DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a sack of spiders (20, 1, D) the Almanac of the Oath and Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Gell's Gravitas Hexes/Translocation 5 d - Summon Mana Viper Hexes/Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (23, 1, D) the Incunabulum of Attacks and Glamour Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Confusing Touch Hexes 2 c - Fulminant Prism Conjuration/Hexes 4 d - Sticky Flame Conjuration/Fire 4 e - Discord Hexes 8 (25, 1, D) an uncursed staff of wizardry (27, 1, D) a +0 robe (29, 1, D) a sack of spiders (39, 1, D) a +1 hand crossbow of flaming (40, 1, D) an ornate deck of summoning (49, 1, D) a +2 steam dragon armour (50, 1, D) the +8 glaive of Forced Transition {chop, +Blink rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It lets you blink. (52, 1, D) the cursed -1 triple crossbow of Fro Gint {flame, rF- Str+3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to fire. It enhances your eyesight. It has a curse placed upon it. (53, 1, D) a book of Beasts (54, 1, D) a +0 rapier (55, 1, D) an uncursed staff of conjuration (61, 1, D) the cursed -5 hat "Psuteawi" {rF++ MR- Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 1, D) a lamp of fire (63, 1, D) a lantern of shadows (68, 1, D) the +2 centaur barding of the Wasteland {Dex+2 SInv} It affects your dexterity (+2). It enhances your eyesight. (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +1 arbalest of velocity (22, 2, D) the Papyrus of Helpful Calling Spells Type Level a - Song of Slaying Charms 2 b - Abjuration Summoning 3 c - Excruciating Wounds Charms/Necromancy 5 d - Shadow Creatures Summoning 5 e - Summon Forest Summoning/Translocation 5 (23, 2, D) a +3 hunting sling of flaming (25, 2, D) a manual of Slings (26, 2, D) the ring "Muthreci" {Ice rElec rN++ Str-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (27, 2, D) an uncursed ring of ice (28, 2, D) the ring of the Many Ghosts {+Inv rPois rN+ MR- Str+4 Dex-5} [ring of positive energy] It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (29, 2, D) a +4 hand axe of chopping (36, 2, D) a +9 blowgun (37, 2, D) the +6 falchion of Disaster {freeze, rElec rF+ rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (49, 2, D) a +1 spear of piercing (50, 2, D) a +0 scimitar (51, 2, D) a +0 shortbow of flaming (53, 2, D) a +2 leather armour of poison resistance (75, 2, D) the +0 robe of Hydutwue {rElec rPois Regen+ MP+9 Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (24, 3, D) a +6 lightning rod (10/10) a +0 robe (51, 3, D) a +0 longbow (unseen) (52, 3, D) a cursed -3 rapier (unseen) (54, 3, D) a +0 dagger (unseen) (55, 3, D) a +0 long sword (unseen) (68, 3, D) a +0 flail (69, 3, D) a +0 dagger (unseen) (70, 3, D) an uncursed staff of energy (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (20, 4, D) a +0 robe (unseen) (52, 4, D) a +0 rapier a +0 rapier a +0 leather armour (53, 4, D) a +0 long sword (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 robe an uncursed ring of see invisible (52, 5, D) the +7 flail "Gamulev" {crush, rF- rC+ MR++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. a +0 chain mail a cursed -3 long sword (55, 5, D) a +0 short sword (63, 5, D) a +0 short sword (unseen) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 robe (24, 6, D) a +2 dagger of speed the +2 robe of Shrosty {+Blink Str+3} It affects your strength (+3). It lets you blink. (54, 6, D) a +0 dagger (unseen) (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (24, 7, D) an uncursed staff of wizardry a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +3 long sword of slicing (unseen) (25, 8, D) a +0 robe (unseen) (51, 9, D) a +0 rapier (unseen) (52, 9, D) a cursed -1 rapier (unseen) (61, 9, D) a +1 long sword of slicing (62, 9, D) an uncursed staff of power (63, 9, D) a +2 storm dragon armour (70, 9, D) a phantom mirror (71, 9, D) a +0 hand crossbow of flaming (72, 9, D) an uncursed ring of poison resistance (52, 10, D) 2 arrows (70, 10, D) the +6 mace of Pain and Death {antimagic, -Tele Contam rElec rF+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. It causes magical contamination when unequipped. It makes you more stealthy. (72, 10, D) an uncursed ring of see invisible (64, 11, D) a +0 long sword (unseen) (63, 12, D) a +0 short sword (2, 13, D) a +3 ring mail of magic resistance (3, 13, D) a +4 antimagic halberd (4, 13, D) a crystal ball of energy (5, 13, D) a +0 flail (6, 13, D) the cursed -4 ring mail of Disguise {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (7, 13, D) a +0 scimitar (8, 13, D) a phial of floods (9, 13, D) an uncursed ring of fire (10, 13, D) a book of the Warp (11, 13, D) a +2 flail of draining (12, 13, D) a +0 whip (49, 13, D) a +5 great mace of holy wrath (50, 13, D) the Disquisition on the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Simulacrum Ice/Necromancy 6 (51, 13, D) the Almanac of Battle Magic and Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 13, D) an uncursed staff of fire (53, 13, D) a book of Death (55, 13, D) a plain deck of changes (2, 14, D) a +3 ring mail of poison resistance (3, 14, D) a book of Summonings (4, 14, D) a +2 robe (5, 14, D) an uncursed staff of fire (6, 14, D) a +0 long sword of holy wrath (7, 14, D) a +5 rod of shadows (9/9) an uncursed staff of energy (8, 14, D) a crystal ball of energy (9, 14, D) a +0 rod of ignition (10/10) (10, 14, D) a +5 trident of protection (11, 14, D) the +9 plate armour of Impressiveness {-Cast +Fly MP+9 Str+4 Stlth+} It affects your strength (+4). It affects your magic capacity (+9). It lets you fly. It prevents spellcasting. It makes you more stealthy. (12, 14, D) a book of Alchemy (50, 14, D) a +0 falchion of flaming (51, 14, D) a phial of floods (52, 14, D) the ring "Tymijoxi" {+Fly rC+ MR- Str-5 Dex+4 Stlth+} [ring of protection from cold] It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (53, 14, D) a +0 longbow a +3 scimitar of flaming 15 arrows of frost a +0 robe (54, 14, D) the cursed +0 hand axe "Xyavyureh" {flame, +Blink SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It enhances your eyesight. It lets you blink. It has a curse placed upon it. (55, 14, D) a +1 battleaxe of electrocution (3, 15, D) an uncursed staff of cold (4, 15, D) a fan of gales (5, 15, D) an uncursed staff of air (6, 15, D) a legendary deck of wonders (7, 15, D) a cursed -3 war axe a +0 robe (8, 15, D) the +3 lajatang "Shyguc" {slice, -Tele rPois MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. a +0 robe a +2 chain mail of positive energy (9, 15, D) a +2 whip of electrocution (35, 15, D) a cursed -2 ring of dexterity (37, 15, D) a +2 scale mail of fire resistance (38, 15, D) the Almanac of Intuition Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 (40, 15, D) the +9 triple crossbow of Causality {elec, rPois Dex+3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (43, 15, D) the +5 long sword of the Dragonfly {speed, rN+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from negative energy. Cheibriados disapproves of the use of such an item. (5, 16, D) a +0 hand axe (unseen) (35, 16, D) a +5 morningstar of flaming (37, 16, D) the +8 dire flail of Blood {crush, MR++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (42, 16, D) the +9 shortbow "Copinueph" {velocity, rC++ Stlth+} Any arrow fired from it inflicts extra damage. It greatly protects you from cold. It makes you more stealthy. (19, 17, D) a +4 ring of protection (21, 17, D) a +1 chain mail of cold resistance (24, 17, D) a fan