DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a book of Power (49, 37, D) an uncursed staff of wizardry (50, 24, D) a book of Debilitation (50, 25, D) an uncursed staff of fire (50, 36, D) a +0 mace of protection (51, 24, D) a sack of spiders (51, 25, D) a cursed staff of earth (51, 28, D) a +0 war axe (unseen) (51, 29, D) a troll corpse (51, 36, D) a +1 broad axe of flaming (51, 37, D) a book of Frost (52, 25, D) a +0 long sword (52, 28, D) a cursed -1 flail (unseen) (52, 29, D) a tomahawk (52, 32, D) a tomahawk (52, 36, D) an uncursed staff of earth (52, 37, D) a book of Changes (53, 24, D) a lamp of fire (53, 25, D) a +3 vampiric dagger (53, 28, D) a +1 hand axe of freezing (still there?) a +0 giant club (still there?) (53, 36, D) the +3 scale mail of Mirth {rN+ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It protects you from negative energy. (53, 37, D) an uncursed amulet of harm (54, 24, D) the +8 scimitar of the Vulture {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (54, 25, D) a cursed ring of loudness (54, 36, D) a +0 ring mail of fire resistance (57, 36, D) an orb spider corpse (59, 35, D) a ghost moth corpse (59, 36, D) a +2 leather armour of cold resistance a jumping spider corpse (59, 37, D) a book of the Tempests (60, 36, D) a +2 trident of piercing (60, 41, D) a hornet corpse (61, 0, D) a +4 ring mail of cold resistance (61, 3, D) a +0 hand axe (61, 8, D) a +0 quarterstaff of speed (61, 16, D) the +5 quick blade of Action {freeze, rF+ MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. (61, 36, D) a +0 long sword of slicing (61, 37, D) an uncursed ring of see invisible (62, 0, D) an uncursed staff of earth (62, 8, D) a cursed amulet of inaccuracy (62, 9, D) an uncursed staff of conjuration (62, 17, D) a +2 hunting sling of freezing (62, 26, D) a +4 ring mail of magic resistance (62, 27, D) a +2 robe of magic resistance (62, 36, D) a +1 mace of crushing (62, 37, D) a +3 halberd of protection (62, 42, D) a redback corpse (63, 0, D) a +0 dagger (63, 16, D) the +1 falchion of Truth {chaos, rPois rF+} Each time it hits an enemy it has a different, random effect. It protects you from fire. It protects you from poison. (63, 17, D) a +1 dagger of flaming (63, 26, D) an uncursed ring of poison resistance (63, 31, D) a +4 scimitar of flaming (64, 0, D) a +0 long sword (64, 17, D) a Fen Folio (64, 26, D) a +2 long sword of slicing (64, 27, D) a +2 hand crossbow of freezing (65, 26, D) a +1 fustibalus of freezing (67, 0, D) an uncursed staff of cold (69, 2, D) a +2 scimitar of flaming (69, 36, D) a +0 dagger (70, 8, D) an uncursed staff of wizardry (70, 36, D) a +2 pair of boots of running (70, 37, D) a +4 plate armour of fire resistance (70, 40, D) a +0 mace (unseen) (71, 11, D) a +0 falchion (unseen) (71, 16, D) the +7 quarterstaff "Tihatyekh" {flame, *Slow rPois MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (71, 17, D) a +3 falchion of slicing (71, 27, D) Sif Muna's Collected Works on Virous Black Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 (71, 37, D) a book of Debilitation (71, 39, D) the +1 trident of Subterfuge {pain, rC+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you see invisible. a +0 leather armour (71, 40, D) an uncursed staff of summoning a +0 robe a +0 short sword (72, 8, D) a lamp of fire (72, 9, D) the cursed +1 great sword "Hydrabane" {slice, rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It has a curse placed upon it. (72, 16, D) a +0 short sword of draining (72, 17, D) an uncursed staff of power (72, 26, D) a +1 robe of magic resistance (72, 27, D) a +4 war axe of freezing (72, 36, D) a +0 hand axe (72, 37, D) an uncursed staff of fire (72, 40, D) a +0 whip (unseen) (72, 41, D) a +0 dagger (unseen) (73, 1, D) the cursed +0 rapier of Byruph {pierce, *Contam rN++ Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 26, D) a book of Spatial Translocations (73, 27, D) the Catalogue of Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (73, 36, D) the cursed +3 hand axe of Past Mistakes {flame, rElec rN++ MR- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (75, 1, D) an uncursed staff of summoning