DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 great sword "Pejoum" {slice, *Contam rElec rF- Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It makes you vulnerable to fire. It insulates you from electricity. It causes magical contamination when unequipped. the +3 great mace "Puno Nod" {speed, rElec Int-5 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It insulates you from electricity. It makes you more stealthy. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phantom mirror (61, 8, D) the cursed +1 robe "Zamif" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. (61, 16, D) an uncursed staff of wizardry (61, 26, D) an uncursed staff of power (62, 0, D) a +7 morningstar of holy wrath (62, 8, D) the cursed +1 whip of Disharmony {vamp, rElec Str+3 Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (62, 9, D) an uncursed staff of energy (62, 16, D) an uncursed amulet of faith (62, 17, D) a book of Death (62, 18, D) a +6 ring of intelligence a +6 ring of intelligence (62, 20, D) a water moccasin corpse (62, 22, D) a ball python corpse (62, 26, D) a +2 great sword of electrocution (62, 32, D) a hell hound corpse (63, 16, D) a +2 hunting sling of flaming (63, 17, D) a +0 long sword of venom (63, 19, D) a +0 spear a naga corpse (63, 20, D) a water moccasin corpse (63, 26, D) a lamp of fire (inert) (64, 16, D) the +1 plate armour of Vampiric Thralls {Str+4} It affects your strength (+4). (64, 17, D) Urextaal's Incunabulum of Clay and the Birds Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Summon Lightning Spire Summoning/Air 4 c - Iron Shot Conjuration/Earth 6 (64, 21, D) a +0 long sword (unseen) (64, 32, D) a hell hound corpse (64, 33, D) an uncursed staff of conjuration (unseen) (67, 0, D) a +4 morningstar of protection (68, 0, D) the +0 sword of Power (69, 0, D) a +2 spear of piercing (69, 36, D) an uncursed staff of cold (70, 8, D) a +3 broad axe of venom (70, 37, D) a book of Annihilations (71, 8, D) a +1 plate armour of poison resistance (71, 16, D) the cursed +0 robe of Sesheuvie {+Inv +Fly rElec MR-} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (71, 17, D) a +2 scale mail of magic resistance (71, 26, D) the cursed +0 helmet of Weightlessness {rElec rPois MP-9 Stlth+} It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. (71, 27, D) a +1 robe of magic resistance (71, 29, D) a +0 trident (71, 30, D) a cursed -1 flail (unseen) (71, 36, D) the +6 quarterstaff of Pasyiqes {freeze, MP+9 Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). (71, 37, D) a +5 giant club (71, 40, D) an arrow (71, 43, D) an arrow (72, 8, D) the +4 ring mail "Nymnuf" {*Corrode Int+6} It affects your intelligence (+6). It may corrode you when you take damage. (72, 9, D) a phantom mirror (72, 17, D) a lamp of fire (inert) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 27, D) an uncursed staff of earth (72, 29, D) a +0 dagger a +0 whip a +0 short sword (72, 36, D) a +3 chain mail of magic resistance (72, 37, D) a +1 war axe of freezing (73, 29, D) a +0 mace (unseen) (73, 36, D) a +2 short sword of holy wrath (73, 37, D) a +0 short sword (75, 1, D) a +1 trident of pain