DEFE the Dungeon (0, 13, D) a +2 dire flail of holy wrath a +0 robe (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (3, 19, D) a +0 rapier a +0 scale mail (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 8, D) a +3 scale mail (8, 9, D) a +2 hand axe of chopping (8, 10, D) a +0 mace of protection (8, 11, D) a +0 quarterstaff of speed (9, 9, D) a +1 long sword of flaming (9, 10, D) a +0 dagger of draining (9, 11, D) a +2 trident of piercing (17, 20, D) a +4 chain mail (17, 21, D) a +2 halberd of protection (17, 23, D) the +4 quarterstaff of Amortisation {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (18, 21, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 rapier of electrocution (21, 17, D) a +0 dagger (unseen) (21, 18, D) a +0 dagger (22, 16, D) a large rock (22, 17, D) a large rock (22, 18, D) a +0 dagger (still there?) a +1 dagger of venom (still there?) (24, 17, D) 3 large rocks (24, 18, D) a water moccasin skeleton