DEFE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 0, D) a +2 robe of magic resistance (49, 1, D) a +0 hand axe (49, 12, D) a book of Air (49, 24, D) a +2 eveningstar of draining (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +2 plate armour of positive energy (50, 0, D) an uncursed staff of cold (50, 1, D) a book of Annihilations (50, 12, D) a +4 trident of piercing (50, 13, D) a +7 blowgun (50, 16, D) 3 large rocks (still there?) a +0 giant club (still there?) (50, 17, D) 4 large rocks (unseen) (50, 24, D) a +2 war axe of electrocution (50, 25, D) a javelin a +1 plate armour of positive energy (50, 36, D) a +2 glaive of venom (50, 37, D) a disc of storms (51, 0, D) the +0 scale mail of the Soldier {rC- Regen+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It increases your rate of regeneration. (51, 1, D) 3 royal jellies (51, 12, D) the +5 dagger "Koydaeq" {venom, Int+6 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (-3). (51, 13, D) a Grand Grimoire (51, 16, D) 3 large rocks a cursed -3 giant club a +0 giant club a cyclops corpse (51, 17, D) 4 large rocks (51, 25, D) a book of the Earth (51, 26, D) a javelin (51, 28, D) a +0 trident (unseen) (51, 29, D) a +0 trident (unseen) (51, 36, D) a book of Misfortune (51, 37, D) a +2 spear of piercing (51, 42, D) a ghoul corpse (52, 0, D) a phial of floods (52, 1, D) a +4 rod of shadows (14/14) (52, 12, D) a sack of spiders (52, 13, D) a phial of floods (52, 15, D) a large rock (52, 16, D) a +0 giant club (unseen) (52, 18, D) a +0 giant club (unseen) (52, 20, D) a large rock (52, 25, D) a +3 war axe of venom (52, 26, D) a manual of Stealth (52, 28, D) a +2 spear of piercing a +0 leather armour 14 javelins (52, 36, D) an uncursed staff of poison (52, 37, D) a book of Unlife (52, 42, D) a shadow dragon corpse (53, 1, D) an uncursed ring of protection from cold (53, 12, D) a +2 helmet of intelligence (53, 13, D) a box of beasts (53, 25, D) a merfolk corpse (53, 28, D) a snapping turtle corpse (53, 29, D) a manticore corpse (53, 31, D) a tomahawk (53, 36, D) an uncursed staff of death (53, 37, D) Yblil's Tome of Evil Arts and the Mountains Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Petrify Transmutation/Earth 4 d - Dispel Undead Necromancy 5 (54, 0, D) a +7 arbalest (54, 1, D) a +4 ring of intelligence (54, 12, D) a +8 iron rod (9/9) (54, 13, D) a large rock the cursed -5 pair of boots of the Cockroach {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (54, 24, D) a +1 giant club (54, 25, D) an uncursed staff of wizardry (54, 27, D) a cursed +0 trident the cursed +0 shortbow of the Endless Expanse {freeze, rElec rF+ Int-3 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. 7 tomahawks (54, 28, D) a +0 trident a +0 robe (54, 29, D) a +0 spear (unseen) (54, 36, D) an uncursed ring of resist corrosion (55, 0, D) a +0 short sword (55, 1, D) a crystal ball of energy (55, 12, D) the +5 greatsling "Raceff" {freeze, +Fly rN++ MP+9 Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (55, 24, D) a book of Alchemy (57, 11, D) a large rock (59, 36, D) a +1 mace of protection (60, 36, D) a +4 eveningstar of freezing (60, 37, D) an uncursed ring of stealth (61, 0, D) the cursed +2 shortbow of Main {speed, +Blink +Fly rF+ Str-5} Attacks with this weapon are significantly faster. It affects your strength (-5). It protects you from fire. It lets you fly. It lets you blink. It has a curse placed upon it. (61, 12, D) a +4 hand axe of flaming (61, 16, D) an uncursed staff of power (61, 36, D) Saem Yna's Compendium of the Mutagenic Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (61, 37, D) an uncursed ring of wizardry (61, 42, D) a necrophage corpse (skeletalised by now) (62, 0, D) the +4 trident "Arezenal" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (62, 1, D) a phantom mirror (62, 3, D) a +1 rapier of flaming a +0 robe (62, 8, D) a book of Geomancy (62, 9, D) a +0 hand axe of flaming (62, 12, D) a +2 hand axe of chopping (62, 16, D) a +4 spear of freezing (62, 17, D) a +3 hunting sling of flaming (still there?) a +3 hunting sling of flaming (still there?) (62, 19, D) a +1 glaive of freezing (62, 26, D) a +5 hand axe of flaming (62, 27, D) a phial of floods (62, 29, D) a +0 trident (still there?) a tomahawk (still there?) (62, 36, D) a +0 crystal plate armour (62, 37, D) a Grand Grimoire (63, 0, D) the Volume of the Scorching Voyage Spells Type Level a - Blink Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 (63, 3, D) a +0 rapier (unseen) (63, 8, D) a +2 shortbow of freezing (63, 12, D) a +0 scimitar (63, 16, D) a +1 ring mail of cold resistance (63, 17, D) a +4 ring of strength (63, 18, D) a +0 club a cursed +0 robe (63, 19, D) a +1 flail of crushing (63, 26, D) a +1 lajatang of protection (63, 27, D) an uncursed staff of death (63, 29, D) a +0 trident (unseen) (63, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 37, D) the +2 battleaxe of Flawed Execution {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (64, 16, D) a book of the Dragon (64, 17, D) a +2 robe of fire resistance a ball python corpse (skeletalised by now) (64, 26, D) a +6 ring of intelligence (64, 27, D) a lamp of fire (64, 29, D) a +0 trident (still there?) a hippogriff corpse (skeletalised by now) (still there?) (64, 30, D) a +0 trident (65, 26, D) a cursed -5 ring of slaying (67, 0, D) a cursed amulet of inaccuracy (69, 0, D) a +1 chain mail of cold resistance (69, 36, D) a +2 whip of electrocution (70, 8, D) a +3 ring mail of fire resistance (70, 9, D) the cursed +1 scale mail "Weoqong" {Str+4} It affects your strength (+4). It has a curse placed upon it. (70, 36, D) an uncursed staff of fire (70, 37, D) a +2 vampiric halberd (70, 39, D) a +0 giant spiked club (70, 42, D) a +0 giant club (70, 43, D) a +0 giant spiked club (unseen) (71, 16, D) a +0 spear (71, 26, D) a phantom mirror (71, 27, D) a Young Poisoner's Handbook (71, 37, D) an uncursed staff of death (71, 42, D) a +0 giant club a +0 giant club (72, 8, D) a phantom mirror (72, 17, D) a crystal ball of energy (72, 20, D) a +0 dagger a +0 robe (72, 22, D) a +0 falchion of slicing (72, 27, D) an uncursed staff of fire (72, 36, D) the Tome of the Compass and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Portal Projectile Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Disjunction Translocation 8 (72, 37, D) the +8 shortbow "Poinwosy" {flame, MR+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (72, 42, D) 3 large rocks (unseen) (73, 1, D) a fan of gales (73, 3, D) a +0 club (73, 19, D) a +0 dagger (unseen) (73, 26, D) a +5 blowgun (73, 27, D) the Catalogue of the Oath and Attacks Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Orb of Destruction Conjuration 7 (73, 36, D) a +4 iron rod (11/11) (73, 37, D) a +1 cloak of poison resistance (74, 3, D) a +0 whip (75, 1, D) an uncursed staff of wizardry