DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the ring of Palop {-Cast -Tele rF+ EV+6 Str+6 Dex+3} [ring of evasion] It affects your evasion (+6). It affects your strength (+6). It affects your dexterity (+3). It protects you from fire. It prevents spellcasting. It prevents most forms of teleportation. (20, 1, D) a +1 falchion of slicing (21, 1, D) a +3 rod of the swarm (10/10) (22, 1, D) a +4 rod of inaccuracy (9/9) (23, 1, D) Cuadogor's Spellweaving, Part Three Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Recall Summoning/Translocation 3 (24, 1, D) a stone of tremors (25, 1, D) a +2 robe of positive energy (26, 1, D) a book of Minor Magic (27, 1, D) a +3 shortbow of flaming (28, 1, D) a +2 leather armour of cold resistance (29, 1, D) an uncursed staff of energy (35, 1, D) a +0 quarterstaff (36, 1, D) a +3 ring of dexterity (37, 1, D) a +0 rapier (unseen) (38, 1, D) a +0 club (unseen) (39, 1, D) a +0 quarterstaff a +0 robe a disc of storms (40, 1, D) a book of Alchemy (41, 1, D) an uncursed staff of poison (50, 1, D) a +4 ring mail of magic resistance (51, 1, D) a +0 dagger (52, 1, D) an uncursed staff of wizardry (53, 1, D) an uncursed staff of fire (54, 1, D) a cursed +1 long sword a +0 robe a +2 leather armour of magic resistance (55, 1, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It enhances your eyesight. It can be evoked to emit clouds of fog. It makes you more stealthy. (63, 1, D) an uncursed staff of earth (68, 1, D) a +2 quarterstaff of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed ring of sustain abilities (20, 2, D) the +6 scale mail of Claustrophobia {rPois rC+++ MP-9} It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (-9). (21, 2, D) the ring of Giwekiewk {Str-5 Dex+5 Stlth-} [ring of loudness] It affects your strength (-5). It affects your dexterity (+5). It makes you less stealthy. (22, 2, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (23, 2, D) a +5 falchion of holy wrath (25, 2, D) an uncursed ring of protection from fire (26, 2, D) an uncursed staff of air (27, 2, D) a book of the Warp (28, 2, D) a stone of tremors (29, 2, D) a +2 hand axe of draining (36, 2, D) an uncursed staff of death (37, 2, D) Phagg's Volume of Venom and the Compass Spells Type Level a - Cure Poison Poison 2 b - Control Teleport Charms/Translocation 4 c - Olgreb's Toxic Radiance Poison 4 d - Passage of Golubria Translocation 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (38, 2, D) a +0 antimagic flail (still there?) a +2 dagger of protection (still there?) (39, 2, D) a +0 spear (unseen) (40, 2, D) a +0 spear a +0 greatsling 4 sling bullets a book of Air (41, 2, D) a +1 falchion of protection (42, 2, D) a +1 longbow of flaming (49, 2, D) a +4 scale mail of cold resistance (50, 2, D) an uncursed staff of earth (51, 2, D) the +9 morningstar of the Snake Pit {venom, Str+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). (52, 2, D) a +0 hand axe (53, 2, D) a +1 cloak of magic resistance (54, 2, D) a +0 war axe (55, 2, D) an uncursed staff of power a +0 robe (62, 2, D) a +0 plate armour of magic resistance (73, 2, D) the +9 battleaxe "Xaffaq" {venom, rPois rC- rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (75, 2, D) a +4 great mace of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (36, 3, D) a +2 mace of holy wrath (unseen) (37, 3, D) a +0 antimagic hand axe (unseen) (51, 3, D) a cursed -1 dagger (unseen) (52, 3, D) the cursed +3 scimitar of the Gloaming {vamp, -Tele rElec rN+ Str+3 Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+6). