DEFE the Dungeon (1, 33, D) an uncursed staff of death (2, 14, D) a book of Ice (2, 15, D) 4 scrolls of enchant weapon (2, 16, D) a +3 mace of draining (2, 34, D) an uncursed amulet of guardian spirit (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +2 great mace of Nyubreethre {freeze, rN+ MP+9 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from negative energy. It affects your magic capacity (+9). (3, 15, D) the +3 quarterstaff of the Lost Stories {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (3, 16, D) an uncursed staff of conjuration (3, 33, D) a book of Changes (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (4, 15, D) an uncursed staff of cold (4, 16, D) a box of beasts (4, 33, D) a book of Beasts (4, 36, D) a +0 scimitar of protection (5, 14, D) a box of beasts (5, 15, D) a book of Spatial Translocations (5, 16, D) an uncursed ring of positive energy (5, 33, D) a +2 pair of boots of running (6, 14, D) the +3 long sword of Viac {freeze, rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. (6, 15, D) a +0 double sword of electrocution (6, 16, D) an uncursed amulet of regeneration (6, 34, D) the ring "Tioklue" {rElec rF- Str+5 Dex+3 Stlth-} [ring of loudness] It affects your strength (+5). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It makes you less stealthy. (6, 35, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (unseen) (6, 36, D) an uncursed staff of power (unseen) (6, 38, D) an uncursed staff of summoning (unseen) (7, 15, D) an uncursed ring of resist corrosion (7, 16, D) a +0 pair of boots of stealth (7, 19, D) a +3 scythe of flaming (7, 20, D) a hell hound corpse (7, 33, D) a lightning rod (4/4) (7, 34, D) the +3 scale mail "Vogoucs" {+Inv rC+ Int+4 Stlth+} It affects your intelligence (+4). It protects you from cold. It lets you turn invisible. It makes you more stealthy. (7, 38, D) an uncursed amulet of guardian spirit (7, 40, D) a death scarab corpse (8, 15, D) an uncursed staff of wizardry (8, 16, D) an uncursed staff of cold (8, 33, D) a book of Battle (8, 34, D) a scroll of brand weapon (9, 14, D) the +4 chain mail of Resonance {rPois MR+++ rCorr Stlth-} It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you less stealthy. (9, 18, D) an uncursed staff of power (unseen) (9, 33, D) a phial of floods (9, 36, D) a +1 short sword of venom (9, 37, D) an uncursed staff of conjuration (9, 38, D) a +0 mace of protection (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 blowgun (10, 16, D) an uncursed staff of conjuration (10, 18, D) a +1 scythe of protection (10, 33, D) a book of Unlife (10, 34, D) a box of beasts (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 scimitar (11, 15, D) an uncursed staff of cold (11, 16, D) the amulet "Ylumpent" {Reflect *Drain MR+ Dex+3 SH+2 SInv} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. It affects your SH (+2). (11, 33, D) a fan of gales (11, 34, D) a +3 scale mail of poison resistance (12, 14, D) a +0 spear of venom (12, 16, D) a book of Transfigurations (12, 18, D) a +0 long sword (unseen) (12, 34, D) a +4 chain mail of poison resistance (13, 19, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (unseen) (13, 34, D) a +2 vampiric falchion (19, 1, D) the +0 helmet of True Grit {*Corrode rC++ MP-9 Int+8} It affects your intelligence (+8). It greatly protects you from cold. It affects your magic capacity (-9). It may corrode you when you take damage. (19, 16, D) a sack of spiders (19, 17, D) a phantom mirror (19, 32, D) the cursed +1 triple sword of the Ancients {protect, rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It has a curse placed upon it. (19, 33, D) a manual of Maces & Flails (19, 35, D) a rime drake corpse (skeletalised by now) (20, 0, D) the Disquisition on Stones and Malediction Spells Type Level a - Corona Hexes 1 b - Passwall Transmutation/Earth 2 c - Portal Projectile Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 (20, 1, D) a book of Ice (20, 6, D) a +0 short sword (unseen) (20, 16, D) a phial of floods (20, 32, D) a box of beasts (20, 33, D) the ring "Leimafy" {rPois rC+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. It protects you from poison. (20, 35, D) a polar bear corpse (skeletalised by now) (21, 4, D) a +0 short sword (21, 16, D) an uncursed staff of conjuration (21, 32, D) a +1 chain mail of poison resistance (21, 33, D) a +1 dagger of venom (21, 34, D) an uncursed staff of summoning (22, 4, D) a +0 broad axe (unseen) (22, 6, D) a +0 short sword (unseen) (22, 16, D) a lightning rod (4/4) (22, 26, D) a +0 falchion (unseen) (22, 