of gales (25, 17, D) an uncursed staff of power (26, 17, D) an uncursed staff of earth (27, 17, D) a +2 cloak of invisibility (28, 17, D) a manual of Long Blades (29, 17, D) a +2 mace of holy wrath (51, 17, D) a +0 longbow (unseen) (53, 17, D) a +0 scimitar of flaming (unseen) (61, 17, D) a +1 cloak of invisibility (63, 17, D) an uncursed amulet of clarity (64, 17, D) an uncursed staff of conjuration (71, 17, D) a book of Debilitation (72, 17, D) a crystal ball of energy (73, 17, D) a fan of gales (20, 18, D) a plain deck of defence (21, 18, D) a book of Control (22, 18, D) the cursed +1 shortbow of Risk Management {velocity, Str+8 Int-2 Dex+2} Any arrow fired from it inflicts extra damage. It affects your strength (+8). It affects your intelligence (-2). It affects your dexterity (+2). It has a curse placed upon it. (26, 18, D) a +0 dagger (28, 18, D) the cursed +1 falchion of Mnirrem {freeze, rC- Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (29, 18, D) a book of Hinderance (62, 18, D) the +8 long sword of the Blessed Realm {drain, rPois Int+7 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (-4). It protects you from poison. a +0 shortbow 17 arrows (63, 18, D) a book of Enchantments (64, 18, D) a +2 hunting sling of velocity (71, 18, D) a +2 great mace of draining (72, 18, D) an ornate deck of wonders (73, 18, D) a book of Dreams (23, 19, D) an uncursed amulet of warding (24, 19, D) a book of Necromancy (25, 19, D) a book of Fire (24, 20, D) a +0 dire flail (unseen) (52, 20, D) a +1 whip of holy wrath a +0 robe a +3 eudemon blade of holy wrath a +0 large shield (62, 20, D) a +2 shortbow of flaming (unseen) (7, 21, D) a +0 mace (unseen) (8, 21, D) a +0 club (unseen) (9, 21, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. a +0 robe (52, 21, D) an arrow an arrow of frost (62, 21, D) a +0 trident (unseen) (63, 21, D) a +0 trident (64, 21, D) a +0 trident (unseen) (6, 22, D) a +0 spear (unseen) (8, 22, D) a +0 glaive (63, 22, D) a +0 trident (6, 23, D) a +3 hand axe of electrocution (unseen) (7, 23, D) a +0 spear (unseen) (8, 23, D) a +0 halberd (unseen) (25, 23, D) a cursed -1 short sword (unseen) (25, 24, D) a +0 halberd (unseen) (63, 24, D) an arrow 4 tomahawks a throwing net (22, 25, D) a +0 dagger (unseen) (24, 25, D) a +0 trident an uncursed ring of wizardry (25, 25, D) a +0 robe (unseen) (26, 25, D) an uncursed staff of energy (unseen) (49, 25, D) a +1 hunting sling of flaming (50, 25, D) a manual of Staves (51, 25, D) an uncursed staff of earth (53, 25, D) a +4 scale mail of magic resistance (24, 26, D) a +0 short sword a +3 ring of protection (50, 26, D) a Fen Folio (51, 26, D) a +3 ring of slaying (52, 26, D) an uncursed staff of summoning (53, 26, D) a +2 ring of slaying (54, 26, D) a +2 robe of fire resistance (24, 27, D) a +0 dagger a +0 robe (61, 27, D) a +0 quarterstaff (62, 27, D) a phantom mirror (64, 27, D) a +0 short sword of holy wrath (71, 27, D) an uncursed amulet of guardian spirit (72, 27, D) an uncursed staff of death (73, 27, D) a book of Flames (23, 28, D) a cursed +0 robe (64, 28, D) a +1 plate armour of cold resistance (71, 28, D) a book of Clouds (72, 28, D) a +2 vampiric hand axe (73, 28, D) a book of Debilitation (23, 29, D) a +0 war axe of chopping (25, 29, D) a +0 great sword (unseen) (36, 29, D) a stone of tremors (37, 29, D) a phantom mirror (39, 29, D) a +0 rapier of draining (40, 29, D) a +1 helmet of see invisible (41, 29, D) a +2 ring of intelligence (42, 29, D) a +4 shortbow of flaming (52, 29, D) a +0 whip a +0 cloak (61, 29, D) a +2 morningstar of crushing a +0 robe (36, 30, D) a book of Beasts (38, 30, D) a sack of spiders (39, 30, D) a +0 mace of holy wrath (40, 30, D) a fan of gales (41, 30, D) a +0 cloak of invisibility (42, 30, D) the Compendium of