DEFE the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of earth (59, 37, D) a +1 helmet of see invisible (60, 37, D) an uncursed ring of fire (61, 16, D) a +1 hunting sling of flaming (61, 36, D) a crystal ball of energy (61, 37, D) the ring of Xuvetrel {rF+ rN+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. It protects you from negative energy. (61, 41, D) a +0 giant spiked club (62, 1, D) a +3 plate armour of cold resistance (62, 8, D) a lamp of fire (62, 9, D) a fan of gales (62, 16, D) a +2 short sword of venom (62, 21, D) a +0 short sword (unseen) (62, 22, D) a +2 flail of protection (unseen) (62, 26, D) a disc of storms (62, 27, D) a disc of storms (62, 36, D) a book of the Earth (62, 37, D) a fan of gales (63, 0, D) a book of Flames (63, 8, D) a +3 hunting sling of flaming (63, 16, D) a +3 ring mail of fire resistance (63, 17, D) an uncursed staff of fire (63, 20, D) a +5 spear of venom an elf corpse (skeletalised by now) (63, 21, D) a +2 halberd of flaming (63, 22, D) 10 arrows (63, 23, D) 2 arrows (63, 26, D) a +2 war axe of venom (63, 27, D) a sack of spiders (63, 30, D) an uncursed staff of cold (63, 36, D) a +0 pair of gloves of strength (63, 37, D) a +2 ring mail of fire resistance (63, 41, D) a +0 dagger (unseen) (64, 16, D) a +4 hand crossbow of flaming (64, 17, D) a fan of gales (64, 21, D) a +0 rapier (unseen) (64, 22, D) a +0 short sword (64, 27, D) a phantom mirror (65, 26, D) a +2 mace of holy wrath (67, 0, D) a +3 ring mail of positive energy (68, 0, D) a fan of gales (69, 0, D) a +4 longbow of freezing (69, 36, D) a +1 hand axe of electrocution (70, 8, D) the Handbook of the Excruciating Escort Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Summon Hydra Summoning 7 (70, 9, D) a book of Flames (70, 36, D) an uncursed staff of energy (70, 37, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (71, 8, D) a phial of floods (71, 16, D) a book of the Earth (71, 17, D) an uncursed ring of stealth (71, 21, D) a +0 trident (71, 26, D) a +0 mace of protection (71, 27, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (71, 32, D) a hell hound corpse (skeletalised by now) (71, 36, D) a +0 plate armour of fire resistance (71, 37, D) a +6 ring of intelligence (72, 8, D) a manual of Stealth (72, 9, D) a manual of Crossbows (72, 11, D) (unseen) (72, 16, D) the +8 morningstar "Zehuvoen" {antimagic, rF+ rC+ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 17, D) a book of Fire (72, 20, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (72, 22, D) a hippogriff corpse (skeletalised by now) (72, 23, D) a throwing net (72, 26, D) a Necronomicon (72, 32, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (72, 36, D) a sack of spiders (72, 37, D) a +2 dagger of venom (73, 16, D) the Volume of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Malign Gateway Summoning/Translocation 7 (73, 17, D) Amyob Amp's Reference Book on the Dislocated Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (73, 21, D) a +0 trident (unseen) (73, 22, D) a +0 trident (73, 27, D) a +1 plate armour of fire resistance (73, 36, D) an uncursed amulet of regeneration (73, 37, D) a sack of spiders (75, 1, D) a +2 broad axe of chopping