27, D) the +3 hand axe of Urixtol {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (unseen) (22, 32, D) a +2 battleaxe of freezing (22, 33, D) a fan of gales (22, 34, D) a +4 great sword of protection (23, 1, D) a +3 long sword a +0 cloak (23, 2, D) a +0 dagger (unseen) (23, 4, D) a +0 long sword (23, 5, D) a +0 halberd (unseen) (23, 6, D) a +0 hand axe (unseen) (23, 16, D) a wand of random effects (15/48) (23, 17, D) a +1 plate armour of poison resistance (23, 18, D) a fan of gales (23, 26, D) a +2 trident of protection a +0 robe (23, 27, D) a +0 great mace (unseen) (23, 32, D) the cursed +3 hand axe of Urghavew {chaos, MP+9 SInv} Each time it hits an enemy it has a different, random effect. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (23, 33, D) a +6 scythe of protection (23, 34, D) the +9 flail of Onidd {antimagic, rPois rN+ Str-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It protects you from poison. It protects you from negative energy. (23, 35, D) a +5 great mace of holy wrath (unseen) (23, 37, D) a rime drake corpse (skeletalised by now) (24, 1, D) an uncursed staff of cold (24, 2, D) a cursed -1 mace (24, 3, D) a +0 short sword the ring of Awe {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (24, 4, D) a +0 flail an uncursed ring of fire (24, 6, D) a +4 battleaxe of flaming (unseen) (24, 20, D) a +1 flail of draining (unseen) (24, 24, D) the +6 triple sword of Appuocwoe {drain, MR- Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (24, 25, D) a +3 halberd (unseen) (24, 26, D) a +3 great sword (unseen) (24, 32, D) an uncursed staff of power (24, 33, D) a +2 scale mail of magic resistance (24, 34, D) the ring of Egomania {Str+2 Dex+3} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). (24, 37, D) a +2 battleaxe of freezing (25, 0, D) an uncursed staff of power (25, 3, D) a +0 hand axe a +0 short sword a cursed -3 ring of evasion (25, 4, D) a +0 war axe (25, 5, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 glaive (25, 6, D) a +0 scimitar (25, 7, D) a +0 war axe the amulet "Gyim Mog" {Spirit rN++ Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It greatly protects you from negative energy. (25, 32, D) a book of Party Tricks (25, 34, D) the ring "Sianit" {-Tele rPois rN+++ MR- Stlth-} [ring of loudness] It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you less stealthy. (25, 35, D) a +1 battleaxe of freezing (unseen) (26, 0, D) an uncursed staff of wizardry (26, 1, D) a +1 vampiric rapier (26, 4, D) a +1 flail of crushing (unseen) (26, 16, D) the +3 rapier "Goblinslayer" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (26, 20, D) a cursed +0 morningstar (unseen) (26, 21, D) a +0 war axe (unseen) (26, 32, D) a +6 blowgun (26, 33, D) an uncursed amulet of the gourmand (26, 34, D) the cursed ring "Joes" {Int+6 Dex-3 Slay-2} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. (26, 37, D) an ice dragon corpse (skeletalised by now) (27, 0, D) an uncursed staff of cold (27, 1, D) a +0 hand axe (27, 4, D) a +0 short sword (27, 16, D) a +7 hunting sling (27, 17, D) a sack of spiders (27, 32, D) a +2 great sword of slicing (27, 33, D) a +6 blowgun (27, 34, D) a +0 dagger of venom (28, 1, D) an uncursed staff of wizardry (28, 17, D) a +0 battleaxe (28, 32, D) a +3 ring of evasion (28, 33, D) a +1 leather armour of cold resistance (28, 34, D) a polar bear corpse (skeletalised by now) (still there?) a rime drake corpse (skeletalised by now) (still there?) (29, 0, D) a +1 chain mail of magic resistance (29, 1, D) the +9 long sword of Noist {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (29, 16, D) the +1 short sword "Juzyetwi" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (29, 28, D) a cursed +0 mace (unseen) (29, 32, D) a +2 scale mail of fire resistance (29, 33, D) a crystal ball of energy (34, 28, D) an uncursed ring of resist corrosion (35, 0, D) a +3 scale mail of cold resistance (35, 14, D) an uncursed staff of wizardry (35, 15, D) a box of beasts (35, 17, D) a +0 war axe (unseen) (35, 28, D) a phial of floods (35, 29, D) a +2 giant spiked club (36, 0, D) a +3 ring of strength (36, 14, D) a book of Geomancy (36, 15, D) an uncursed staff of earth (still there?) a +0 dagger (still there?) (36, 28, D) an uncursed staff of power (36, 29, D) the ring of Ynaros {+Blink MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you blink. (37, 0, D) a book of the Warp (37, 1, D) an uncursed staff of wizardry (37, 2, D) (unseen) (37, 14, D) the +4 long sword of Diet Blood {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (37, 