Lucky Black Rites Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Control Teleport Charms/Translocation 4 f - Dispel Undead Necromancy 5 (50, 30, D) a +0 scimitar (unseen) (53, 30, D) a cursed -1 war axe (unseen) (64, 30, D) an uncursed staff of power (71, 30, D) a +2 long sword of electrocution (unseen) (51, 31, D) a +0 glaive (unseen) (52, 31, D) a +0 glaive (53, 31, D) a +0 flail (54, 31, D) a +0 scimitar (unseen) (71, 31, D) a +0 scimitar (unseen) (72, 31, D) a +0 shortbow a +0 long sword 15 arrows (1, 32, D) a +0 quarterstaff of speed (3, 32, D) a +0 dagger (4, 32, D) a book of Hinderance (5, 32, D) a +0 leather armour (7, 32, D) a +0 war axe (9, 32, D) an uncursed staff of wizardry (10, 32, D) a plain deck of wonders (11, 32, D) an uncursed staff of death (13, 32, D) 4 scrolls of enchant weapon (51, 32, D) a +0 long sword (52, 32, D) a +0 broad axe (53, 32, D) a +0 long sword (72, 32, D) a +0 long sword a +0 leather armour (1, 33, D) a +1 scale mail of fire resistance (2, 33, D) a plain deck of changes (3, 33, D) an uncursed staff of wizardry (5, 33, D) a manual of Poison Magic a +0 dagger (6, 33, D) a book of the Earth (7, 33, D) a wand of draining (0) an uncursed amulet of faith (8, 33, D) a +0 club a +1 ice dragon armour an uncursed ring of invisibility a +0 scale mail (9, 33, D) an uncursed staff of power (10, 33, D) a +0 leather armour of poison resistance (11, 33, D) a +0 mace (12, 33, D) a +0 club (13, 33, D) a +1 ring mail of fire resistance (21, 33, D) an uncursed staff of cold (23, 33, D) an uncursed ring of fire the Compendium of Poisonous Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 (26, 33, D) a +6 giant club (27, 33, D) a +2 robe of resistance (28, 33, D) a wand of hasting (3) (51, 33, D) a +0 scimitar (unseen) (53, 33, D) a +0 war axe (unseen) (62, 33, D) a +2 demon blade of electrocution (1, 34, D) a plain deck of wonders (3, 34, D) a +4 plate armour of fire resistance (4, 34, D) a +4 bardiche of venom (still there?) a book of Summonings (still there?) (5, 34, D) a +0 club (still there?) a book of Annihilations (still there?) (6, 34, D) a +0 leather armour a +0 dagger (8, 34, D) the Incunabulum of Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 (11, 34, D) a +0 dagger (still there?) a +0 ring mail (still there?) (12, 34, D) a +0 hand axe (still there?) an uncursed staff of air (still there?) (13, 34, D) a plain deck of changes (19, 34, D) a book of Power (21, 34, D) a stone of tremors (23, 34, D) the Papyrus of Congealing Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Freeze Ice 1 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Conjure Ball Lightning Conjuration/Air 6 (26, 34, D) a +2 hand axe of electrocution (27, 34, D) an uncursed staff of power (28, 34, D) an uncursed ring of positive energy (29, 34, D) a +3 long sword of freezing (36, 34, D) the +4 dagger of the Ecumenical Temple {drain, rC+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from cold. (unseen) (37, 34, D) a +0 dagger (unseen) (72, 34, D) an arrow (3, 35, D) a cursed -3 club (unseen) (4, 35, D) a +0 short sword of speed (unseen) (5, 35, D) a +0 hand axe (unseen) (7, 35, D) a +0 long sword of electrocution a +0 robe (8, 35, D) a +0 whip (unseen) (9, 35, D) a +0 short sword of freezing (unseen) (10, 35, D) a +0 trident (unseen) (11, 35, D) a +0 short sword (unseen) (24, 35, D) the +2 robe of the Desert {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (25, 35, D) an uncursed ring of poison resistance (26, 35, D) a +3 leather armour of fire resistance (27, 35, D) a +0 double sword of holy wrath (39, 35, D) a +0 glaive (3, 36, D) a +0 dagger (unseen) (4, 36, D) 2 large rocks (6, 36, D) a +0 club (7, 36, D) the +3 trident of Autumn {freeze, MP+9 Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your