DEFE the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 6, D) a +0 scale mail a +0 shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a +2 rapier of protection (61, 12, D) a +0 giant club (unseen) (62, 0, D) the +1 robe of Fidatwi {rF+} It protects you from fire. (62, 1, D) a +3 quarterstaff of speed (62, 3, D) a river rat corpse (skeletalised by now) (62, 9, D) a +2 hand crossbow of flaming (62, 11, D) a +0 giant spiked club a +0 giant club (62, 12, D) a troll corpse (63, 0, D) the cursed +0 scythe "Tihiruamp" {flame, rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (63, 8, D) a book of Geomancy (67, 0, D) the +7 hunting sling "Peups" {speed, rElec rF+ Str-2 Int+2} Attacks with this weapon are significantly faster. It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. (68, 0, D) an uncursed staff of poison (70, 9, D) the +3 hunting sling "Rourazu" {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (71, 8, D) a cursed staff of energy (71, 16, D) a crystal ball of energy (71, 17, D) a +1 hand crossbow of freezing (72, 16, D) a sack of spiders (72, 17, D) a +1 ring of evasion (73, 16, D) the +11 hand crossbow of Parts Unknown {flame, Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (73, 17, D) a +0 shadow dragon armour (75, 1, D) a plain deck of defence