DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) an uncursed staff of poison (61, 11, D) a black bear corpse (still there?) a wolf corpse (still there?) (62, 0, D) the +8 quarterstaff "Ogrebane" {holy, +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. (62, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (62, 8, D) a book of Air (62, 9, D) a +2 leather armour of poison resistance (62, 11, D) a +1 rapier of venom a +0 robe a +0 buckler a spriggan corpse (63, 2, D) the +4 arbalest "Dux Opni" {elec, rPois rN+++ Str+2 Int-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (-2). It protects you from poison. It renders you almost immune to negative energy. (63, 8, D) an uncursed staff of power (63, 11, D) a wolf corpse (67, 0, D) a phantom mirror (68, 0, D) an uncursed staff of wizardry (69, 0, D) a +0 halberd of flaming (70, 8, D) a +2 hand axe of freezing (70, 9, D) an uncursed amulet of regeneration (71, 8, D) a +3 great mace of protection (71, 16, D) a +5 quarterstaff of protection (71, 22, D) a wolf corpse (71, 27, D) the cursed +1 robe of Past Mistakes {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 8, D) an uncursed ring of magical power (72, 17, D) an uncursed ring of resist corrosion (72, 20, D) a +0 spear (unseen) (72, 21, D) a +0 quarterstaff a +0 robe 4 scrolls of enchant weapon (72, 27, D) a lightning rod (4/4) (72, 30, D) a +2 scimitar of slicing (73, 16, D) a +3 plate armour of cold resistance (73, 17, D) a phantom mirror (73, 20, D) a wolf corpse (73, 26, D) a +4 long sword of protection (73, 27, D) a +0 robe of cold resistance (75, 1, D) an uncursed staff of fire