DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 scimitar of slicing (61, 3, D) a ball python corpse (61, 8, D) a book of Geomancy (61, 11, D) a +0 dagger (unseen) (62, 0, D) an uncursed staff of earth (62, 1, D) a +2 morningstar of draining (62, 2, D) a ball python corpse (62, 8, D) a +0 dagger (62, 11, D) the cursed +3 rapier of Cowardice {vamp, rPois SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. a +0 robe a +0 dagger a +0 leather armour (63, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (63, 2, D) a ball python corpse (unseen) (63, 8, D) a +0 dagger (63, 11, D) a +3 antimagic dire flail a +0 robe an orc corpse (68, 0, D) a +3 leather armour of cold resistance (69, 0, D) a Grand Grimoire (69, 7, D) a +0 shortbow (unseen) (70, 10, D) a +2 falchion of electrocution (unseen) (70, 11, D) a +0 dagger (unseen) (71, 8, D) a book of Geomancy (71, 10, D) a +5 flail of protection an elf corpse (71, 16, D) a +0 flail (71, 17, D) a book of Summonings (71, 20, D) a +0 flail (unseen) (72, 8, D) a +0 dagger (72, 9, D) a +0 long sword (72, 16, D) an uncursed staff of energy (72, 17, D) an uncursed ring of flight (72, 20, D) a +0 flail (73, 1, D) a +3 plate armour of poison resistance (73, 16, D) an uncursed staff of death (73, 17, D) an uncursed staff of conjuration (74, 2, D) a +0 halberd (75, 1, D) an uncursed staff of cold (75, 2, D) a +0 dire flail