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. a +0 robe the +5 glaive "Mnoapp" {distort, rElec rN+ Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. a +0 robe (55, 3, D) a +2 rod of ignition (9/9) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (50, 4, D) a cursed -1 war axe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (48, 5, D) a +0 dagger (unseen) (53, 5, D) a +0 short sword (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +5 great mace of distortion (62, 9, D) a cursed ring of loudness (63, 9, D) a +1 plate armour of positive energy (71, 9, D) an uncursed ring of invisibility (72, 9, D) a sack of spiders (61, 10, D) a +0 dagger (unseen) (62, 10, D) a +0 dagger a +0 robe a book of Clouds (70, 10, D) a +4 ring mail of poison resistance (72, 10, D) the +3 hand crossbow "Thaeluw" {velocity, rC- rN+ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. (61, 11, D) a +0 dagger (unseen) (62, 11, D) 2 tomahawks (2, 13, D) the +5 longbow of Leschoem {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. (3, 13, D) a +3 scale mail of magic resistance (5, 13, D) a +0 war axe (6, 13, D) a wand of cold (0) (7, 13, D) a +0 war axe (9, 13, D) an uncursed staff of death (10, 13, D) a book of Conjurations (11, 13, D) a +3 ring mail of fire resistance (12, 13, D) a +1 ring mail of poison resistance (49, 13, D) a +0 war axe (52, 13, D) a +0 shield of protection (53, 13, D) a +2 scale mail of poison resistance (54, 13, D) a plain deck of defence (55, 13, D) an uncursed staff of death (3, 14, D) a +0 greatsling of flaming (4, 14, D) a book of Alchemy (7, 14, D) a +0 long sword (8, 14, D) a phial of floods (9, 14, D) the Catalogue of Torrid Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Fireball Conjuration/Fire 5 (10, 14, D) a cursed staff of energy (11, 14, D) a +0 war axe (12, 14, D) a +0 short sword (37, 14, D) a +0 giant spiked club (unseen) (51, 14, D) the Tome of Curses Spells Type Level a - Darkness Hexes 7 b - Discord Hexes 8 (52, 14, D) a +0 dire flail (53, 14, D) a +0 battleaxe (54, 14, D) a manual of Staves (55, 14, D) a lamp of fire (2, 15, D) a +0 flail (3, 15, D) a +0 hand axe (4, 15, D) a manual of Short Blades (5, 15, D) a +0 long sword (6, 15, D) a +0 long sword an uncursed amulet of rage a +3 leather armour of poison resistance (7, 15, D) a +4 quarterstaff of pain (still there?) a +0 battleaxe (still there?) (8, 15, D) a +0 glaive an uncursed ring of ice a cursed +0 flail a manual of Stealth (9, 15, D) a book of Frost (10, 15, D) a +0 flail a manual of Stealth (11, 15, D) a +0 pair of boots of flying (12, 15, D) a Grand Grimoire (35, 15, D) an uncursed ring of teleport control (36, 15, D) an ornate deck of changes (37, 15, D) an uncursed staff of air (38, 15, D) a +0 giant spiked club an uncursed staff of power (39, 15, D) a disc of storms (41, 15, D) a +0 giant club (unseen) (42, 15, D) an uncursed staff of fire (43, 15, D) the Disquisition on the Traveller and Flight Spells Type Level a - Blink Translocation 2 b - Portal Projectile Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Gell's Gravitas Hexes/Translocation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (50, 15, D) the amulet "Caer" {Stasis rC- rN+ MR++} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 16, D) a cursed -2 dire flail (unseen) (5, 16, D) a +1 great sword of freezing a +0 scimitar an uncursed ring of protection from magic (6, 16, D) a +0 war axe a +4 mace of protection a +0 cloak (7, 16, D) a +2 hand axe of venom a +0 battleaxe a +0 short sword (8, 16, D) a +0 war axe a +0 long sword a +0 cloak (10, 16, D) a +0 battleaxe (11, 16, D) the +2 rapier "Pucaun" {holy, +Rage MR+ Int-2 Dex+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. (unseen) (12, 16, D) a +0 halberd (35, 16, D) a disc of storms (36, 16, D) 3 large rocks a +0 giant club a fan of gales (37, 16, D) 3 large rocks a phantom mirror (38, 16, D) a phial of floods (39, 16, D) a +1 spear of venom (40, 16, D) a +0 giant spiked club a box of beasts (41, 16, D) a +0 giant club (still there?) a +1 plate armour of cold resistance (still there?) (42, 16, D) a +0 giant club (unseen) (43, 16, D) a cursed staff of air (3, 17, D) a +2 battleaxe of flaming (4, 17, D) a +0 war axe (unseen) (8, 17, D) a +0 hand axe (unseen) (9, 17, D) a +0 war axe (10, 17, D) a +0 mace (unseen) (19, 17, D) a sack of spiders (20, 17, D) a disc of storms (22, 17, D) a book of Control (23, 17, D) an uncursed staff of earth (24, 17, D) a +2 centaur barding of flying (25, 17, D) an uncursed staff of power (26, 17, D) a book of