DEFE the Dungeon (0, 0, D) a +0 long sword of holy wrath a +2 falchion a +0 long sword (0, 39, D) a +0 giant spiked club (1, 42, D) a +4 dagger of speed a +2 robe of positive energy (1, 43, D) a +0 short sword a +0 scale mail (2, 28, D) a +2 mace (2, 29, D) a +2 hand axe (3, 15, D) 16 stones (3, 16, D) a +0 robe (3, 17, D) 27 arrows (3, 18, D) an uncursed ring of see invisible (3, 20, D) an uncursed staff of cold (3, 21, D) a +0 trident of freezing (3, 29, D) a +2 quarterstaff (3, 36, D) a +0 dagger (unseen) (4, 0, D) a +0 short sword (4, 7, D) (unseen) (4, 12, D) a crystal ball of energy (4, 16, D) a +6 ring of dexterity (4, 17, D) a +0 ring mail (4, 18, D) a +0 ring mail (4, 19, D) the Collected Works on Self-Knowledge Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 (4, 28, D) a +2 dagger (4, 29, D) a +2 trident (5, 0, D) the Papyrus of Warped Dark Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Teleport Other Translocation 3 d - Control Undead Necromancy 4 e - Agony Necromancy 5 f - Summon Forest Summoning/Translocation 5 (5, 1, D) 21 poisoned needles (5, 2, D) a cursed staff of cold (5, 10, D) a +0 long sword (5, 11, D) a +3 spear of piercing (5, 12, D) a book of the Sky (5, 16, D) a +2 pair of gloves of dexterity (5, 17, D) 19 arrows (5, 18, D) a +0 pair of boots (5, 20, D) 15 poisoned needles (6, 0, D) an uncursed staff of cold (6, 1, D) a book of Battle (6, 15, D) 10 poisoned needles (6, 19, D) a +0 spear (6, 21, D) 16 stones (6, 22, D) a +0 hat a +3 plate armour a +2 crystal plate armour (6, 47, D) a cursed +0 scimitar a +0 robe (7, 0, D) the Disquisition on Calling and Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Conjure Ball Lightning Conjuration/Air 6 (7, 6, D) a +1 pair of gloves of archery (7, 12, D) a +0 long sword (7, 17, D) the cursed +1 long sword of Inquiry {elec, *Contam +Inv rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (7, 18, D) 5 tomahawks (7, 19, D) a book of Ice (7, 21, D) 17 bolts (8, 0, D) an uncursed staff of wizardry (8, 12, D) a book of Ice (8, 16, D) a +6 ring of dexterity a +3 ring of slaying an uncursed ring of wizardry a +3 ring of slaying (8, 19, D) a +0 arbalest (8, 21, D) an uncursed amulet of rage (8, 22, D) a +4 ring mail of magic resistance (8, 29, D) 2 scrolls of vulnerability (8, 34, D) a +2 quarterstaff of protection (8, 35, D) a +1 trident of piercing (8, 43, D) a +0 club (8, 44, D) a +1 spear of pain a +0 ring mail (8, 45, D) a +0 flail (8, 47, D) a cursed +0 scimitar a +0 robe (9, 16, D) an uncursed ring of positive energy 16 sling bullets (9, 18, D) a lamp of fire (9, 19, D) a +5 lajatang of speed (9, 22, D) a +2 shortbow of freezing (9, 29, D) 10 stones an uncursed staff of energy (9, 34, D) a +0 hand axe of freezing (9, 35, D) a +1 dagger of draining (9, 36, D) a +0 mace of crushing (9, 37, D) a +3 ring mail (10, 8, D) a +0 dire flail (11, 8, D) a +0 long sword of pain (15, 47, D) a cursed +0 war axe (unseen) (17, 44, D) a +5 ring mail (17, 48, D) a +2 dire flail of protection (18, 4, D) a steam dragon hide (18, 9, D) a +0 dire flail a +0 chain mail (18, 45, D) a +0 naga barding (18, 46, D) a +2 halberd of flaming (18, 47, D) a +1 broad axe of chopping (18, 48, D) a +4 quarterstaff of pain (19, 8, D) a +0 quick blade a cursed -2 quick blade a +0 leather armour (20, 8, D) a +0 arbalest 16 bolts (20, 22, D) a +0 dagger a +0 robe (21, 8, D) a +2 halberd of flaming (22, 8, D) a +3 hunting sling of velocity a +0 antimagic broad axe a +0 animal skin a +1 whip (22, 20, D) a +2 greatsling (22, 22, D) a +2 scimitar of slicing (23, 7, D) a +1 hand axe of venom (23, 21, D) a +0 giant spiked club (24, 18, D) a cursed -1 hand axe a +0 chain mail a +0 shortbow 17 arrows a +0 glaive 31 gold pieces 5 large rocks (24, 20, D) a +0 club the +1 robe of the Voivode {Regen+} It increases your rate of regeneration. (25, 