DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 1, D) a +0 trident (63, 1, D) a +0 trident (69, 1, D) a +0 short sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 rapier a +5 dagger (61, 2, D) a manual of Crossbows (69, 2, D) a +1 whip of flaming a +0 robe a +0 buckler (73, 2, D) a +4 scale mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 mace a +0 leather armour (74, 3, D) a +0 falchion (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 trident a +3 chain mail of magic resistance a steel tomahawk a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (61, 5, D) a +3 great sword of pain (unseen) (62, 6, D) 2 throwing nets (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a lantern of shadows (62, 9, D) a +2 glaive of protection a +0 robe the cursed -1 plate armour of Freedom {rElec Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. (63, 9, D) a +5 quick blade (70, 9, D) the +8 hand crossbow "Jegraisoe" {flame, Str+2 Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+5). (62, 10, D) a +0 scythe a +0 robe a +0 trident of protection (70, 10, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 10, D) a +0 broad axe of freezing (62, 12, D) a +3 quarterstaff of chaos (64, 14, D) a +0 robe (unseen) (61, 17, D) Iskenderun's Handbook of Attacks Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Fulminant Prism Conjuration/Hexes 4 c - Irradiate Conjuration/Transmutation 5 d - Spellforged Servitor Conjuration/Summoning 7 (63, 17, D) the cursed -2 robe "Zuuxune" {rF++ rN+ Str-3} It affects your strength (-3). It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. (64, 17, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (71, 17, D) a +1 hunting sling of evasion (73, 17, D) a +2 plate armour of fire resistance (62, 18, D) the cursed +1 halberd "Grim Tooth" {speed, rElec rC- rN+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (63, 18, D) a +0 quarterstaff a +0 leather armour a +0 flail of draining (71, 18, D) a +0 long sword a +2 mace of protection (72, 18, D) a +0 vampiric war axe (73, 18, D) a sack of spiders (71, 19, D) a manual of Armour (63, 20, D) a +0 dire flail a +0 robe (72, 20, D) a +0 halberd (unseen) (73, 21, D) a +0 war axe (63, 23, D) Sif Muna's Spellweaving in Simple Steps Spells Type Level a - Airstrike Air 4 b - Sticky Flame Conjuration/Fire 4 c - Throw Icicle Conjuration/Ice 4 d - Cause Fear Hexes 4 e - Summon Guardian Golem Hexes/Summoning 4 f - Summon Ice Beast Ice/Summoning 4 (61, 27, D) a +2 short sword of venom (63, 27, D) a +2 leather armour of positive energy (64, 27, D) a disc of storms (65, 27, D) a +2 long sword of distortion (71, 27, D) a phial of floods (72, 27, D) the +11 dagger of Lemmim Fyddo {flame, rF+ rC- Str+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (73, 27, D) the ring "Chair" {rElec rPois rF+ MP+9 Str-3 Dex+2 Stlth+} [ring of magical power] It affects your strength (-3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. (62, 28, D) a +1 shortbow of freezing (63, 28, D) a +0 shortbow of freezing (64, 28, D) a +3 scimitar of freezing (71, 28, D) a +2 leather armour of fire resistance (72, 28, D) a cursed +0 short sword (still there?) a cursed +0 short sword (still there?) 6 steel tomahawks (still there?) 5 tomahawks of dispersal (still there?) (73, 28, D) a +4 hand crossbow of flaming (63, 29, D) a manual of Slings (59, 37, D) an uncursed ring of stealth (60, 37, D) a +1 hand axe of chopping (61, 37, D) the cursed -4 ring mail "Qikluss" {Regen+ Int+3 Dex+7} It affects your intelligence (+3). It affects your dexterity (+7). It increases your rate of regeneration. It has a curse placed upon it. (62, 37, D) an uncursed staff of wizardry (63, 37, D) a plain deck of changes (70, 37, D) the +4 great sword of Jajy {holy, rElec Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It insulates you from electricity. (71, 37, D) a +0 dagger a +2 leather armour of poison resistance (72, 37, D) a +3 arbalest of velocity (73, 37, D) a +1 short sword of venom (59, 38, D) an uncursed staff of cold (60, 38, D) a +4 vampiric dagger (61, 38, D) an uncursed staff of death (62, 38, D) the +4 ring mail of Inference {rElec MR+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 38, D) a +2 chain mail of cold resistance (70, 38, D) the +12 hand crossbow "Qateb" {elec, -Tele Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It prevents most forms of teleportation. (71, 38, D) a +0 short sword a +0 leather armour an elf corpse (72, 38, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (73, 38, D) a disc of storms (70, 39, D) an arrow (72, 39, D) a +0 short sword (74, 39, D) a cursed -1 dagger (unseen) (72, 40, D) a +0 long sword (unseen) (71, 41, D) a book of Alchemy (73, 41, D) an arrow (still there?) a +0 long sword (still there?) (71, 42, D) an arrow (73, 42, D) 3 arrows (75, 42, D) a +0 short sword (unseen) (72, 43, D) Sif Muna's Second Course in Magic Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Fireball Conjuration/Fire 5 c - Lee's Rapid Deconstruction Earth 5 d - Gell's Gravitas Hexes/Translocation 5 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 5 (75, 43, D) a +0 short sword (still there?) 3 arrows (still there?) (71, 44, D) an arrow (73, 44, D) a +0 long sword a +0 shortbow 14 arrows a +0 scale mail (75, 44, D) an arrow