15, D) a +1 hunting sling of freezing (37, 16, D) a +0 dagger (unseen) (37, 28, D) a phantom mirror (37, 29, D) a +0 war axe a +0 robe the +4 trident "Raud" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (37, 30, D) a +0 halberd (unseen) (38, 0, D) the +9 dagger "Cookie Cutter" {pierce, rC- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. (38, 14, D) a book of Transfigurations (38, 15, D) a +2 falchion of holy wrath (38, 18, D) a +0 long sword (unseen) (38, 28, D) a +1 great sword of holy wrath (39, 0, D) a +2 ring mail of poison resistance (39, 1, D) a +2 chain mail of fire resistance (39, 14, D) the Handbook of Enchanting Air Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Poisonous Vapours Poison/Air 2 d - Cause Fear Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 f - Invisibility Hexes 6 (39, 17, D) a +0 robe (39, 28, D) a fan of gales (39, 29, D) a Young Poisoner's Handbook (39, 32, D) a +0 battleaxe (39, 33, D) a cursed -3 battleaxe (40, 0, D) a lightning rod (4/4) (40, 1, D) a +5 whip of electrocution (40, 17, D) a cursed -1 morningstar (unseen) (40, 28, D) a +0 morningstar of holy wrath a +3 plate armour of poison resistance (40, 29, D) a lamp of fire (40, 33, D) a +0 short sword (unseen) (41, 1, D) an uncursed staff of death (41, 14, D) an uncursed staff of earth (41, 15, D) a lightning rod (4/4) (41, 20, D) a +3 spear (unseen) (41, 21, D) a +1 bardiche (unseen) (41, 28, D) a +0 flail (41, 29, D) a book of Annihilations (42, 0, D) the +7 whip of Nostramn {drain, rN+ MR+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (42, 1, D) a sack of spiders (42, 14, D) an uncursed staff of poison (42, 15, D) a +0 robe (42, 19, D) a +1 mace of protection (unseen) (42, 28, D) a +2 scale mail of fire resistance (42, 29, D) a +0 scimitar (43, 14, D) an uncursed staff of air (43, 15, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (43, 18, D) a cursed +0 short sword (unseen) (43, 29, D) a phial of floods (45, 29, D) a +4 broad axe of holy wrath (unseen) (49, 0, D) a +4 trident of distortion (49, 1, D) the +2 robe of Prudence {rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. (49, 12, D) a lamp of fire (49, 24, D) an uncursed staff of poison (49, 36, D) a phial of floods (49, 37, D) a +3 vampiric halberd (49, 38, D) +0 ice dragon scales (50, 0, D) an uncursed staff of air (50, 1, D) a crystal ball of energy (50, 24, D) the ring "Tooluq" {*Corrode rPois rF+ rC++ Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from fire. It greatly protects you from cold. It protects you from poison. It may corrode you when you take damage. (50, 25, D) the cursed +3 short sword "Umomaopp" {pierce, MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (50, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (50, 37, D) a +2 chain mail of cold resistance (50, 39, D) a +2 battleaxe of freezing (unseen) (51, 0, D) a +0 mace (still there?) a book of Battle (still there?) (51, 1, D) the +7 plate armour "Ibriffo" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (51, 13, D) the +2 broad axe "Killer Klown's Bane" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (51, 24, D) a +4 hand crossbow of freezing (51, 25, D) a book of Air (51, 26, D) the +3 spear of Attainder {elec, rPois rF+ rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from cold. It protects you from poison. (51, 27, D) an uncursed amulet of rage (51, 36, D) the Tome of the Warped Escort Spells Type Level a - Apportation Translocation 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Summon Ice Beast Ice/Summoning 4 f - Summon Lightning Spire Summoning/Air 4 (51, 37, D) a +3 hand axe of chopping (51, 41, D) a +2 battleaxe of freezing (52, 0, D) a +0 broad axe of chopping a +0 robe a cursed +4 morningstar a +0 robe an uncursed ring of resist corrosion (52, 1, D) a book of the Earth (52, 3, D) a cursed +0 flail a +0 robe (52, 12, D) a +4 vampiric spear (52, 13, D) a +1 ring mail of cold resistance (52, 25, D) a phial of floods (52, 37, D) a +1 hand crossbow of flaming (53, 0, D) a +0 dagger (53, 3, D) a +0 trident (53, 12, D) a +4 fustibalus of flaming (53, 14, D) a +6 ring of intelligence an uncursed ring of resist corrosion an uncursed ring of protection from cold a +2 amulet of reflection a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (53, 25, D) an uncursed staff of poison a +1 shortbow of velocity (53, 36, D) a +4 ring of intelligence (54, 0, D) the Reference Book on Sinister Cold Spells Type Level a - Corpse Rot Necromancy 2 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Control