DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 war axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the Volume of Doomed Displacement Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Corpse Rot Necromancy 2 d - Blink Translocation 2 e - Summon Forest Summoning/Translocation 5 (19, 1, D) a fan of gales (19, 17, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (20, 0, D) Wolan's Compendium of Twisted Talismans Spells Type Level a - Infusion Charms 1 b - Teleport Other Translocation 3 c - Controlled Blink Translocation 8 d - Disjunction Translocation 8 (20, 1, D) a book of Summonings (20, 17, D) an uncursed staff of wizardry (21, 0, D) a +0 great mace of protection (21, 1, D) a +5 broad axe of electrocution (21, 17, D) a manual of Maces & Flails (22, 0, D) a book of Flames (22, 1, D) an uncursed staff of poison (22, 17, D) a +0 quarterstaff of draining (23, 0, D) a +1 quarterstaff of protection (23, 1, D) the ring "Damnable Contraption" {Str-2 Int+3 Stlth+} [ring of stealth] It affects your strength (-2). It affects your intelligence (+3). It makes you more stealthy. (23, 4, D) a +0 dire flail (unseen) (23, 17, D) a cursed staff of summoning (23, 18, D) an uncursed staff of power (23, 23, D) a wolf spider corpse (still there?) a redback corpse (still there?) (24, 0, D) an uncursed staff of cold (24, 1, D) a +0 helmet of intelligence (24, 17, D) a +2 morningstar of holy wrath (24, 18, D) a +2 ring of slaying (24, 23, D) a jumping spider corpse (25, 0, D) a +3 demon whip of draining (25, 1, D) an uncursed ring of fire (25, 17, D) the +9 trident of Eternity {pierce, rElec rN+ MP-9 SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. (25, 18, D) a +2 ring mail of poison resistance (25, 23, D) a demonic crawler corpse (26, 0, D) a fan of gales (26, 1, D) a book of Minor Magic (26, 5, D) a cursed +3 short sword (unseen) (26, 17, D) a +1 leather armour of fire resistance (27, 0, D) an uncursed ring of wizardry (27, 1, D) a +0 dagger of venom (27, 17, D) a book of Callings (28, 0, D) a phial of floods (28, 1, D) the +6 war axe "Lihur" {freeze, -Tele +Rage rPois Str+3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. (28, 17, D) a scroll of fog (29, 0, D) a +1 hand axe of electrocution (29, 1, D) a +0 falchion of holy wrath (29, 17, D) a +3 morningstar of protection (35, 0, D) the +5 plate armour of the Albatross {+Inv Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It lets you turn invisible. (35, 14, D) a +1 ring mail of poison resistance (35, 15, D) a +5 whip of venom (35, 28, D) a +0 leather armour (35, 29, D) an uncursed staff of conjuration (36, 0, D) a box of beasts (36, 1, D) the Catalogue of Good Luck and the Compass Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Spectral Weapon Hexes/Charms 3 d - Passage of Golubria Translocation 4 e - Disjunction Translocation 8 (36, 14, D) an uncursed staff of energy (36, 15, D) a +3 leather armour of cold resistance (36, 28, D) a +0 shortbow (36, 29, D) a +2 shield of protection (37, 0, D) an uncursed ring of poison resistance (37, 1, D) the cursed +1 ring mail of Liberty {*Contam rElec Int+5 SInv} It affects your intelligence (+5). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (37, 14, D) a Grand Grimoire (37, 15, D) a +4 spear of venom (37, 19, D) (unseen) (37, 28, D) a +4 arbalest of freezing (38, 0, D) a +0 hat of see invisible (38, 1, D) a +2 great sword of freezing (38, 14, D) an uncursed staff of poison (38, 15, D) a +2 ring mail of poison resistance (38, 28, D) a Grand Grimoire (38, 29, D) an uncursed staff of wizardry (38, 33, D) an arrow (38, 34, D) a +3 dire flail of protection (unseen) (38, 35, D) a +0 rapier (still there?) a +2 hand axe of chopping (still there?) (39, 1, D) a phantom mirror (39, 14, D) an uncursed staff of poison (39, 15, D) an uncursed staff of wizardry (39, 19, D) the +5 war axe "Dymeul" {flame, rElec Str+7 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your intelligence (-4). It insulates