DEFE the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (2, 8, D) a +2 plate armour (2, 9, D) a +1 dagger of electrocution (2, 10, D) a +0 hand axe of freezing (2, 11, D) a +1 quarterstaff of protection (3, 8, D) a +3 chain mail (3, 9, D) a +1 long sword of holy wrath (3, 10, D) a +1 trident of piercing (3, 11, D) a +1 flail of crushing (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion a +2 dagger (6, 7, D) a +0 flail (7, 4, D) a +2 mace a +2 hand axe (8, 18, D) a +0 hand axe (8, 19, D) a +0 short sword a +0 hand axe a +0 hand axe a +0 plate armour (8, 22, D) a +0 dagger a +0 ring mail (9, 8, D) a +0 mace (unseen) (9, 9, D) a +0 club a +3 ring mail a +0 club a +0 leather armour (11, 6, D) a death yak corpse (skeletalised by now) (17, 19, D) a +0 pair of boots (17, 21, D) a +2 rapier of draining (17, 22, D) a +2 morningstar of protection (17, 23, D) a +2 halberd of venom (18, 19, D) a +0 pair of gloves (18, 20, D) a +4 scale mail (18, 21, D) the +4 quarterstaff "Ymyitum" {pain, *Corrode +Inv rPois Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. The Shining One disapproves of the use of such an item. (18, 22, D) a +2 war axe of freezing (18, 23, D) a +2 scimitar of holy wrath (21, 16, D) a +0 dagger of electrocution a +0 robe the elf corpse of Dowan (skeletalised by now) (22, 16, D) a +0 trident (still there?) a +0 short sword (still there?) a +0 robe (still there?) (22, 17, D) a blink frog skeleton (23, 17, D) a +2 scimitar of flaming (unseen) (28, 11, D) a stone (28, 12, D) a stone (29, 11, D) a stone (30, 11, D) a +0 dagger (still there?) 4 stones (still there?) (30, 12, D) a stone (31, 11, D) a +0 dagger (unseen) (31, 12, D) a +0 dagger (unseen) (32, 12, D) a cursed -3 whip (33, 12, D) a +0 dagger (unseen)