magic capacity (+9). a +0 plate armour (10, 36, D) a +0 dire flail (unseen) (4, 37, D) a +0 great sword (unseen) (7, 37, D) the +8 great mace of Causality {crush, rPois rN+ Str+2 Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (8, 37, D) a +0 long sword (10, 37, D) a +0 glaive (still there?) a +0 plate armour of poison resistance (still there?) (49, 37, D) a +2 fire dragon armour (50, 37, D) an uncursed staff of air (51, 37, D) a +4 flail of protection (52, 37, D) a +0 leather armour of poison resistance (53, 37, D) a book of Callings (54, 37, D) a box of beasts (59, 37, D) an uncursed ring of flight (60, 37, D) a book of Geomancy (61, 37, D) a book of Annihilations (62, 37, D) a +0 rapier (63, 37, D) a +3 great mace of venom (69, 37, D) the +0 ring mail of Vehumet's Anger {Str+3} It affects your strength (+3). (71, 37, D) a cursed ring of loudness (72, 37, D) a plain deck of wonders (73, 37, D) the Compendium of Creation Spells Type Level a - Call Canine Familiar Summoning 3 b - Recall Summoning/Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 (7, 38, D) a +0 battleaxe a +0 plate armour a +0 mace a cursed +0 leather armour (8, 38, D) a +0 morningstar (unseen) (9, 38, D) a +0 halberd (unseen) (37, 38, D) an uncursed staff of earth (unseen) (38, 38, D) a +0 long sword (unseen) (39, 38, D) a +1 vampiric broad axe (unseen) (49, 38, D) a +2 scimitar of electrocution (50, 38, D) the +0 pair of gloves "Fuevvesi" {Int+4 Dex-5} It affects your intelligence (+4). It affects your dexterity (-5). (51, 38, D) the ring "Psazen" {+cTele Str+2} [ring of teleport control] It can be evoked for teleport control. It affects your strength (+2). (52, 38, D) an uncursed staff of fire (53, 38, D) a book of Debilitation (59, 38, D) a book of Maledictions (60, 38, D) an uncursed staff of death (61, 38, D) a +0 flail of pain (62, 38, D) a book of Minor Magic (63, 38, D) a +4 ring mail of magic resistance (70, 38, D) an uncursed staff of fire (still there?) a +2 ring of slaying (still there?) (71, 38, D) a +0 vampiric whip (72, 38, D) a +1 trident of freezing (73, 38, D) a +1 halberd of venom (6, 39, D) a +3 great sword of flaming (unseen) (7, 39, D) a +2 battleaxe of electrocution a +0 chain mail of positive energy 4 large rocks a +0 long sword a +5 hand crossbow of freezing a +0 chain mail (38, 39, D) an uncursed staff of conjuration (unseen) (61, 39, D) a +0 antimagic quarterstaff (unseen) (7, 40, D) 7 large rocks (39, 40, D) the +7 glaive of Aruis {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). (unseen) (60, 40, D) a +1 rod of clouds (12/12) (7, 41, D) 2 large rocks (60, 41, D) a +0 animal skin (61, 41, D) a +0 quarterstaff (unseen) (8, 42, D) a large rock (61, 43, D) a +0 quarterstaff a +0 robe (59, 48, D) a book of Ice (60, 48, D) a scroll of brand weapon (61, 48, D) a scroll of brand weapon (62, 48, D) a box of beasts (63, 48, D) a book of Debilitation (64, 48, D) a +1 scale mail of fire resistance (65, 48, D) an uncursed staff of poison (67, 48, D) a plain deck of defence (70, 48, D) a +1 buckler of poison resistance (75, 48, D) a +5 plate armour of ponderousness (18, 49, D) a book of Minor Magic (19, 49, D) a cursed staff of air (20, 49, D) a +0 halberd (21, 49, D) the +7 hand crossbow "Veal" {speed, -Cast rN+ Str+2 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+3). It protects you from negative energy. It prevents spellcasting. Cheibriados disapproves of the use of such an item. (22, 49, D) a lantern of shadows (23, 49, D) a cursed amulet of inaccuracy (25, 49, D) a +0 short sword (27, 49, D) a plain deck of changes (28, 49, D) an uncursed staff of summoning (29, 49, D) a +0 long sword (30, 49, D) a +5 blowgun (31, 49, D) a book of Party Tricks (32, 49, D) the cursed +0 plate armour of Chimes {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It has a curse placed upon it. (33, 49, D) a +6 giant spiked club (34, 49, D) a +6 lightning rod (9/9) (38, 49, D) a +1 halberd of venom (39, 49, D) a sack of spiders (40, 49, D) a plain deck of wonders (41, 49, D) a +0 great sword of flaming (42, 49, D) the cursed -1 battleaxe of Twuraqui {venom, rPois rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (43, 49, D) a +3 dagger of holy wrath (44, 49, D) the cursed +3 dagger of Boteaxze {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It enhances your eyesight. It has a curse placed upon it. (45, 49, D) an Akashic Record (46, 49, D) the +1 robe of Zoamp {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (47, 49, D) a +2 chain mail of magic resistance (48, 49, D) the cursed +0 greatsling "Ugutuset" {velocity, rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. It has a curse placed upon it. (49, 49, D) a +0 great sword of flaming (52, 49, D) a plain deck of defence (54, 49, D) an uncursed ring of wizardry (59, 49, D) a cursed staff of fire (60, 49, D) a +4 hand axe of electrocution (61, 49, D) a +0 chain mail (64, 49, D) a book of Spatial Translocations (65, 49, D) the +0 dagger of Fofelor {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (66, 49, D) a +2 short sword of speed (68, 49, D) a book of Spatial Translocations (69, 49, D) a plain deck of destruction (70, 49, D) a +0 war axe (71, 49, D) a +4 dagger of holy wrath (72, 49, D) a book of Necromancy (73, 49, D) a legendary deck of wonders (74, 49, D) a cursed -2 ring of dexterity (18, 50, D) a +5 spear of venom (19, 50, D) an uncursed staff of summoning (20, 50, D) a scroll of brand weapon (21, 50, D) a +2 scale mail of cold resistance (22, 50, D) a +2 ring mail of cold resistance (23, 50, D) a +0 crystal plate armour (24, 50, D) an uncursed staff of death (25, 50, D) a +5 short sword of freezing (26, 50, D) an uncursed staff of summoning (27, 50, D) a plain deck of summoning (28, 50, D) a +0 falchion of holy wrath (29, 50, D) a +0 war axe (30, 50, D) a +3 spear of venom (31, 50, D) a +2 battleaxe of freezing (32, 50, D) an uncursed ring of protection from fire (33, 50, D) a crystal ball of energy (34, 50, D) an uncursed ring of flight (38, 50, D) a book of Party Tricks (39, 50, D) a +4 falchion of slicing (40, 50, D) an uncursed staff of fire (41, 50, D) Pnag's Compendium of Cloudy Blows and Bruises Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Force Lance Conjuration/Translocation 4 e - Lightning Bolt Conjuration/Air 5 (42, 50, D) a +1 plate armour of fire resistance (43, 50, D) a stone of tremors (44, 50, D) a fan of gales (45, 50, D) a +2 scimitar of flaming (46, 50, D) a +0 broad axe of distortion (47, 50, D) a +7 blowgun (48, 50, D) a Fen Folio (49, 50, D) 3 royal jellies (50, 50, D) a +1 hand crossbow of evasion (51, 50, D) a +0 demon whip of electrocution (52, 50, D) a book of Dreams (54, 50, D) a +1 spear of venom (60, 50, D) a +0 war axe (61, 50, D) a +0 chain mail (62, 50, D) a plain deck of defence (63, 50, D) an uncursed staff of power (64, 50, D) a sack of spiders (65, 50, D) a +0 chain mail (66, 50, D) a +0 chain mail (69, 50, D) a +2 rapier of venom (70, 50, D) an uncursed staff of earth (71, 50, D) a cursed staff of poison (72, 50, D) a disc of storms (73, 50, D) a +3 blowgun (74, 50, D) an uncursed staff of poison (75, 50, D) a +1 leather armour of cold resistance (0, 51, D) an uncursed staff of poison (2, 51, D) a +2 plate armour of cold resistance (3, 51, D) the Compendium of Unstable Unholy Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 (4, 51, D) a +2 hat of magic resistance (6, 51, D) a cursed staff of conjuration (7, 51, D) the +27 Lear's hauberk (8, 51, D) a +0 antimagic war axe (9, 51, D) a disc of