Transfigurations (27, 17, D) a legendary deck of defence (28, 17, D) a plain deck of wonders (29, 17, D) an uncursed staff of energy (36, 17, D) 5 large rocks (unseen) (39, 17, D) 5 large rocks (still there?) a +0 giant club (still there?) (62, 17, D) a plain deck of defence (63, 17, D) an uncursed ring of positive energy (64, 17, D) a stone of tremors (71, 17, D) the +6 glaive of Throq {speed, Int+4 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). (3, 18, D) a cursed +0 trident (unseen) (4, 18, D) a +4 morningstar of protection (unseen) (5, 18, D) a +0 club (unseen) (19, 18, D) a +2 hunting sling of velocity (20, 18, D) a book of Summonings (21, 18, D) an uncursed staff of poison (22, 18, D) a cursed -2 ring of slaying (23, 18, D) a crystal ball of energy (24, 18, D) the +6 trident "Bloi" {vamp, rF++ Dex+5 Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+5). It greatly protects you from fire. It makes you less stealthy. (26, 18, D) a book of Transfigurations (27, 18, D) a +3 scale mail of magic resistance (29, 18, D) an ornate deck of defence (40, 18, D) a wand of disintegration (0) (63, 18, D) a +0 buckler of protection (64, 18, D) a sack of spiders (71, 18, D) an uncursed staff of poison (72, 18, D) a +0 glaive (73, 18, D) a +0 long sword (still there?) an uncursed ring of poison resistance (still there?) (7, 19, D) a +0 flail (11, 19, D) a +2 dire flail of draining (unseen) (23, 19, D) an uncursed staff of poison (24, 19, D) a +0 quarterstaff of protection (25, 19, D) the ring of Aliuci {+cTele MR+} [ring of teleport control] It can be evoked for teleport control. It affects your resistance to hostile enchantments. (26, 19, D) a +0 pair of boots of stealth (28, 19, D) a +0 hat (41, 19, D) a +0 great sword of flaming (51, 19, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (52, 19, D) a +0 trident (63, 19, D) a cursed +0 short sword a +0 plate armour of positive energy a +0 long sword (6, 20, D) a +0 battleaxe (unseen) (51, 20, D) a +0 halberd a +0 short sword (52, 20, D) a +0 hand axe a +0 mace of crushing (53, 20, D) a +0 halberd (63, 20, D) a +0 long sword (10, 21, D) a +5 long sword of slicing (unseen) (21, 21, D) 3 scrolls of brand weapon (50, 21, D) the +5 great sword of Suicidal Tendencies {venom, Noisy rF+ rN+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from fire. It protects you from negative energy. It may make noises in combat. (52, 21, D) a +0 battleaxe (53, 21, D) a +0 mace (64, 21, D) a cursed -3 short sword (53, 22, D) the +5 dagger of the Eight Wishes {antimagic, -Tele rElec rF- rC+ rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (64, 23, D) a +0 long sword (49, 25, D) a manual of Maces & Flails (50, 25, D) a book of Cantrips (51, 25, D) an uncursed amulet of regeneration (52, 25, D) a +2 ring mail of cold resistance (50, 26, D) a +0 shadow dragon armour (51, 26, D) an uncursed staff of power (52, 26, D) a +3 plate armour of cold resistance (53, 26, D) a book of Battle (54, 26, D) the +6 trident "Vyxtapi" {pierce, MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It enhances your eyesight. (55, 26, D) a book of Maledictions (61, 27, D) an uncursed staff of earth (62, 27, D) a manual of Necromancy a +3 ring of evasion (64, 27, D) a phantom mirror (65, 27, D) an uncursed staff of power (72, 27, D) an uncursed amulet of resist mutation (73, 27, D) a +0 rapier (64, 28, D) an uncursed staff of cold (72, 28, D) a box of beasts (73, 28, D) a +0 buckler a +0 spear (34, 29, D) a +4 rapier of draining (35, 29, D) the +3 falchion "Muif Nul" {venom, +Rage Stlth+} It poisons the flesh of those it strikes. It lets you go berserk. It makes you more stealthy. (36, 29, D) the cursed +3 quarterstaff "Elf's Death" {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (37, 29, D) a cursed +7 iron rod (11/11) (38, 29, D) a fan of gales (39, 29, D) a +0 dagger of venom (40, 29, D) a book of Spatial Translocations (41, 29, D) a sack of spiders (42, 29, D) a +2 storm dragon armour (43, 29, D) an ornate deck of defence (44, 29, D) a phial of floods (35, 