DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (8, 8, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a lightning rod (4/4) (49, 37, D) a lamp of fire (50, 36, D) a book of Conjurations (50, 37, D) a +0 war axe of holy wrath (50, 40, D) a shapeshifter corpse (50, 41, D) an ugly thing corpse (51, 36, D) a book of Unlife (51, 37, D) a scroll of fog (52, 36, D) a +1 flail of holy wrath (52, 37, D) a book of Necromancy (52, 41, D) a glowing shapeshifter corpse (53, 36, D) the +4 ring mail of Ahao {-Tele rElec rF+} It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (53, 37, D) the +7 rapier of Bodily Humours {venom, rPois MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (54, 36, D) an uncursed amulet of the gourmand (59, 36, D) an uncursed staff of air (59, 37, D) an uncursed staff of power (60, 36, D) a +3 ring of evasion (60, 37, D) a +2 plate armour of poison resistance (61, 0, D) a +2 morningstar of draining (61, 8, D) a book of Power (61, 16, D) a book of Debilitation (61, 26, D) an uncursed staff of air (61, 36, D) a lightning rod (4/4) (61, 37, D) a +0 great mace of protection (61, 44, D) a +5 dire flail (unseen) (62, 0, D) a +2 robe of fire resistance (62, 1, D) a +2 war axe of chopping (62, 8, D) the cursed +1 robe of the Worm {-Cast rF+ SInv} It protects you from fire. It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. (62, 9, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 16, D) the +7 battleaxe "Loojuh" {chop, *Corrode +Fly Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It lets you fly. It may corrode you when you take damage. (62, 17, D) an uncursed ring of poison resistance (62, 27, D) a manual of Polearms (62, 30, D) a cursed +5 scimitar a +0 robe of cold resistance a +0 long sword a +0 robe (62, 36, D) an uncursed staff of power (62, 37, D) a crystal ball of energy (62, 43, D) a ghoul corpse (63, 0, D) a +1 glaive of chopping (63, 8, D) a +2 halberd of chopping (63, 16, D) a +5 broad axe of chopping (63, 17, D) an uncursed staff of fire (63, 21, D) a hell hound corpse (63, 26, D) a crystal ball of energy (63, 27, D) a +4 spear (63, 29, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (63, 30, D) the +8 dagger of Trog's Righteous Fury {antimagic, rC+ rN+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. a +0 robe (63, 36, D) a +0 morningstar of protection (63, 37, D) the +10 hand axe "Maruexza" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (64, 16, D) the +1 ring mail "Loareek" {SInv} It lets you see invisible. (64, 17, D) a +0 broad axe of distortion (64, 26, D) a box of beasts (64, 27, D) the +7 battleaxe "Killer Bee's Bane" {chop, *Noise +Fly MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you fly. It may make noises in combat. (65, 26, D) a Necronomicon (67, 0, D) a +1 battleaxe of venom (68, 0, D) a lightning rod (4/4) (69, 36, D) a manual of Long Blades (70, 8, D) an uncursed staff of cold (70, 9, D) a +1 longbow of freezing (70, 36, D) a +3 hand axe of freezing (70, 37, D) a +2 glaive of protection (71, 16, D) an uncursed staff of wizardry (71, 17, D) an uncursed ring of magical power (71, 20, D) a +0 giant spiked club (unseen) (71, 26, D) the Papyrus of Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Portal Projectile Hexes/Translocation 3 d - Cause Fear Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 f - Silence Hexes/Air 5 (71, 29, D) a +0 dagger a +0 robe (71, 30, D) a +0 short sword (unseen) (71, 37, D) a +1 robe of cold resistance (72, 8, D) a +2 antimagic scimitar (72, 9, D) a +2 morningstar of protection (72, 16, D) the Guide on Aerial Malediction Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (72, 17, D) a +3 falchion of holy wrath (72, 20, D) a +0 giant club (unseen) (72, 26, D) a +3 scale mail of poison resistance (72, 27, D) a crystal ball of energy (72, 29, D) a +0 vampiric bardiche a +0 chain mail an orc corpse (72, 36, D) a cursed amulet of inaccuracy (72, 37, D) a phantom mirror (72, 39, D) a shapeshifter corpse (73, 16, D) an uncursed ring of resist corrosion (73, 17, D) a book of Party Tricks (73, 20, D) a +0 giant spiked club a troll corpse (skeletalised by now) an ogre corpse (skeletalised by now) (73, 21, D) a +0 giant club (unseen) (73, 26, D) a +2 spear of venom (73, 27, D) a +0 battleaxe (73, 29, D) a cursed -3 dagger (unseen) (73, 30, D) a +0 falchion (73, 36, D) an uncursed staff of energy (73, 37, D) a +0 helmet of intelligence (74, 40, D) a shapeshifter corpse