storms (10, 51, D) 2 potions of haste (11, 51, D) an uncursed staff of summoning (12, 51, D) an uncursed staff of death (13, 51, D) a lamp of fire (14, 51, D) an ornate deck of defence (18, 51, D) a book of Flames (19, 51, D) the cursed +2 dagger "Tasyelebb" {pierce, rN++ MR- Str-2 Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (20, 51, D) an uncursed staff of conjuration (21, 51, D) a fan of gales (23, 51, D) a +2 ring of dexterity (25, 51, D) a cursed amulet of inaccuracy (26, 51, D) a +0 short sword of holy wrath (27, 51, D) a book of Power (28, 51, D) a +0 trident (29, 51, D) the cursed -5 ring mail of Repulsion {rPois Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. It has a curse placed upon it. (31, 51, D) a +2 dagger of protection (33, 51, D) a book of Air (34, 51, D) Vehumet's Handbook of Attacks and the Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Fire Conjuration/Fire 6 (38, 51, D) a +3 greatsling of freezing (39, 51, D) a +1 rapier of protection (40, 51, D) a +0 helmet of see invisible (42, 51, D) a +3 dagger of protection (43, 51, D) a +0 demon whip (44, 51, D) a lantern of shadows (45, 51, D) a +5 giant club (46, 51, D) a Grand Grimoire (48, 51, D) a +2 demon whip of venom (49, 51, D) a book of Death (50, 51, D) a box of beasts (51, 51, D) the +11 greatsling "Blai" {velocity, Str+6 Int+4 Dex+2} Any stone fired from it inflicts extra damage. It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (+2). (52, 51, D) an uncursed staff of summoning (53, 51, D) a +3 scimitar of flaming (54, 51, D) an uncursed amulet of stasis (63, 51, D) Sif Muna's Collected Works on Execration Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Mass Confusion Hexes 6 (66, 51, D) a +0 long sword (69, 51, D) the +3 ring mail of Miracles {rC- Regen+ Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It increases your rate of regeneration. (0, 52, D) a +2 leather armour of cold resistance (6, 52, D) a +7 quick blade a +0 robe a +0 buckler a stone of tremors (7, 52, D) an uncursed staff of poison (8, 52, D) an uncursed staff of fire (10, 52, D) a +0 glaive of distortion (11, 52, D) a book of the Dragon (12, 52, D) a +0 flail of venom (14, 52, D) the +6 falchion "Nored" {flame, rC+ rN+ Str-5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (44, 52, D) an uncursed staff of air (45, 52, D) a +2 scimitar of flaming (47, 52, D) a plain deck of wonders (66, 52, D) a +0 great sword a +0 chain mail (1, 53, D) the +1 hunting sling of Brutal Revenge {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (2, 53, D) a Necronomicon (3, 53, D) a +6 ring of dexterity a cursed +6 ring of dexterity (4, 53, D) a phial of floods (7, 53, D) a +0 war axe (9, 53, D) a book of the Sky (10, 53, D) an uncursed staff of air (11, 53, D) a scroll of brand weapon (13, 53, D) a book of Clouds (14, 53, D) a box of beasts (65, 53, D) a +0 battleaxe (unseen) (5, 54, D) a +0 rapier (unseen) (6, 54, D) a +0 spear (unseen) (8, 54, D) a +0 rapier (unseen) (12, 54, D) a +1 antimagic lajatang a +0 robe (29, 54, D) the +5 scimitar "Impslayer" {drain, MR- Str+2 Int+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. (63, 54, D) a +0 arbalest (unseen) (65, 54, D) a +0 battleaxe (unseen) (66, 54, D) a +1 flail of holy wrath a +0 plate armour the ring of Ceojuk {+Inv rElec rF- rC+ MR+} [ring of protection from cold] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 battleaxe a +0 chain mail (3, 55, D) an uncursed staff of energy (unseen) (4, 55, D) a +0 quarterstaff (unseen) (11, 55, D) a cursed -3 war axe a +0 animal skin (26, 55, D) a +0 great sword of flaming (50, 55, D) a +4 scimitar of flaming (unseen) (62, 55, D) a +0 arbalest (unseen) (63, 55, D) a +0 war axe (unseen) (70, 55, D) 3 large rocks (5, 56, D) a +0 war axe (unseen) (6, 