30, D) a +1 robe of resistance (36, 30, D) a +1 greatsling of flaming (37, 30, D) a +0 shield of cold resistance (38, 30, D) a +3 spear of venom (39, 30, D) a lantern of shadows (40, 30, D) a cursed staff of fire (41, 30, D) an uncursed staff of summoning (42, 30, D) an uncursed staff of air (43, 30, D) a Necronomicon (73, 30, D) a +2 eveningstar of flaming (unseen) (37, 31, D) a +1 battleaxe of freezing (39, 31, D) a +2 battleaxe of freezing (71, 31, D) a +0 blowgun a +0 spear (72, 31, D) a +1 quarterstaff of draining (unseen) (1, 32, D) a cursed ring of loudness (2, 32, D) a +3 hunting sling of evasion (3, 32, D) a +1 great sword of venom (4, 32, D) a Grand Grimoire (5, 32, D) a book of Conjurations (6, 32, D) 4 scrolls of enchant weapon (7, 32, D) the ring "Ceicudy" {+Fly rElec rF+ Int+3 Dex+3} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It lets you fly. (8, 32, D) a +1 halberd of freezing (9, 32, D) an uncursed staff of conjuration (10, 32, D) a sack of spiders (11, 32, D) an uncursed staff of power a +2 mace of protection (13, 32, D) an ornate deck of wonders (39, 32, D) a +1 battleaxe of freezing (72, 32, D) a +0 spear (unseen) (1, 33, D) a +6 plate armour of ponderousness (2, 33, D) a +4 rod of destruction (14/14) (3, 33, D) a lamp of fire (4, 33, D) a +1 great mace of draining (5, 33, D) a phial of floods (6, 33, D) a +3 rod of inaccuracy (11/11) (7, 33, D) a stone of tremors (8, 33, D) a +1 great sword of slicing (9, 33, D) the +3 war axe of Watchfulness {freeze, rPois Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. (10, 33, D) an uncursed staff of conjuration (11, 33, D) a +2 scythe of freezing (unseen) (12, 33, D) a +2 rapier of venom (13, 33, D) an uncursed ring of positive energy (19, 33, D) the ring of the Oligarchy {+Fly rElec MR- Str+6} [ring of flight] It affects your strength (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (21, 33, D) an uncursed staff of cold (23, 33, D) a +3 quick blade a +0 robe a +0 buckler the amulet "Crythr Azui" {Gourm MP+9 Str-5 Dex+2 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-5). It affects your dexterity (+2). It affects your magic capacity (+9). It enhances your eyesight. (24, 33, D) a +1 robe of fire resistance a +0 robe (25, 33, D) the Compendium of Intoxication and Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (26, 33, D) the +2 hat "Jashryn" {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (27, 33, D) a +1 great sword of holy wrath (28, 33, D) the Tome of Damage Dealing Spells Type Level a - Searing Ray Conjuration 2 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 (29, 33, D) 4 scrolls of enchant weapon (1, 34, D) an ornate deck of summoning (2, 34, D) the +9 long sword of Ykuidon {flame, -Cast MR+ Str+6 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It prevents spellcasting. (4, 34, D) a +1 pair of gloves of archery (6, 34, D) an ornate deck of wonders (7, 34, D) a +0 demon whip a +3 glaive of venom (8, 34, D) an uncursed staff of power (9, 34, D) a cursed staff of summoning (10, 34, D) a +1 blowgun of evasion (11, 34, D) a manual of Crossbows (12, 34, D) the ring of Ecrocir {MR+ Dex+5} [ring of protection from magic] It affects your dexterity (+5). It affects your resistance to hostile enchantments. (13, 34, D) a +2 robe of magic resistance (19, 34, D) a +0 war axe (20, 34, D) a book of Death (21, 34, D) an uncursed staff of fire (22, 34, D) the +2 falchion "Beetleslayer" {speed, -Cast Contam rElec rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. It causes magical contamination when unequipped. (23, 34, D) an uncursed staff of power (24, 34, D) a +0 hunting sling a +0 spear 22 stones a book of Power (25, 34, D) a +2 demon whip of draining a +0 robe a +0 robe the ring of Suspicion {+cTele rElec Str+2 Dex-5} [ring of teleport control] It can be evoked for teleport control. It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. (26, 34, D) a +0 robe a +0 buckler an uncursed ring of wizardry (28, 34, D) a disc of storms (29, 34, D) an uncursed staff of cold (72, 34, D) 2 