +3 war axe of electrocution a +0 robe (72, 37, D) an uncursed ring of magical power (72, 41, D) a +0 short sword (unseen) (72, 42, D) a +0 rapier (unseen) (73, 1, D) a cursed staff of conjuration (73, 16, D) an uncursed staff of wizardry a +0 robe a +0 dagger (73, 17, D) a lamp of fire (73, 19, D) a +0 short sword of venom (unseen) (73, 27, D) a +2 halberd (73, 29, D) a +4 great sword (unseen) (73, 36, D) a +0 scimitar of slicing (73, 37, D) the cursed +3 trident of the Globe {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. It has a curse placed upon it. (75, 1, D) the cursed +0 acid dragon scales of Duck's Teeth {-Tele rCorr Str-2 Dex+10 SInv} It affects your strength (-2). It affects your dexterity (+10). It lets you see invisible. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it.