DEFE the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) an uncursed staff of poison (50, 36, D) a +2 hand crossbow of flaming (50, 37, D) an uncursed staff of summoning (50, 44, D) 27 gold pieces (51, 36, D) a box of beasts (51, 37, D) the Tome of Creative Confrontation Spells Type Level a - Summon Small Mammal Summoning 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Fire Conjuration/Fire 6 e - Malign Gateway Summoning/Translocation 7 (52, 36, D) a +4 halberd of freezing (52, 37, D) a +2 whip of draining (53, 36, D) an uncursed staff of poison (53, 37, D) a +2 ring of strength (59, 36, D) a +1 dagger of draining (59, 37, D) the cursed +2 hand crossbow of Courage {speed, rElec rPois Str-5 Int+2} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (60, 36, D) an uncursed staff of wizardry (60, 37, D) the Grimoire of Displacement and Aid Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Ring of Flames Charms/Fire 7 (61, 0, D) a +3 long sword of electrocution (61, 8, D) a Grand Grimoire (61, 26, D) a +1 morningstar of protection (62, 0, D) a +1 helmet of see invisible (62, 1, D) an uncursed staff of wizardry (62, 8, D) an uncursed staff of cold (62, 17, D) a +0 great sword of slicing (62, 26, D) a +2 chain mail of cold resistance (62, 27, D) a +1 scimitar of slicing (62, 37, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (63, 0, D) an uncursed amulet of faith (63, 16, D) a +3 leather armour of poison resistance (63, 26, D) an uncursed staff of energy (63, 27, D) an uncursed staff of summoning (63, 36, D) an uncursed staff of poison (63, 37, D) a book of Clouds (64, 16, D) the Compendium of Stones and Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Leda's Liquefaction Hexes/Earth 4 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (64, 17, D) a cursed ring of loudness (64, 26, D) a crystal ball of energy (65, 26, D) a +4 scale mail of cold resistance (67, 1, D) a +1 falchion of holy wrath (68, 0, D) the +11 lajatang of the Lamprey {holy, Fragile rPois SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. (69, 0, D) an uncursed staff of poison (69, 36, D) a book of Cantrips (70, 8, D) a +5 flail of protection (70, 30, D) the +6 morningstar of Zimem {vamp, rF+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It lets you see invisible. (70, 37, D) the +8 hunting sling of Conformity {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (71, 8, D) an uncursed staff of fire (71, 16, D) the +8 mace of Ascent {drain, MR+ Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (71, 17, D) a book of Conjurations (71, 36, D) a +3 leather armour of poison resistance (71, 37, D) a +0 flail of protection (72, 9, D) a crystal ball of energy (72, 16, D) a +1 demon trident of draining (72, 17, D) a +3 ring mail of fire resistance (72, 26, D) a +2 flail of venom (72, 27, D) an uncursed staff of summoning (72, 36, D) a lamp of fire (73, 16, D) a Fen Folio (73, 26, D) a +2 pair of gloves of dexterity (73, 27, D) a +5 arbalest of freezing (73, 37, D) an uncursed staff of poison (75, 1, D) a +3 battleaxe of chopping