curare-tipped needles (21, 35, D) a +2 flail of crushing (unseen) (22, 35, D) a box of beasts (23, 35, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (24, 35, D) a +0 robe a lamp of fire (25, 35, D) a +0 robe (unseen) (26, 35, D) an uncursed staff of earth (27, 35, D) a +0 war axe a +0 robe a book of Beasts (28, 35, D) a +0 longbow a +0 quarterstaff 11 poisoned arrows (5, 36, D) a +2 robe (21, 36, D) a +1 lajatang of speed (unseen) (24, 36, D) a +0 antimagic hand axe (unseen) (26, 36, D) a +1 antimagic short sword (unseen) (6, 37, D) a +0 trident (unseen) (26, 37, D) a stone (51, 37, D) the cursed -3 scale mail of Indecent Exposure {-Tele rPois MP+9} It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (52, 37, D) an uncursed staff of earth (53, 37, D) a book of Fire (54, 37, D) a +0 dagger of holy wrath (59, 37, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (60, 37, D) a plain deck of defence (61, 37, D) the cursed +0 scimitar of the Three Moons {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It has a curse placed upon it. (62, 37, D) a +0 dagger of freezing (69, 37, D) a +2 whip of electrocution (70, 37, D) an uncursed staff of power (73, 37, D) a plain deck of defence (26, 38, D) a +2 lajatang of speed a +0 animal skin (50, 38, D) a lantern of shadows (53, 38, D) the +10 hand crossbow of Glory {flame, rF+ MR+ Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. (59, 38, D) a +3 scale mail of magic resistance (61, 38, D) a +0 executioner's axe of freezing (63, 38, D) the Disquisition on Protection and Enchantment Spells Type Level a - Song of Slaying Charms 2 b - Sure Blade Hexes/Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Control Teleport Charms/Translocation 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (70, 38, D) a +0 trident (71, 38, D) an uncursed staff of wizardry (72, 38, D) the amulet of Cioramou {Inacc Str-5 Dex+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-5). It affects your dexterity (+7). (73, 38, D) the Collected Works on Attacks and Air Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (60, 39, D) Hermeneutics, Part Five Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Lightning Bolt Conjuration/Air 5 c - Gell's Gravitas Hexes/Translocation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Cigotuvi's Embrace Necromancy 5 f - Phase Shift Translocation 5 (73, 39, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (71, 40, D) a +0 trident (unseen) (73, 40, D) a +0 shortbow (unseen) (24, 42, D) a poisoned arrow (71, 42, D) a +7 dagger of venom (71, 44, D) an arrow a throwing net (59, 48, D) a book of Cantrips (61, 48, D) a lantern of shadows (62, 48, D) an uncursed ring of fire (63, 48, D) a +4 ring mail of poison resistance (64, 48, D) the +9 hand crossbow "Avvonu" {elec, rC+ MR- Int+4 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (65, 48, D) an uncursed staff of wizardry (67, 48, D) a +1 scale mail of positive energy (68, 48, D) the +1 robe of the Commoners {rPois rN++ Int-3} It affects your intelligence (-3). It protects you from poison. It greatly protects you from negative energy. (69, 48, D) a stone of tremors (71, 48, D) the +7 glaive of Gonlat {freeze, -Tele rF+ rC+ Str-2 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+5). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (72, 48, D) Dispater's Volume of Clay Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Shatter Earth 9 (73, 48, D) a lamp of fire (74, 48, D) the ring "Cinoen Idda" {rF- Int+6 SInv} [ring of see invisible] It affects your intelligence (+6). It makes you vulnerable to fire. It enhances your eyesight. (75, 48, D) a +0 battleaxe of flaming (18, 49, D) a +0 arbalest of flaming (19, 49, D) an uncursed amulet of warding (20, 49, D) a +3 leather armour of fire resistance (21, 49, D) a cursed amulet of inaccuracy (22, 49, D) a stone of tremors (23, 49, D) a cursed ring of loudness (24, 49, D) a +2 ring mail of cold resistance (25, 49, D) a +2 robe of fire resistance (26, 49, D) a book of Minor Magic (27, 49, D) a manual of Transmutations (28, 49, D) a +2 morningstar of protection (30, 49, D) an uncursed ring of teleport control (31, 49, D) a +0 ring mail of poison resistance (32, 49, D) an uncursed staff of cold (33, 49, D) an uncursed staff of death (34, 49, D) a +2 leather armour of magic resistance (38, 49, D) the +3 ring mail of Greed {rN++ Str+7} It affects your strength (+7). It greatly protects you from negative energy. (39, 49, D) an uncursed staff of earth (42, 49, D) a +4 spear of piercing (44, 49, D) the +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2} It affects your evasion (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (45, 49, D) a +0 long sword (46, 49, D) a +0 dire flail a +0 plate armour a +0 halberd a +0 chain mail the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). a human corpse (47, 49, D) an uncursed staff of conjuration (49, 49, D) a +3 spear of piercing (50, 49, D) Wekynasm's Catalogue of Flying Enhancements Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Sure Blade Hexes/Charms 2 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (51, 49, D) an uncursed staff of wizardry (52, 49, D) a fan of gales (53, 49, D) an uncursed staff of earth (54, 49, D) a manual of Evocations (59, 49, D) a manual of Shields (60, 49, D) a +2 chain mail of cold resistance (61, 49, D) a +0 morningstar of draining (62, 49, D) a plain deck of summoning (63, 49, D) an uncursed staff of air (64, 49, D) a stone of tremors (unseen) (65, 49, D) a +1 double sword of protection (unseen) (66, 49, D) a +1 scale mail of poison resistance (67, 49, D) an uncursed ring of protection from magic (unseen) (68, 49, D) a +1 shortbow of freezing (69, 49, D) a +3 flail of draining (70, 49, D) the amulet "Koriohop" {+Rage rPois rC+ MR- Int+2 Dex+3} [amulet of rage] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (unseen) (71, 49, D) a +1 buckler of protection (72, 49, D) an uncursed staff of death (73, 49, D) a +0 broad axe of freezing (74, 49, D) a +0 glaive of chopping (75, 49, D) a plain deck of defence (18, 50, D) a plain deck of war (19, 50, D) a phantom mirror (20, 50, D) a book of Cantrips (21, 50, D) a manual of Short Blades (22, 50, D) a +1 ring mail of fire resistance (23, 50, D) a +5 lightning rod (12/12) (24, 50, D) a +6 glaive of chopping (25, 50, D) a plain deck of summoning (26, 50, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (27, 50, D) a +2 chain mail of poison resistance (28, 50, D) a book of Necromancy (29, 50, D) the ring of Coxuvoav {+Fly rPois rF- rC+ Int+4} [ring of intelligence] It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you fly. (30, 50, D) a fan of gales (31, 50, D) a sack of spiders (32, 50, D) the ring of Plog {+Inv +Fly rC+ rN+ Str-2} [ring of flight] It affects your strength (-2). It protects you from cold. It protects you from negative energy. It lets you turn invisible. It lets you fly. (33, 50, D) a stone of tremors (34, 50, D) a +3 giant club (38, 50, D) a +0 chain mail (39, 50, D) a +1 rapier of venom (40, 50, D) a cursed amulet of inaccuracy (42, 50, D) a lantern of shadows (43, 50, D) a +1 flail of crushing (44, 50, D) a book of Spatial Translocations (45, 50, D) 4 large rocks a +0 glaive a cursed +0 chain mail a +1 hand axe of venom a stone giant corpse (46, 50, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 chain mail the ring of Order {+Fly rN+ Dex+3} [ring of flight] It affects your dexterity (+3). It protects you from negative energy. It lets you fly. a +0 great mace a +0 plate armour a +0 halberd a +0 plate armour a +1 hand axe of electrocution (47, 50, D) a +0 bardiche a +0 plate armour the +0 dagger "Xomputh" {venom, Str-5 Dex+4 SInv} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+4). It enhances your eyesight. (48, 50, D) a +0 battleaxe a +0 plate armour the amulet "Kuzikeuc" {Ward +Fly rC+ rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from cold. It protects you from negative energy. It lets you fly. a human corpse (49, 50, D) a bolt of frost (50, 50, D) an uncursed staff of conjuration a +0 large shield (51, 50, D) an