5, D) a +0 long sword (25, 17, D) a cursed -2 glaive a +0 chain mail the +4 morningstar of the Fool {venom, rPois rF- Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from poison. a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 scale mail a +0 great sword a +0 chain mail (26, 18, D) a +0 flail a +0 plate armour (26, 20, D) Huennepn's Further Progress in Witchery Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 6 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Invisibility Hexes 6 e - Simulacrum Ice/Necromancy 6 f - Hydra Form Transmutation 6 (27, 21, D) a +0 trident (28, 6, D) a +6 glaive of venom a +0 chain mail (28, 7, D) a +0 war axe (28, 20, D) a +4 battleaxe (29, 8, D) a +0 broad axe a +2 chain mail of magic resistance (29, 9, D) 2 arrows a +0 shield of reflection (30, 15, D) a +0 hand axe (31, 10, D) an arrow (32, 11, D) a +0 dagger a +0 robe (32, 16, D) a +1 long sword of protection a +0 quarterstaff a +0 robe (33, 11, D) a +1 demon whip of flaming a +0 whip a +0 robe a +0 long sword (33, 12, D) a +0 dire flail a +1 robe of cold resistance (34, 10, D) a +0 shortbow 19 arrows a +0 robe a +0 scimitar a +3 long sword of holy wrath a +0 large shield a +1 rapier of freezing a +0 robe a +0 buckler (34, 11, D) a +0 scimitar (35, 10, D) a +0 war axe (35, 48, D) a stone (36, 24, D) a +0 morningstar of holy wrath (36, 39, D) a +0 giant club (37, 21, D) a +0 arbalest 17 bolts (37, 22, D) a cursed -1 arbalest 15 bolts (37, 24, D) an uncursed staff of poison (37, 25, D) a book of Minor Magic (37, 32, D) a +0 long sword a +0 chain mail a +0 great mace a +0 plate armour (38, 22, D) a +2 scale mail of fire resistance (38, 32, D) a +0 arbalest a +0 great sword a +0 chain mail 21 bolts (38, 33, D) a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 arbalest 20 bolts a +0 chain mail (38, 38, D) a +0 trident a +0 rapier a +0 robe (39, 22, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 arbalest 17 bolts (39, 23, D) a +0 spear (39, 24, D) a bolt (39, 33, D) a +0 glaive a +0 chain mail (41, 41, D) 3 needles of paralysis (42, 17, D) a +0 scimitar (42, 20, D) a bolt (42, 42, D) a +0 rapier of flaming a +0 robe a +0 giant club (43, 17, D) a +0 demon trident of flaming a +0 chain mail a bolt (43, 18, D) a +0 dagger a +0 robe a +0 arbalest 19 bolts a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (43, 19, D) a +0 trident (unseen) (43, 20, D) a +0 arbalest 11 bolts a yaktaur skeleton (43, 21, D) a cursed -2 short sword a +0 cloak (43, 22, D) a bolt a +2 robe of fire resistance (44, 18, D) a +2 great sword a +0 chain mail a +3 broad axe of flaming a +0 chain mail a +4 long sword a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (44, 19, D) a +0 arbalest 20 bolts a +0 dagger a +0 robe a +0 hand axe a +0 plate armour a yaktaur skeleton (45, 18, D) a +1 great sword of flaming a +5 glaive a +0 chain mail a +1 demon whip a +0 chain mail a bolt a +0 dagger a cursed +0 robe a +0 dire flail a +0 plate armour 5 chunks of flesh an orc skeleton a spriggan skeleton (45, 19, D) a +3 battleaxe a +0 plate armour of fire resistance a +0 arbalest a +0 arbalest 29 bolts a +5 long sword of holy wrath a +2 chain mail of cold resistance a yaktaur skeleton a minotaur skeleton (45, 25, D) a +3 battleaxe (45, 26, D) a +3 glaive (45, 27, D) a +3 great sword (45, 29, D) a +1 triple sword (45, 30, D) a +3 great sword (45, 31, D) a +3 giant spiked club (46, 18, D) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (46, 19, D) a +0 club a +0 chain mail an orc skeleton (46, 25, D) a +3 great mace (46, 27, D) a +3 longbow (46, 29, D) a +0 broad axe of chopping (46, 31, D) a +4 arbalest of freezing (47, 17, D) a bolt (47, 18, D) a +0 hand axe (47, 19, D) a merfolk skeleton (47, 25, D) a +3 arbalest (47, 26, D) a +3 lajatang (47, 27, D) a +3 great sword (47, 29, D) a +3 glaive (47, 