DEFE the Dungeon (0, 0, D) a +3 shortbow 16 arrows (1, -3, D) 2 scrolls of vulnerability (1, -1, D) an arrow (2, -3, D) 10 stones (3, -1, D) a +0 spear a +0 ring mail (3, 4, D) a cursed -1 whip a +0 dagger (5, -4, D) a +2 quarterstaff (6, -4, D) a +2 falchion (6, -3, D) a +2 mace (7, -4, D) a +2 hand axe (7, -3, D) a +2 trident (8, 1, D) a +3 chain mail (8, 2, D) a +0 long sword of flaming (8, 3, D) a +1 trident of piercing (8, 4, D) a +0 mace of crushing (8, 12, D) a +0 scythe a +0 robe (8, 16, D) a +0 halberd (9, 1, D) a +2 plate armour (9, 3, D) a +2 quarterstaff of speed (9, 4, D) a +1 hand axe of chopping (17, 13, D) a +3 plate armour of cold resistance (17, 14, D) a +2 scimitar of slicing (17, 15, D) a +2 halberd of venom (17, 16, D) a +4 quarterstaff of speed (18, 12, D) a +4 chain mail (18, 14, D) a +2 war axe of distortion (18, 15, D) the +2 dire flail of True Grit {speed, *Noise rN++ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It greatly protects you from negative energy. It may make noises in combat. (18, 16, D) a +2 rapier of venom (20, 1, D) a rime drake skeleton (21, 4, D) a curare-tipped needle (21, 10, D) 2 curare-tipped needles