you from electricity. (39, 28, D) a +5 arbalest of freezing (39, 33, D) a +0 long sword (unseen) (39, 34, D) an uncursed staff of air a +0 scale mail a +0 short sword a +2 shortbow of freezing 28 arrows a +0 leather armour a +0 dagger a +0 ring mail a +3 dire flail of crushing a +1 hand axe of chopping an elf corpse an elf corpse (39, 35, D) 11 arrows (39, 36, D) an arrow (40, 0, D) an uncursed staff of summoning (40, 1, D) a +2 robe of magic resistance (40, 14, D) the +7 lajatang of the Final Tales {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (40, 15, D) the +5 short sword "Wokkuicw" {drain, rPois rF+ Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It protects you from fire. It protects you from poison. (40, 28, D) a +0 short sword (40, 29, D) the +1 hunting sling of Youthful Indiscretion {speed, Int+4 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you see invisible. (40, 33, D) a +0 longbow 24 arrows a +0 leather armour an elf corpse (40, 34, D) an arrow (still there?) a +0 dagger (still there?) (40, 35, D) a +0 short sword (unseen) (41, 0, D) the cursed +1 plate armour of Hangman {rN+} It protects you from negative energy. It has a curse placed upon it. (41, 1, D) a cursed -2 ring of intelligence (41, 15, D) an uncursed ring of positive energy (41, 28, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (41, 29, D) an uncursed amulet of the acrobat (41, 32, D) a +0 short sword (unseen) (41, 34, D) a +0 longbow (still there?) an arrow (still there?) (41, 38, D) an arrow (42, 1, D) a +2 hand axe of freezing (42, 14, D) a +4 glaive of protection (42, 15, D) an uncursed amulet of faith (42, 28, D) a phial of floods (42, 29, D) a +0 dagger (42, 34, D) a +2 scimitar of electrocution (43, 14, D) an uncursed ring of positive energy (43, 15, D) a +1 pair of gloves of archery (43, 28, D) a Necronomicon (43, 29, D) the +1 robe of Death Resistance {rPois rN++ Slay-4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. (49, 0, D) an uncursed staff of summoning (49, 1, D) an uncursed staff of poison (49, 12, D) a phantom mirror (49, 24, D) a +1 scale mail of cold resistance (49, 36, D) a +3 ring mail of magic resistance (50, 0, D) the cursed +0 large shield of the Crypt {Str-5 Int+9 Dex-4 Slay+5} It affects your strength (-5). It affects your intelligence (+9). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. (50, 1, D) a book of Minor Magic (50, 12, D) a +4 scimitar of holy wrath (50, 13, D) a +2 hand crossbow of flaming (50, 30, D) a raiju corpse (skeletalised by now) (50, 36, D) a +1 halberd of venom (50, 37, D) a +4 arbalest (50, 40, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (50, 41, D) a +1 long sword of electrocution (unseen) (51, 0, D) a +5 ring of evasion (51, 1, D) the Volume of Flames and Beguiling Spells Type Level a - Slow Hexes 2 b - Portal Projectile Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Cause Fear Hexes 4 e - Ignition Fire 8 (51, 4, D) a +0 scythe of flaming (51, 9, D) a hell hound corpse (skeletalised by now) (51, 12, D) a manual of Unarmed Combat (51, 13, D) a +0 plate armour of cold resistance (51, 24, D) a crystal ball of energy (51, 25, D) an uncursed amulet of the acrobat (51, 30, D) a +4 ring of slaying (51, 40, D) a +0 quarterstaff a +0 hunting sling 24 sling bullets a +0 leather armour a +4 scimitar of flaming a +1 robe of positive energy (51, 41, D) a sling bullet (52, 0, D) a +3 hand axe of electrocution (52, 1, D) an uncursed staff of cold (52, 25, D) an uncursed staff of fire (52, 36, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (52, 37, D) a +1 plate armour of cold resistance (52, 39, D) a +2 quarterstaff of chaos a +0 cloak (52, 40, D) a +0 robe (52, 41, D) a +1 triple sword of electrocution (unseen) (53, 12, D) an uncursed staff of death (53, 13, D) a +2 dire flail of protection (53, 24, D) a sack of spiders (53, 25, D) the +7 trident of Dishonesty {pain, rElec SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you see