Undead Necromancy 4 e - Ozocubu's Refrigeration Ice 6 (54, 12, D) a manual of Bows (54, 13, D) a +3 leather armour of magic resistance (54, 24, D) a crystal ball of energy (54, 36, D) a +2 plate armour of fire resistance (55, 0, D) a Necronomicon (55, 1, D) an uncursed staff of conjuration (55, 12, D) a book of Annihilations (55, 13, D) a crystal ball of energy (59, 36, D) a book of the Dragon (59, 37, D) a +0 flail (60, 36, D) an uncursed staff of conjuration (60, 37, D) an uncursed amulet of guardian spirit (60, 40, D) the cursed +1 scythe of Classification {protect, -Tele rPois rF+ MR+++} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (60, 42, D) a cursed -3 battleaxe (unseen) (61, 0, D) the +7 hand axe of the Lurker {chop, rElec Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. (61, 8, D) a +5 antimagic rapier a +0 robe a +0 dagger (61, 9, D) a +0 dagger a +0 robe (61, 16, D) a +0 great sword of holy wrath (61, 37, D) the +4 chain mail "Tity" {rF+++ MR+ Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (61, 39, D) a +0 short sword +1 steam dragon scales (61, 40, D) a +0 dire flail (61, 42, D) a +2 dire flail of protection (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +1 quarterstaff of speed (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a cursed -2 whip a +3 plate armour of fire resistance (62, 16, D) a +0 long sword (62, 17, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 shortbow 24 arrows a +0 leather armour Goarry's Handbook of Twisted Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 f - Cigotuvi's Embrace Necromancy 5 (62, 26, D) the ring of New Discoveries {Ice +Inv MR- MP+9 Dex+5} [ring of ice] It enhances your ice magic. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (62, 27, D) the cursed +2 rapier of Cheibriados's Pride {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (62, 29, D) a +0 giant spiked club (unseen) (62, 36, D) a +0 robe (63, 0, D) a +1 trident of pain (63, 8, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (63, 16, D) a +3 war axe of venom a +0 leather armour a +0 short sword (63, 17, D) the cursed +0 quarterstaff "Kafi" {crush, *Slow +Rage rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. It lets you go berserk. It may slow you when you take damage. It has a curse placed upon it. a +0 longbow 25 arrows a +0 leather armour a sack of spiders (63, 26, D) a +0 giant club a +0 giant spiked club an uncursed amulet of harm (63, 27, D) the amulet "Qicw" {+Rage +Inv Str+3} [amulet of rage] It affects your strength (+3). It lets you turn invisible. It lets you go berserk. (63, 28, D) a +0 giant club (63, 29, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club (63, 33, D) a large rock (64, 16, D) a -2 dagger (64, 17, D) a +6 halberd of flaming a +4 morningstar of holy wrath (64, 26, D) an uncursed staff of power (64, 27, D) an uncursed staff of air (64, 28, D) a large rock (unseen) (65, 26, D) Yfoot Zoci's Collected Works on Conjuration and Transmutation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Freezing Cloud Conjuration/Ice/Air 6 (67, 22, D) a +0 rapier (69, 0, D) a +0 rapier of draining (69, 36, D) a +1 glaive of chopping (70, 8, D) a +4 dire flail of protection (70, 36, D) a +2 halberd of protection (70, 37, D) a sack of spiders (71, 8, D) an uncursed ring of see invisible (71, 26, D) a +2 hand axe of electrocution (71, 27, D) a +5 morningstar of protection (still there?) a +0 quarterstaff (still there?) (71, 36, D) a +2 plate armour of fire resistance (71, 37, D) a +3 plate armour of magic resistance (72, 8, D) the +4 hand crossbow "Hun Daju" {flame, rPois MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your magic capacity (+9). (72, 9, D) a manual of Staves (72, 17, D) a +5 short sword of speed (72, 26, D) the Grimoire of Burning Hexes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Cause Fear Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 (72, 27, D) a +4 rapier a +0 robe an uncursed staff of wizardry (72, 28, D) a +0 quarterstaff a +0 robe (72, 36, D) a +3 ring mail of positive energy (73, 17, D) the cursed +0 scythe of Mourning {drain, rF++ MP-9} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. (73, 27, D) an uncursed staff of poison (73, 36, D) a +0 broad axe of flaming (73, 37, D) a +3 leather armour of poison resistance (74, 2, D) a cursed -2 trident 8 tomahawks (74, 3, D) the +4 hand axe of the Magi {vamp, Fragile +Blink rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It lets you blink. It will be destroyed if unequipped. (75, 1, D) a +0 trident