DEFE Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 3, D:1) a +0 dagger (-7, 4, D:1) a +0 ring mail (15, 4, D:1) 22 arrows (35, 4, D:1) 15 poisoned needles (14, 9, D:1) a cursed -3 dagger a +0 club (14, 11, D:1) 26 stones (11, 14, D:1) a +0 dagger 2 stones (4, 15, D:1) 17 steel bolts (5, 15, D:1) a +0 club (25, 19, D:1) 11 stones (4, 23, D:1) a +0 club (37, 24, D:1) a +0 dagger (21, 27, D:1) a cursed -2 club (20, 29, D:1) a +0 short sword (6, 30, D:1) a +0 quarterstaff (29, 32, D:1) 26 arrows (29, 47, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (-35, 4, D:2) a +0 dagger (-21, 6, D:2) a +0 whip (-22, 12, D:2) a cursed +0 ring mail (6, 19, D:2) 32 stones (-33, 30, D:2) a +0 dagger (-11, 33, D:2) a +0 hand axe (-3, 35, D:2) a +0 club (-35, 36, D:2) 13 stones (-4, 36, D:2) a +0 short sword (-12, 37, D:2) a +0 hand axe (-17, 38, D:2) a +0 club a +0 robe (-37, 40, D:2) a +0 leather armour (-15, 44, D:2) a +0 ring mail (-17, 48, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 mace (-1, 1, D:3) a +0 dagger a cursed +0 robe (-2, 2, D:3) a +0 flail a +0 scale mail (-49, 6, D:3) a +0 whip a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (3, 13, D:3) a +0 ring mail (3, 18, D:3) a +0 plate armour (-14, 20, D:3) 18 stones (-18, 24, D:3) a +0 club (-5, 38, D:3) a +0 short sword a stone (-37, 39, D:3) a +0 robe (-40, 45, D:3) a cursed -3 short sword a stone (-43, 46, D:3) 19 stones (-36, 47, D:3) 2 stones (-35, 48, D:3) a stone (-34, 49, D:3) a stone (-5, 49, D:3) a +0 club (7, 53, D:3) a cursed -3 club a +0 hand axe a cursed +0 leather armour a +0 club (-39, 59, D:3) a cursed -1 hand axe (7, 60, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Zuwnumom's Antique Weapon Shoppe a +0 club (26 gold) the +2 dagger "Hufyary" {vamp, +Rage MR+ Int+4} (182 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. a +0 whip (65 gold) a +0 flail (91 gold) a +0 blowgun (65 gold) a +0 falchion (78 gold) the +4 spear of the Butterfly {antimagic, rF- rN+ Str+8} (208 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+8). It makes you vulnerable to fire. It protects you from negative energy. a +4 short sword of electrocution (78 gold) a +2 whip of electrocution (65 gold) a +0 arbalest (117 gold) a +0 flail (91 gold) (0, 0, D:4) a +0 hand axe (-25, 9, D:4) a jackal corpse (-26, 10, D:4) a jackal corpse (-3, 10, D:4) a +0 dagger a +0 robe (-3, 11, D:4) a +0 trident (13, 11, D:4) 18 arrows (-3, 12, D:4) a +0 dagger a +0 robe (-9, 13, D:4) 35 bolts (6, 13, D:4) a +0 leather armour (20, 15, D:4) a +0 falchion a +0 leather armour (-18, 19, D:4) a +1 ring mail of fire resistance (-23, 22, D:4) a stone (-23, 24, D:4) a +0 club 19 stones a cursed +0 leather armour an orc corpse (skeletalised by now) (16, 26, D:4) a +0 giant club (2, 30, D:4) a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 robe (11, 31, D:4) a +0 club (-6, 32, D:4) 18 stones (2, 40, D:4) a +0 leather armour (-6, 44, D:4) a +0 leather armour (12, 46, D:4) 2 tomahawks (-1, 49, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) 20 stones (10, 3, D:5) a +3 leather armour (10, 25, D:5) 4 tomahawks (10, 28, D:5) 25 arrows (16, 33, D:5) a +0 spear