DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +2 dagger of holy wrath (50, 36, D) a +1 leather armour of fire resistance (50, 37, D) the Disquisition on Lucky Translocation Spells Type Level a - Song of Slaying Charms 2 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 (51, 36, D) a book of Party Tricks (51, 37, D) a book of the Tempests (53, 36, D) the +4 great sword of Offence {flame, rPois rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (53, 37, D) a +0 fustibalus of flaming (54, 36, D) a +4 giant club (58, 38, D) a +2 vampiric demon trident (60, 36, D) a book of the Tempests (60, 37, D) the Guide on Curses Spells Type Level a - Cause Fear Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Discord Hexes 8 (61, 0, D) a book of Air (61, 8, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (61, 16, D) a +5 blowgun (61, 36, D) a book of Enchantments (61, 41, D) a hell hog corpse (62, 0, D) a +2 dagger of venom (62, 1, D) a book of Power (62, 8, D) a +0 trident of pain (62, 9, D) Sif Muna's Reference Book on the Doomed Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Vampiric Draining Necromancy 3 c - Simulacrum Ice/Necromancy 6 d - Statue Form Transmutation/Earth 6 (62, 16, D) an uncursed staff of wizardry (62, 17, D) an uncursed staff of cold (62, 20, D) a +0 battleaxe of electrocution (62, 21, D) a +0 rapier an elf corpse (skeletalised by now) (62, 33, D) a cursed staff of summoning a hell hound corpse (62, 36, D) the +4 rapier "Qemie" {pierce, rPois rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a Young Poisoner's Handbook (62, 41, D) a +0 scimitar of slicing (unseen) (62, 43, D) a cursed +4 great sword (unseen) (63, 0, D) the Incunabulum of Earthen Displacement Spells Type Level a - Apportation Translocation 1 b - Stone Arrow Conjuration/Earth 3 c - Malign Gateway Summoning/Translocation 7 d - Shatter Earth 9 (63, 8, D) a +0 robe of magic resistance (63, 16, D) a book of Conjurations (63, 17, D) a +4 hand axe of venom (63, 20, D) a +2 dire flail of holy wrath (63, 21, D) 5 arrows (63, 23, D) a +0 short sword a +0 longbow 16 arrows a +0 leather armour (63, 26, D) a +2 ring mail of poison resistance (63, 27, D) a +2 antimagic hand axe (63, 32, D) a hell hound corpse (63, 36, D) a +2 war axe of venom (64, 17, D) a +2 scale mail of positive energy (64, 20, D) a +0 rapier (still there?) a +4 flail of holy wrath (still there?) (64, 22, D) an arrow (64, 26, D) a cursed staff of energy (67, 0, D) a +0 short sword of draining (68, 0, D) the Grimoire of Assistive Lightness Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Deflect Missiles Charms/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 (70, 8, D) a lightning rod (4/4) (70, 9, D) a +0 whip (70, 11, D) a +2 mace of protection (unseen) (70, 36, D) a lamp of fire (70, 37, D) a book of Conjurations (71, 8, D) a +0 dagger (71, 10, D) a +1 trident of piercing a +0 ring mail (71, 11, D) a +0 dagger an orc corpse (skeletalised by now) (71, 16, D) a lightning rod (4/4) (71, 17, D) an uncursed staff of air (71, 26, D) a +4 falchion of holy wrath (71, 27, D) a +2 halberd of protection (71, 31, D) a hell hound corpse (skeletalised by now) (71, 36, D) a +2 helmet of intelligence (71, 37, D) a +2 great sword of electrocution (72, 8, D) a +0 dagger (72, 9, D) a +2 war axe of freezing (72, 11, D) a +1 antimagic great sword (72, 12, D) a +0 club (72, 16, D) Sif Muna's Incunabulum of Scorching Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Call Canine Familiar Summoning 3 e - Fireball Conjuration/Fire 5 f - Summon Demon Summoning 5 (72, 27, D) Wian's Grimoire of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 (72, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (73, 1, D) a +1 long sword of holy wrath (73, 16, D) a book of Power (73, 26, D) a book of Clouds (73, 27, D) an uncursed staff of poison (73, 37, D) the +1 ring mail of Riryufre {rF+ rN++ Dex-4 Stlth+} It affects your dexterity (-4). It protects you from fire. It greatly protects you from negative energy. It makes you more stealthy. (75, 1, D) a +0 vampiric trident