DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 lajatang of electrocution (49, 37, D) a manual of Armour (50, 36, D) a +4 arbalest of freezing (50, 37, D) the +5 hand axe of the Candelabrum {chop, *Corrode rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. (51, 36, D) the ring "Jiukk" {rC+ MP+9 Int+4 Dex+2} [ring of magical power] It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It affects your magic capacity (+9). (51, 37, D) an uncursed staff of poison (52, 36, D) a phial of floods (52, 37, D) a phantom mirror (53, 36, D) the +0 ring mail "Wyohyppe" {rF+ Regen+ Str+2} It affects your strength (+2). It protects you from fire. It increases your rate of regeneration. (53, 37, D) a book of Frost (54, 36, D) a +5 short sword of freezing (59, 36, D) a book of Geomancy (59, 37, D) a +1 quarterstaff of protection (60, 37, D) a fan of gales (inert) (61, 36, D) the +5 war axe of Guilt {flame, *Corrode MR++ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (61, 37, D) a +1 dagger of holy wrath (62, 0, D) a +3 plate armour of poison resistance (62, 1, D) a +0 flail of protection (62, 16, D) a +2 plate armour of fire resistance (62, 17, D) a +0 scimitar the +5 great sword of Focus {venom, Str+4 Int+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+4). (62, 19, D) a +0 flail a +0 robe (62, 26, D) a lightning rod (4/4) (62, 27, D) a +0 shortbow 23 arrows the +9 demon whip of the Goat {flame, Fragile Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It will be destroyed if unequipped. (62, 28, D) a +0 trident (62, 37, D) a +1 robe of magic resistance (63, 0, D) an uncursed staff of energy (63, 8, D) an uncursed staff of death (63, 17, D) a +2 hand crossbow of velocity (63, 18, D) the +4 flail "Ivizin" {antimagic, *Slow Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It may slow you when you take damage. a +0 robe (63, 26, D) a fan of gales (inert) (63, 27, D) a +0 shortbow 18 arrows a +2 chain mail of poison resistance (63, 33, D) a tomahawk (63, 37, D) a +4 rapier of speed (64, 16, D) the +3 mace "Ykhop" {flame, rF++ Str+3 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-2). It greatly protects you from fire. (64, 17, D) a +3 halberd (64, 26, D) a +0 quarterstaff of draining (64, 27, D) a +2 dagger of holy wrath (65, 29, D) a +0 trident (unseen) (66, 27, D) a +0 shortbow (unseen) (68, 0, D) the cursed +0 chain mail "Wajiduu" {+Blink} It lets you blink. It has a curse placed upon it. (69, 9, D) a +4 falchion of holy wrath (69, 36, D) a +0 shortbow 18 arrows the +4 robe "Fawici" {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. a centaur corpse (skeletalised by now) (70, 8, D) a +0 dagger (70, 37, D) a +1 trident of venom (70, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 8, D) a +0 long sword (71, 9, D) a +2 ring of intelligence (71, 11, D) a +0 dagger (unseen) (71, 12, D) a +0 scimitar (unseen) (71, 16, D) a +0 hunting sling of flaming (71, 26, D) a +2 scale mail of cold resistance (71, 27, D) a +0 dagger a +0 robe an uncursed staff of cold (71, 36, D) a +0 shortbow 19 arrows the +3 glaive of Change {chop, Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you more stealthy. a centaur corpse (skeletalised by now) (71, 38, D) a +0 trident a hippogriff corpse (skeletalised by now) (71, 39, D) a cursed -3 trident a merfolk corpse (skeletalised by now) (71, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 43, D) 2 arrows (72, 8, D) the cursed +0 hand crossbow of Honour {elec, MR+ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 16, D) a +6 flail of protection (72, 17, D) a book of Burglary (72, 27, D) an uncursed staff of cold a +0 robe a +0 dagger (72, 30, D) a +1 war axe a cursed +0 plate armour (72, 31, D) a +0 glaive a +0 plate armour (72, 37, D) the +7 quarterstaff of Arbitration {crush, +Fly Str+5 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-5). It lets you fly. a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (73, 2, D) a cursed -3 dagger a +0 robe (73, 17, D) a +0 flail of holy wrath (73, 18, D) a cursed +3 great sword of freezing (unseen) (73, 26, D) an uncursed staff of energy (73, 27, D) a +5 blowgun (74, 1, D) a manual of Polearms (74, 3, D) a +0 falchion a +2 ring mail of fire resistance (74, 37, D) a +0 shortbow (unseen)