56, D) a +0 broad axe (unseen) (8, 56, D) a +1 scimitar of electrocution (unseen) (10, 56, D) a +0 robe a +0 quarterstaff a +0 longbow 25 arrows (23, 56, D) a +0 war axe (unseen) (25, 56, D) a +0 battleaxe (unseen) (27, 56, D) a +0 cloak (unseen) (49, 56, D) a +3 executioner's axe of freezing (65, 56, D) a +0 great sword (unseen) (66, 56, D) a +0 battleaxe a +0 chain mail the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. the +4 broad axe of the Wolf {holy, rN+ Str+3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. a +0 plate armour (67, 56, D) a +0 arbalest (unseen) (70, 56, D) 3 large rocks (5, 57, D) a +6 quick blade (unseen) (7, 57, D) a +1 spear of piercing (unseen) (8, 57, D) a +0 broad axe (unseen) (10, 57, D) a +2 hand axe of flaming (unseen) (24, 57, D) a +0 trident (unseen) (25, 57, D) a +0 halberd (still there?) the +7 quarterstaff of Xuryveng {flame, MP+9} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (26, 57, D) a +1 scimitar of venom (27, 57, D) a +1 broad axe of chopping (unseen) (44, 57, D) a +1 great sword of flaming (unseen) (46, 57, D) a +0 great sword of flaming (unseen) (50, 57, D) a +0 great sword of flaming (still there?) a +0 morningstar of flaming (still there?) (65, 57, D) a +0 arbalest (unseen) (66, 57, D) a +0 battleaxe a +0 plate armour a large rock a bolt a +0 great sword a +0 chain mail an uncursed amulet of stasis a +0 halberd a +0 plate armour a +0 great sword a +0 plate armour (67, 57, D) a +0 dire flail of protection (unseen) (69, 57, D) a +0 battleaxe of electrocution (unseen) (5, 58, D) a +0 robe (unseen) (6, 58, D) a -2 club (unseen) (7, 58, D) (unseen) (9, 58, D) a +0 spear (unseen) (10, 58, D) a +0 hand axe (unseen) (24, 58, D) a +0 mace (unseen) (25, 58, D) a +3 flail of crushing (unseen) (26, 58, D) the +2 demon whip of Klataro {pain, MR- Int+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It affects your resistance to hostile enchantments. an uncursed ring of poison resistance a +0 hand axe (27, 58, D) a +0 dire flail (unseen) (42, 58, D) a +2 scimitar of flaming (43, 58, D) the +8 short sword of the Vaults {freeze, rC- rN+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (46, 58, D) a +2 great sword of flaming (still there?) a +7 iron rod (7/13) (still there?) (63, 58, D) the +9 dagger "Beastslayer" {flame, +Inv MR+ Int-5 Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. (unseen) (64, 58, D) a +0 glaive (unseen) (65, 58, D) a cursed +0 long sword (unseen) (66, 58, D) a large rock a +0 great sword a cursed -2 plate armour a +0 great sword a +0 chain mail (67, 58, D) a +0 battleaxe (unseen) (68, 58, D) a +0 great sword (still there?) a +0 broad axe (still there?) (7, 59, D) a +0 quarterstaff a +0 animal skin (8, 59, D) a +0 lajatang of venom (unseen) (11, 59, D) a cursed -2 broad axe (unseen) (27, 59, D) a +0 scimitar (still there?) a +1 mace of protection (still there?) (44, 59, D) the +5 morningstar of Evil {flame, +Fly MR+ Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (46, 59, D) the +9 morningstar "Kocy" {crush, Contam rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It causes magical contamination when unequipped. (unseen) (65, 59, D) a +0 great mace (unseen) (66, 59, D) 2 large rocks a +0 long sword a +3 plate armour of cold resistance a cursed +0 shield a +0 great sword a +0 chain mail (67, 59, D) a bolt (68, 59, D) a +1 long sword of draining (unseen) (6, 60, D) a +0 robe (44, 60, D) a +3 morningstar of freezing (unseen) (45, 60, D) a +0 great sword of flaming (47, 60, D) a +1 demon whip of venom (66, 60, D) 3 bolts 3 large rocks (67, 60, D) a +0 battleaxe (unseen) (70, 60, D) a +0 long sword (unseen) (43, 61, D) a +2 mace of crushing (46, 61, D) a +0 demon whip (49, 61, D) a +0 demon whip of electrocution (66, 61, D) a bolt