DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +8 longbow of Understanding {freeze, rElec MR++ Int-5 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (49, 36, D) a +2 trident of protection (49, 37, D) a +3 leather armour of fire resistance (49, 39, D) a +0 trident a merfolk corpse (49, 41, D) a +2 antimagic rapier a +0 robe a merfolk corpse (50, 24, D) a +0 dagger (50, 25, D) an uncursed ring of protection from cold (50, 36, D) a book of Maledictions (50, 37, D) a +3 ring of dexterity (50, 41, D) a +5 war axe of freezing a +2 robe a +2 trident of pain a +0 robe a merfolk corpse (51, 24, D) Apais's Volume of Doomed Stones Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Petrify Transmutation/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iron Shot Conjuration/Earth 6 (51, 25, D) a +1 plate armour of fire resistance (51, 36, D) a +3 hand crossbow of flaming (51, 37, D) a +2 vampiric demon trident (51, 41, D) a +2 mace of holy wrath a +6 trident of protection a +0 robe a merfolk corpse (51, 42, D) a +0 trident a +0 robe a merfolk corpse a merfolk corpse (52, 24, D) a fan of gales (52, 25, D) an uncursed staff of earth (52, 36, D) a +0 trident (52, 37, D) an uncursed staff of wizardry (53, 24, D) the ring of Qofuetsa {rPois rF+ Int+7} [ring of poison resistance] It affects your intelligence (+7). It protects you from fire. It protects you from poison. (53, 25, D) a book of Frost (53, 36, D) a +0 whip of venom (53, 37, D) a +0 trident (53, 43, D) a +0 morningstar of venom (unseen) (54, 24, D) the cursed +1 chain mail "Uryhuwk" {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. (54, 25, D) a cursed staff of death (54, 36, D) a book of Callings (55, 24, D) a sack of spiders (59, 36, D) a +1 chain mail of fire resistance (59, 37, D) a lamp of fire (60, 36, D) the +2 quarterstaff "Ekkimya" {drain, +Rage +Inv Int-3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It lets you turn invisible. It lets you go berserk. It makes you more stealthy. (60, 37, D) a ball python corpse (60, 43, D) a +0 robe (61, 0, D) a +2 leather armour of poison resistance (61, 2, D) a +0 trident (unseen) (61, 8, D) a +2 robe (61, 16, D) an uncursed staff of summoning (61, 26, D) a lightning rod (4/4) (61, 36, D) a +1 scimitar of electrocution (61, 37, D) a manual of Poison Magic (61, 41, D) a guardian serpent corpse (62, 2, D) a cursed -3 trident 2 throwing nets a merfolk corpse (skeletalised by now) (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a book of Maledictions (62, 26, D) a +1 hand axe of electrocution (62, 36, D) a +0 pair of gloves of strength (62, 40, D) a ball python corpse (62, 41, D) a +0 spear (still there?) a water moccasin corpse (still there?) (62, 42, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (unseen) (62, 43, D) a +0 flail (unseen) (63, 2, D) a +0 trident (unseen) (63, 8, D) a book of Party Tricks (63, 16, D) a phial of floods (63, 17, D) an uncursed staff of energy (63, 26, D) a book of Conjurations (63, 27, D) a +3 war axe of holy wrath (63, 36, D) a +2 war axe of electrocution (63, 37, D) a +0 dire flail (63, 40, D) a ball python corpse (64, 16, D) a crystal ball of energy (64, 17, D) a +2 robe of resistance (64, 20, D) a necrophage corpse (64, 27, D) a book of Dreams (65, 26, D) a +1 scale mail of poison resistance (67, 0, D) a +0 hand axe (68, 0, D) a +1 rapier of holy wrath (69, 0, D) the +8 rapier "Vugaerph" {antimagic, Fragile rPois Dex+8 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). It protects you from poison. It will be destroyed if unequipped. It makes you less stealthy. (69, 36, D) a fan of gales (69, 39, D) a +0 trident (unseen) (70, 8, D) a +0 dagger (70, 10, D) a +0 trident (70, 36, D) the +3 trident of Taxation {pain, rPois Str-2 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your dexterity (+6). It protects you from poison. (70, 37, D) a phial of floods (70, 38, D) a +0 trident (70, 39, D) a +0 trident (70, 41, D) a hippogriff corpse (71, 10, D) a +0 hand axe (unseen) (71, 11, D) a +0 hand axe a cursed +0 leather armour (71, 16, D) an uncursed staff of summoning (71, 17, D) a +3 leather armour of fire resistance (71, 26, D) an uncursed staff of air (71, 27, D) a +2 morningstar of protection (71, 31, D) a redback corpse (71, 36, D) a phantom mirror (71, 39, D) a +0 trident (71, 41, D) 2 arrows (71, 42, D) an arrow (71, 43, D) a throwing net (72, 9, D) +1 pearl dragon scales (72, 10, D) a +0 dagger (unseen) (72, 11, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (72, 16, D) a book of Conjurations (72, 17, D) a +4 short sword of protection (72, 26, D) a +1 falchion of protection (72, 27, D) a lamp of fire (72, 36, D) a book of Minor Magic (72, 37, D) an uncursed staff of earth (72, 39, D) a cursed +0 trident (72, 40, D) a +0 shortbow (unseen) (73, 1, D) a +2 plate armour of magic resistance (73, 17, D) the +3 dire flail of Youthful Indiscretion {freeze, rF+ Str+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. (73, 26, D) a +4 blowgun (73, 27, D) a book of Cantrips (73, 31, D) a jumping spider corpse (73, 37, D) a +1 falchion of flaming (75, 1, D) a +2 robe of magic resistance