uncursed staff of poison (60, 50, D) a +4 war axe of electrocution (61, 50, D) a crystal ball of energy (62, 50, D) a book of Cantrips (63, 50, D) the +8 glaive "Troulaf" {drain, +Rage rF+ rN+ Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It lets you go berserk. (unseen) (64, 50, D) a +3 morningstar of holy wrath (unseen) (65, 50, D) a legendary deck of summoning (unseen) (66, 50, D) a +1 long sword of holy wrath (unseen) (67, 50, D) a +1 shield of cold resistance (68, 50, D) the +0 Staff of Olgreb {rPois} It protects you from poison. a glowing shapeshifter corpse (69, 50, D) an ornate deck of summoning (70, 50, D) a book of Fire (unseen) (71, 50, D) a +2 plate armour of poison resistance (unseen) (72, 50, D) the cursed +0 ring mail "Juesm" {rF+ Regen+ Str+4} It affects your strength (+4). It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (unseen) (73, 50, D) the cursed -1 blowgun of Qazlal's Reproof {speed, rElec Int+3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (74, 50, D) a +2 morningstar of holy wrath (75, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (0, 51, D) a book of Alchemy (1, 51, D) a +0 ring mail of positive energy (2, 51, D) a book of Flames (3, 51, D) a phantom mirror (4, 51, D) a manual of Short Blades (5, 51, D) an uncursed staff of power (6, 51, D) the +8 dagger "Piqa" {freeze, MR+ Str+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. (7, 51, D) a stone of tremors (8, 51, D) a box of beasts (9, 51, D) an uncursed staff of earth (10, 51, D) the +7 scimitar of Neygut {slice, rN+ MP-9 Str+3 Int-4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (-9). (11, 51, D) the ring "Vofegae" {rN++ MR- Str+3 Int+4} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (12, 51, D) an uncursed staff of wizardry (13, 51, D) the ring "Suofits" {-Cast rPois rN+ MR++} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. (14, 51, D) the +0 plate armour of Contentment {Int+7} It affects your intelligence (+7). (19, 51, D) a stone of tremors (20, 51, D) the cursed -4 leather armour "Pliubla" {rElec MR- Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 51, D) a +3 long sword of flaming (22, 51, D) a Grand Grimoire (23, 51, D) a box of beasts (24, 51, D) a scroll of brand weapon (25, 51, D) the ring of Skaskiwk {Fire MP+9 Str+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (26, 51, D) an uncursed staff of earth (27, 51, D) a +3 scale mail of poison resistance (28, 51, D) a scroll of brand weapon (29, 51, D) an uncursed ring of wizardry (30, 51, D) the +3 hand crossbow "Ghetik" {penet, -Tele rPois rF- rC+ rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (31, 51, D) the +6 longbow of Irritation {flame, -Cast rF- rC+ SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from cold. It enhances your eyesight. It prevents spellcasting. It makes you more stealthy. (32, 51, D) an uncursed ring of wizardry (33, 51, D) a +2 cloak of magic resistance (34, 51, D) a plain deck of wonders (38, 51, D) a +1 mace of crushing (39, 51, D) a book of the Tempests (40, 51, D) a +0 great mace (41, 51, D) a +0 large shield a +0 long sword (42, 51, D) 2 large rocks a book of the Earth a stone giant corpse (43, 51, D) a +0 arbalest a +0 flail of holy wrath 12 bolts of flame a +0 long sword (44, 51, D) a +0 war axe a cursed +0 plate armour a lantern of shadows (45, 51, D) a +0 battleaxe (still there?) a +0 ring mail of positive energy (still there?) (46, 51, D) an uncursed staff of cold (47, 51, D) a plain deck of summoning (48, 51, D) 4 large rocks (unseen) (49, 51, D) a +0 great sword a +0 arbalest 17 bolts of penetration a +0 chain mail the ring of Roog {rElec MP+9 AC+3 Dex+3} [ring of protection] It affects your AC (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). an uncursed staff of fire a yaktaur corpse (50, 51, D) an uncursed staff of fire (51, 51, D) a book of Control (52, 51, D) a +0 war axe (53, 51, D) an uncursed staff of air (63, 51, D) a +2 scythe of venom (still there?) an uncursed amulet of rage (still there?) (64, 51, D) a +3 plate armour of cold