DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (6, 8, D) a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +0 plate armour "Aptyim" {-Cast rC+ Str+4} It affects your strength (+4). It protects you from cold. It prevents spellcasting. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 17, D) an adder corpse (61, 8, D) a +1 scythe of protection (61, 10, D) a +0 longbow a +2 short sword of protection 23 arrows a +0 leather armour (61, 16, D) the Incunabulum of Poisonous Translocation Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (61, 18, D) a +0 spear a naga corpse (61, 26, D) a phantom mirror (62, 1, D) a +4 antimagic broad axe (62, 8, D) a crystal ball of energy (62, 9, D) a book of Unlife (62, 10, D) a +0 dagger a +0 leather armour (62, 13, D) an arrow (62, 16, D) a +2 arbalest of flaming (62, 19, D) a +0 battleaxe a +2 hunting sling of flaming a naga corpse (62, 26, D) a fan of gales (62, 27, D) a phantom mirror (63, 16, D) the Almanac of the Mountains and Summoning Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Stone Arrow Conjuration/Earth 3 e - Call Canine Familiar Summoning 3 f - Borgnjor's Vile Clutch Necromancy/Earth 5 g - Aura of Abjuration Summoning 5 (63, 17, D) a +4 shortbow of flaming (63, 19, D) a +0 trident a +0 robe (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +1 falchion of holy wrath (64, 16, D) a book of Beasts (64, 26, D) a Necronomicon (64, 27, D) the Guide on Hurtful Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Dazzling Spray Conjuration/Hexes 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Simulacrum Ice/Necromancy 6 (65, 26, D) an uncursed ring of fire (67, 0, D) a +2 scimitar of holy wrath (68, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (69, 0, D) a +3 mace of draining (70, 8, D) a phantom mirror (70, 9, D) an uncursed staff of fire (70, 10, D) a scorpion corpse (71, 8, D) an uncursed staff of conjuration (71, 10, D) a scorpion corpse (71, 12, D) a tarantella corpse a tarantella corpse (71, 16, D) a book of Spatial Translocations (71, 17, D) a ration (71, 26, D) an uncursed ring of stealth (71, 27, D) the ring of Kavav {Str+3 Stlth+} [ring of strength] It affects your strength (+3). It makes you more stealthy. (72, 9, D) a +4 war axe of draining (72, 16, D) the Papyrus of Boosting Translocation Spells Type Level a - Apportation Translocation 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Spectral Weapon Hexes/Charms 3 e - Deflect Missiles Charms/Air 6 (72, 17, D) a lightning rod (4/4) (72, 26, D) an uncursed ring of resist corrosion (72, 27, D) a +0 spear of venom (73, 1, D) a +1 short sword of flaming (73, 17, D) the ring of Jiexiw {rCorr rC- Str+4} [ring of resist corrosion] It affects your strength (+4). It makes you vulnerable to cold. (73, 26, D) a +1 chain mail of magic resistance (73, 27, D) a book of Minor Magic (75, 1, D) an uncursed staff of air