30, D) a +3 giant spiked club (47, 31, D) a +5 broad axe (49, 22, D) a +0 war axe a +0 plate armour (49, 25, D) a +0 hunting sling of freezing (49, 26, D) a +0 quarterstaff of protection (49, 27, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (49, 32, D) a +0 short sword a +0 buckler (50, 23, D) a +0 long sword a +0 chain mail a +0 great sword a +0 chain mail a +0 battleaxe a +0 chain mail (51, 25, D) 50 arrows (51, 26, D) 50 arrows (51, 27, D) 50 arrows (51, 28, D) 50 arrows (51, 31, D) a +0 war axe of electrocution a +0 chain mail (51, 43, D) a +0 quarterstaff (51, 44, D) an uncursed ring of flight (52, 15, D) a bolt (52, 31, D) a +0 short sword a +0 long sword a +0 chain mail (52, 43, D) a book of Power (52, 44, D) a +0 quarterstaff (53, 22, D) a +4 great mace of draining a +10 plate armour of ponderousness (53, 30, D) a +0 great sword a +0 plate armour (53, 43, D) 8 javelins (53, 44, D) a +0 spear (53, 45, D) a +1 flail of protection (53, 46, D) a +0 club (53, 47, D) a +0 leather armour (54, 23, D) a +0 war axe a +3 plate armour of cold resistance a +0 large shield an orc corpse (skeletalised by now) (55, 13, D) a +0 robe (unseen) (56, 14, D) a +1 scale mail of magic resistance a +0 quarterstaff a +0 robe (57, 22, D) a +0 battleaxe a +0 chain mail (57, 23, D) a +0 long sword (57, 37, D) a book of Changes (57, 39, D) a Fen Folio (57, 40, D) a book of Geomancy (57, 41, D) a book of Enchantments (57, 43, D) the Volume of Lethal Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Animate Skeleton Necromancy 1 d - Excruciating Wounds Charms/Necromancy 5 e - Iron Shot Conjuration/Earth 6 f - Death Channel Necromancy 6 (57, 44, D) a book of Changes (57, 45, D) a book of the Tempests (58, 17, D) a shapeshifter corpse (58, 38, D) a +0 whip a +0 robe (58, 39, D) a +0 long sword a +1 cloak (58, 47, D) the +8 hand crossbow of Ravage {freeze, +Inv Str+9 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+9). It lets you see invisible. It lets you turn invisible. (59, 31, D) a bolt (59, 36, D) a +0 cloak (59, 39, D) a book of Maledictions (59, 41, D) a book of Frost (59, 43, D) a Young Poisoner's Handbook (59, 44, D) a book of Enchantments (59, 45, D) a book of Party Tricks (60, 22, D) a +0 short sword a +2 shortbow of freezing 17 arrows (62, 23, D) a +4 rapier (62, 30, D) a cursed -3 battleaxe (unseen) (62, 32, D) a +0 arbalest (unseen) (63, 23, D) a +0 dagger (63, 39, D) a +0 spear (63, 40, D) a +0 trident (unseen) (63, 44, D) a +2 rapier of draining a +1 scimitar of flaming (63, 47, D) the amulet "Weymadyz" {RegenMP rElec Str-5 SInv Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-5). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (64, 37, D) the ring "Osmioj" {Fire rPois MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 40, D) a +0 robe a +0 glaive a +0 chain mail (64, 46, D) the amulet "Zaytel" {RegenMP rF- rC+ MR++ Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 47, D) the amulet "Galas" {Spirit rF++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from fire. (64, 48, D) the amulet "Uddaeczo" {Spirit rElec rF+ Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It protects you from fire. It insulates you from electricity. (65, 23, D) a +0 dagger (65, 36, D) the ring "Xosuad" {rF+ Str+5 Int+3} [ring of protection from fire] It affects your strength (+5). It affects your intelligence (+3). It protects you from fire. (65, 37, D) the ring of Xom's Amusement {MR+ Str+4 SInv} [ring of see invisible] It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (65, 40, D) a +0 morningstar (65, 41, D) a +0 whip (65, 44, D) an uncursed ring of protection from cold (65, 45, D) an uncursed ring of protection from magic (65, 46, D) the amulet "Maffabb" {RegenMP rC- Int+7 Slay+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. (65, 48, D) the amulet of Tosokh {Faith rPois MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. It affects your magic capacity (+9). (66, 25, D) 50 bolts (66, 26, D) 50 bolts (66, 27, D) 50 bolts (66, 28, D) 50 bolts (66, 36, D) the ring of the Magpie {Ice rElec Int+3 Dex+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (66, 37, D) the ring "Kauh" {Ice MR+ SInv Stlth-} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (66, 43, D) a +0 long sword a +0 leather armour (66, 44, D) an uncursed ring of positive energy (66, 45, D) an uncursed amulet of regeneration (66, 46, D) the amulet "Xethra Isor" {-Tele rElec rF+ Regen+} [amulet of regeneration] It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of regeneration. (66, 47, D) the amulet of Qazlal's Favour {+Fly rElec Regen+ MP+9} [amulet of regeneration] It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. It increases your rate of regeneration. (66, 48, D) the ring "Wurheteqedd" {+Blink Str+4 Slay+5} [ring of slaying] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you blink. (67, 37, D) the ring of Notwesonn {Wiz MR+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. (67, 46, D) the amulet "Zolemnut" {RegenMP +Inv rN++ Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It greatly protects you from negative energy. It lets you turn invisible. (67, 47, D) the amulet of Koillobb {Spirit +Inv Int-5 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-5). It lets you see invisible. It lets you turn invisible. (67, 48, D) the amulet "Durycsac" {+Rage rN++ Str+2} [amulet of rage] It affects your strength (+2). It greatly protects you from negative energy. It lets you go berserk. (68, 25, D) the +2 robe of the Poles {Dex+6} It affects your dexterity (+6). (68, 26, D) a +2 ring mail of poison resistance (68, 28, D) a +0 pair of gloves of strength a +0 pair of boots a +3 chain mail a +0 shield a +0 scale mail (68, 36, D) the ring of Grontol {*Confuse Str+4 Int+4 SInv} [ring of see invisible] It affects your strength (+4). It affects your intelligence (+4). It lets you see invisible. It may confuse you when you take damage. (68, 37, D) the ring "Apsi" {+Inv Str+5 Int+6 Dex-3 Stlth-} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+6). It affects your dexterity (-3). It lets you turn invisible. It makes you less stealthy. (68, 47, D) the amulet "Tuymi" {+Rage Str+3} [amulet of rage] It affects your strength (+3). It lets you go berserk. (69, 36, D) the ring "Guish" {rC++ MR+} [ring of protection from magic] It greatly protects you from cold. It affects your resistance to hostile enchantments. (69, 37, D) a +5 ring of slaying (70, 25, D) a +5 plate armour (70, 27, D) a cursed +0 pair of boots (70, 29, D) a +6 chain mail (70, 30, D) a +1 cloak (70, 31, D) the +0 plate armour of Omay {+Fly rN+} It protects you from negative energy. It lets you fly. (70, 33, D) a +0 great mace a +0 plate armour (70, 36, D) the ring of Xyecyil {Wiz MR++ Int+2 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your dexterity (-5). It affects your resistance to hostile enchantments. (71, 25, D) a +1 large shield (71, 27, D) a +1 cloak (71, 29, D) a +1 pair of boots (71, 31, D) a +7 scale mail (72, 25, D) a +5 plate armour (72, 26, D) a +1 cloak (72, 27, D) a cursed +0 helmet (72, 29, D) a +1 large shield (72, 30, D) a +1 pair of boots (72, 41, D) a +0 rapier (72, 42, D) a +0 long sword (73, 41, D) a +0 long sword of slicing a +0 chain mail a +0 morningstar (74, 24, D) an arrow (74, 26, D) a +0 shortbow 9 arrows (74, 31, D) a +1 long sword of draining a +0 ring mail (74, 34, D) a +0 whip a +0 cloak (74, 35, D) a +0 robe 2 large rocks (74, 36, D) a large rock (74, 40, D) an uncursed staff of energy (74, 41, D) a wand of disintegration (13/24) (74, 42, D) an uncursed staff of power (75, 42, D) a +3 ring of protection a +3 ring of evasion 5 scrolls of amnesia