resistance (still there?) a +3 plate armour of cold resistance (still there?) (65, 51, D) a +0 halberd of protection (unseen) (66, 51, D) a +2 falchion of holy wrath (67, 51, D) a lantern of shadows (68, 51, D) a +1 ring mail of magic resistance a glowing shapeshifter corpse (69, 51, D) a +2 robe of fire resistance a glowing shapeshifter corpse a glowing shapeshifter corpse (72, 51, D) a glowing shapeshifter corpse (0, 52, D) a book of Maledictions (1, 52, D) an uncursed staff of death (2, 52, D) the cursed -4 robe of Veicou {rF+ SInv} It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (3, 52, D) an uncursed staff of air (4, 52, D) a book of Ice (5, 52, D) a +1 ring mail of fire resistance (6, 52, D) a +0 rapier of speed (7, 52, D) a +2 battleaxe of chopping (8, 52, D) an uncursed amulet of rage (9, 52, D) the Incunabulum of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Abjuration Summoning 3 d - Monstrous Menagerie Summoning 6 (10, 52, D) a +1 spear of pain (11, 52, D) a +2 hand axe of venom (12, 52, D) an uncursed ring of protection from fire (13, 52, D) a +0 falchion of holy wrath (14, 52, D) a +8 mace of holy wrath (18, 52, D) a +3 shield (26, 52, D) a shadow dragon corpse (41, 52, D) a shadow dragon corpse (still there?) a stone giant corpse (still there?) (43, 52, D) a +2 great sword of slicing (unseen) (44, 52, D) a large rock (45, 52, D) the +2 pair of gloves of Stryaleg {MR- Regen+ MP+9 Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It increases your rate of regeneration. (46, 52, D) a +0 bardiche a +0 plate armour a +0 great sword a +3 hunting sling of flaming a +0 chain mail a shadow dragon corpse (47, 52, D) a +2 glaive of protection a +0 plate armour an uncursed staff of energy a human corpse (48, 52, D) a +0 long sword a +0 chain mail a +0 great mace (49, 52, D) a +0 great sword a +0 chain mail (50, 52, D) a +0 arbalest (still there?) a bolt of frost (still there?) (51, 52, D) a +0 arbalest (unseen) (64, 52, D) a glowing shapeshifter corpse (66, 52, D) a book of Death (68, 52, D) a glowing shapeshifter corpse (71, 52, D) a glowing shapeshifter corpse (72, 52, D) a glowing shapeshifter corpse (0, 53, D) a +1 hat of intelligence (1, 53, D) a +2 trident of flaming (2, 53, D) a phantom mirror (3, 53, D) a +0 whip (unseen) (4, 53, D) a +0 trident a +0 robe a +2 troll leather armour (5, 53, D) a +0 dagger a +0 robe (6, 53, D) an uncursed staff of death (7, 53, D) a +4 chain mail of poison resistance (9, 53, D) the +6 hand axe of the Beginning {speed, -Cast Noisy +Rage rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It may make noises in combat. It prevents spellcasting. (10, 53, D) a +4 halberd of protection a lamp of fire (11, 53, D) a +5 flail of protection (12, 53, D) a disc of storms (13, 53, D) the Catalogue of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Dragon Form Transmutation 7 (14, 53, D) a +1 dire flail of draining (21, 53, D) a necrophage corpse (41, 53, D) a +0 war axe (unseen) (42, 53, D) a +3 great mace of venom (unseen) (43, 53, D) the +6 dagger of Ximewouk {pierce, MR- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (unseen) (44, 53, D) a large rock (unseen) (45, 53, D) a +2 scythe of slicing a +0 arbalest 10 bolts (48, 53, D) 3 large rocks (unseen) (49, 53, D) a +1 glaive of freezing (unseen) (51, 53, D) a +0 arbalest (unseen) (52, 53, D) a bolt of frost (61, 53, D) a shapeshifter corpse (62, 53, D) a glowing shapeshifter corpse (63, 53, D) a glowing shapeshifter corpse (67, 53, D) a glowing shapeshifter corpse (26, 54, D) a ghoul corpse (44, 54, D) a bolt of flame (unseen) (45, 54, D) a +0 halberd a +0 chain mail a human corpse (46, 54, D) a +2 battleaxe of freezing a cursed +0 chain mail a human corpse (49, 54, D) a +0 battleaxe (unseen) (3, 55, D) a +1 scimitar of flaming (24, 55, D) a shadow dragon corpse (42, 55, D) a +0 great sword of protection (unseen) (44, 55, D) 2 large rocks (49, 55, D) a +0 dire flail (unseen) (48, 56, D) a bolt (49, 56, D) a +0 long sword (unseen) (46, 58, D) 3 bolts of frost (50, 58, D) a bolt