DEFE the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +0 trident 4 poisoned tomahawks (61, 8, D) a +0 ring mail of magic resistance (61, 16, D) a fan of gales (62, 0, D) a +4 glaive of venom (62, 1, D) the Disquisition on Dark Flight Spells Type Level a - Shock Conjuration/Air 1 b - Bolt of Draining Conjuration/Necromancy 5 (62, 2, D) a +0 trident a +0 trident 4 tomahawks (62, 3, D) a +0 trident (62, 8, D) the +7 hunting sling "Tame" {flame, rC+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. (62, 16, D) an uncursed staff of death (62, 17, D) a +1 triple sword of flaming (63, 0, D) a book of Callings (63, 16, D) an uncursed staff of summoning (63, 17, D) the cursed +0 arbalest of Iskuschuorgh {velocity, rElec rPois Dex+6} Any bolt fired from it inflicts extra damage. It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (64, 16, D) the cursed +0 helmet of Refuge {rElec rF- Str-3 Slay+4} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (64, 17, D) a +1 great mace of draining (67, 0, D) a book of Necromancy (68, 0, D) a +0 long sword (68, 1, D) a +1 spear of venom a +0 ring mail (69, 0, D) a +2 quarterstaff of protection (69, 5, D) a +0 dagger (70, 8, D) a +3 quarterstaff of speed (70, 9, D) a +0 dagger of venom an iguana corpse (70, 10, D) a porcupine corpse (71, 8, D) a book of Flames (71, 16, D) the Almanac of Talismans Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 (71, 17, D) the +1 flail "Ogreslayer" {flame, *Noise rElec MR++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (71, 27, D) a +1 crystal plate armour a +0 dagger a +0 robe a +4 plate armour of magic resistance an orc corpse (72, 8, D) a +2 dagger of draining (72, 9, D) a +1 vampiric war axe (72, 17, D) a +0 hand axe a +0 robe a +4 shortbow of velocity (72, 26, D) a +1 dagger of flaming a +0 robe a book of Frost an orc corpse (72, 27, D) a +0 hand axe 6 tomahawks a +0 chain mail the Handbook of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Shadow Creatures Summoning 6 e - Dragon's Call Summoning 9 (72, 33, D) 2 tomahawks (73, 16, D) a crystal ball of energy (73, 18, D) a cursed +4 falchion a +0 robe (73, 27, D) a +4 trident of piercing a +0 dagger (75, 1, D) a +0 hand axe of chopping