DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a +2 hand axe of draining (still there?) a +0 club (still there?) (61, 16, D) a +3 longbow (61, 26, D) a +1 hunting sling of flaming (61, 27, D) a +0 shortbow (unseen) (62, 0, D) a +4 hand crossbow of flaming (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a phial of floods (62, 16, D) a +0 leather armour of poison resistance (62, 17, D) the Grimoire of Assistive Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ozocubu's Armour Charms/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Excruciating Wounds Charms/Necromancy 5 (62, 20, D) a +0 short sword (unseen) (62, 21, D) a +0 dagger (unseen) (62, 26, D) the +0 swamp dragon scales of the Catamount {rPois rF++ rC+ rN+ Int+4} It affects your intelligence (+4). It greatly protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (62, 27, D) an uncursed staff of earth (62, 28, D) a +0 rapier (unseen) (63, 0, D) a lightning rod (4/4) (63, 8, D) a +1 whip of draining (63, 16, D) a +0 dagger (63, 17, D) a book of Burglary (63, 20, D) a +5 falchion a +0 scale mail a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) the -2 large shield "Xutuj Cegimp" {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). (63, 27, D) a +5 hand crossbow of freezing (63, 33, D) an arrow (64, 17, D) a book of the Earth (64, 18, D) a +2 halberd of venom a +0 robe (64, 20, D) a +2 dagger of draining (unseen) (64, 21, D) a +0 scimitar (unseen) (64, 26, D) the Disquisition on Aid and Transmutation Spells Type Level a - Song of Slaying Charms 2 b - Blade Hands Transmutation 5 c - Dragon Form Transmutation 7 (64, 27, D) a +0 dagger (65, 26, D) a +4 bardiche of protection (65, 31, D) an uncursed staff of wizardry (unseen) (67, 0, D) a +2 falchion of draining (68, 0, D) an uncursed amulet of faith (69, 0, D) a crystal ball of energy (70, 8, D) a +1 dagger of speed (71, 8, D) an uncursed staff of poison (71, 16, D) an uncursed staff of fire (71, 27, D) a +0 scimitar (71, 30, D) a +0 scimitar (unseen) (72, 8, D) quicksilver dragon scales (72, 9, D) a +1 robe of magic resistance (72, 16, D) a +2 flail of draining (72, 17, D) a book of Party Tricks (72, 26, D) a book of Misfortune (72, 27, D) the Collected Works on the Captivating Entourage Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Leda's Liquefaction Hexes/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Shadow Creatures Summoning 6 (72, 30, D) a ball python corpse (skeletalised by now) (73, 16, D) a +2 rapier of electrocution (73, 17, D) an uncursed staff of air (73, 26, D) a +1 broad axe of chopping (73, 27, D) a book of Clouds (73, 30, D) a +3 hand axe of venom (unseen) (75, 1, D) a +2 mace of holy wrath