invisible. (53, 30, D) a +0 leather armour of poison resistance (unseen) (53, 36, D) an uncursed staff of power (53, 37, D) a +0 dagger (53, 38, D) a +0 hat a +0 antimagic scythe a +2 robe a potion of haste (54, 0, D) an uncursed staff of earth (54, 1, D) an uncursed ring of see invisible (54, 13, D) a +2 robe of positive energy (54, 24, D) a +2 eveningstar of protection (54, 25, D) a +2 leather armour of poison resistance (54, 36, D) a +2 hunting sling of velocity (55, 0, D) the +6 hand axe of Departure {chaos, rC++ Int+5 Dex-4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+5). It affects your dexterity (-4). It greatly protects you from cold. (55, 1, D) a +1 falchion of holy wrath (55, 13, D) an uncursed staff of summoning (59, 37, D) a +2 great mace of protection (60, 36, D) an uncursed amulet of magic regeneration (60, 37, D) a +2 arbalest of flaming (61, 0, D) a phantom mirror (61, 8, D) the +0 pair of boots of Follow the Leader {rPois rN++ Str+4 Stlth-} It affects your strength (+4). It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. (61, 26, D) a box of beasts (61, 30, D) a +0 long sword (unseen) (61, 36, D) a phantom mirror (61, 37, D) a +4 hunting sling of freezing (62, 0, D) a lightning rod (4/4) (62, 1, D) a +3 ring mail of cold resistance (62, 9, D) a lightning rod (4/4) (62, 16, D) a lightning rod (4/4) (62, 17, D) an uncursed staff of wizardry (62, 26, D) a +2 hunting sling of flaming (62, 27, D) an uncursed ring of flight (62, 29, D) a +0 glaive of distortion (62, 30, D) a +0 short sword a +0 shortbow 23 arrows a +0 leather armour (62, 36, D) an uncursed staff of wizardry (63, 8, D) an uncursed staff of conjuration (63, 16, D) an uncursed staff of wizardry (63, 17, D) an uncursed staff of energy (63, 27, D) an uncursed staff of conjuration (63, 30, D) a +0 long sword (unseen) (63, 33, D) an arrow (63, 36, D) a lamp of fire (64, 17, D) a +1 vampiric morningstar (64, 21, D) (unseen) (64, 26, D) a +3 chain mail of poison resistance (64, 27, D) a +2 scale mail of poison resistance (64, 30, D) a cursed -2 rapier (unseen) (64, 32, D) a +0 dagger (unseen) (65, 26, D) the +5 rapier of Mayhem {pierce, rC+ Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. (68, 0, D) an uncursed staff of wizardry (68, 3, D) a +0 halberd of protection (69, 36, D) the cursed +2 dagger of Prudence {drain, rPois Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (70, 11, D) a +0 mace (unseen) (70, 37, D) a box of beasts (70, 40, D) a +0 spear (70, 41, D) a +0 spear (unseen) (70, 42, D) a +0 dagger (unseen) (71, 8, D) a +2 robe of magic resistance (71, 11, D) a +0 dagger (71, 17, D) a +3 ring of dexterity (71, 19, D) a +0 trident (71, 20, D) a +0 shortbow (unseen) (71, 26, D) the +5 hunting sling of Ravage {velocity, *Drain rF+ Str+2} Any stone fired from it inflicts extra damage. It affects your strength (+2). It protects you from fire. It causes draining when unequipped. (71, 27, D) a sack of spiders (71, 30, D) a +0 long sword (unseen) (71, 31, D) a +0 dagger (unseen) (71, 36, D) a +1 dagger of flaming (71, 40, D) a cursed -2 dagger a cursed +0 robe (72, 10, D) the cursed +3 glaive of Gluttony {freeze, rElec rF+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (unseen) (72, 11, D) a +0 hand axe (unseen) (72, 12, D) a cursed -2 club (72, 17, D) a +1 chain mail of fire resistance (72, 19, D) a +0 trident (72, 20, D) 2 arrows (72, 21, D) an arrow (72, 22, D) a large rock 3 arrows (72, 23, D) a large rock 2 arrows (72, 26, D) a +3 leather armour of cold resistance (72, 29, D) a +0 trident a cursed +0 plate armour (72, 30, D) a +0 chain mail a +0 long sword a +0 chain mail (72, 37, D) a crystal ball of energy (72, 40, D) a +0 quarterstaff (unseen) (73, 1, D) a box of beasts (73, 17, D) a sack of spiders (73, 19, D) a +0 shortbow (unseen) (73, 26, D) a book of Annihilations (73, 27, D) a +2 robe of fire resistance (73, 30, D) a +0 flail (73, 36, D) a sack of spiders (75, 1, D) a book of Maledictions