DEFE the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 6, D) a +0 war axe a +0 scale mail a +0 shield (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +1 flail of protection (36, 0, D) a legendary deck of summoning (36, 1, D) the Guide on Sinister Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Irradiate Conjuration/Transmutation 5 e - Fireball Conjuration/Fire 5 (37, 1, D) a cursed -3 ring of evasion (37, 4, D) a +0 glaive (38, 0, D) a +2 leather armour of fire resistance (38, 1, D) a fan of gales (38, 4, D) a +3 scimitar a +0 robe (39, 0, D) a lantern of shadows (39, 1, D) a fan of gales (39, 4, D) a +0 battleaxe (unseen) (40, 1, D) the +9 plate armour of Birol {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. (40, 4, D) an uncursed staff of fire (still there?) a necrophage corpse (still there?) (40, 6, D) a +0 dire flail (unseen) (41, 0, D) the +7 great sword of the Shark {freeze, rF+++ rC+ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It protects you from cold. It affects your magic capacity (-9). (41, 1, D) an uncursed ring of poison resistance (42, 0, D) a +8 rod of the swarm (11/11) (42, 1, D) a +4 chain mail of fire resistance (44, 24, D) a black mamba corpse (44, 25, D) a porcupine corpse (49, 0, D) a +3 ring mail of cold resistance (49, 1, D) a +0 flail (49, 24, D) the +0 shield of Gluttony {rN+ Int+2 Slay+3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (49, 36, D) a +0 spear of piercing (49, 37, D) a +0 trident of protection (50, 1, D) a book of Necromancy (50, 12, D) a fan of gales (50, 13, D) an uncursed staff of wizardry (50, 24, D) an uncursed ring of protection from fire (50, 25, D) a +0 shield of positive energy (50, 36, D) a +3 ring of protection (50, 37, D) the +1 buckler "Opputamm" {*Drain +Inv Str+2 Stlth+} It affects your strength (+2). It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. (51, 0, D) a +5 shortbow (51, 1, D) an uncursed ring of positive energy (51, 5, D) a +0 long sword of flaming (51, 6, D) a +0 war axe (51, 12, D) a phial of floods (51, 13, D) a +0 dagger (51, 20, D) a necrophage corpse (51, 21, D) a +0 rod of the swarm (4/13) (unseen) (51, 24, D) an uncursed staff of air (51, 25, D) an uncursed staff of energy (52, 0, D) an uncursed staff of cold (52, 1, D) a phantom mirror (52, 12, D) a +0 chain mail of cold resistance (52, 13, D) a +0 dagger (52, 19, D) a +4 scythe of slicing a +0 robe a human corpse (52, 20, D) a +4 falchion of holy wrath a +0 robe a +1 falchion a +1 scale mail of magic resistance a +0 robe the ring "Haupreju" {Fire +Inv Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. a human corpse (52, 25, D) a +0 scale mail of poison resistance (52, 36, D) a fan of gales (52, 37, D) a plain deck of summoning (53, 0, D) a lantern of shadows (53, 1, D) a book of Spatial Translocations (53, 4, D) a +0 trident (unseen) (53, 6, D) an uncursed staff of fire (53, 13, D) a box of beasts (53, 20, D) a +0 long sword (unseen) (53, 21, D) a +0 robe (53, 24, D) a stone of tremors (53, 25, D) a +3 dagger of venom (53, 30, D) a +5 demon whip of flaming (unseen) (53, 36, D) a scroll of brand weapon (53, 37, D) a +1 great mace of protection (54, 0, D) a +2 scimitar of holy wrath (54, 12, D) a plain deck of summoning (54, 13, D) a plain deck of changes (54, 24, D) a plain deck of summoning (54, 25, D) a +1 robe of positive energy (55, 1, D) a lantern of shadows (55, 13, D) a legendary deck of summoning (55, 24, D) an uncursed staff of conjuration (59, 37, D) a legendary deck of summoning (60, 36, D) an uncursed staff of cold (60, 38, D) the ring "Onler" {Ice *Corrode rN+ MP-9 Str+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It may corrode your equipment when you take damage. (60, 40, D) a +1 bardiche of chopping a +1 chain mail of cold resistance (60, 41, D) a +0 battleaxe a +0 plate armour a +0 dire flail a +0 chain mail a +0 hand axe a +0 giant club (61, 8, D) a +0 buckler of protection (61, 16, D) a phantom mirror (61, 26, D) a +5 shortbow of flaming (61, 37, D) an uncursed ring of flight (61, 41, D) 3 large rocks (61, 44, D) 2 large rocks (62, 1, D) an uncursed staff of wizardry (62, 8, D) a +2 spear of piercing (62, 9, D) a cursed ring of loudness (62, 16, D) a +2 glaive of distortion (62, 17, D) a +5 giant spiked club (62, 26, D) an uncursed staff of death (62, 27, D) a book of Beasts (62, 30, D) 7 arrows (62, 36, D) a +0 hand axe (62, 37, D) a plain deck of defence (62, 40, D) a +0 trident a +0 chain mail (62, 41, D) a +2 scale mail of cold resistance (62, 42, D) the +4 scimitar of Javyaboc {pain, rElec rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. The Shining One disapproves of the use of such an item. a +0 chain mail (63, 0, D) a +0 arbalest of flaming (63, 8, D) a +1 war axe of flaming (63, 16, D) a +1 spear of pain (63, 17, D) a +2 short sword of draining (63, 21, D) a +3 falchion a +0 robe (63, 26, D) a +0 long sword (63, 27, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (63, 29, D) 2 arrows (63, 30, D) an uncursed staff of air a +2 longbow of evasion a +1 leather armour of cold resistance (63, 31, D) a +0 shortbow a +3 dagger 14 arrows a +0 leather armour (63, 32, D) a +2 falchion of protection a +0 leather armour (63, 33, D) an arrow (63, 36, D) the +5 ring mail of the Trout {Dex+2} It affects your dexterity (+2). (63, 37, D) the Collected Works on Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Static Discharge Conjuration/Air 3 c - Iron Shot Conjuration/Earth 6 (64, 16, D) a +0 robe of magic resistance (64, 17, D) a +3 scale mail of cold resistance (64, 26, D) an uncursed staff of energy (64, 27, D) a +0 dagger (64, 29, D) a +0 short sword a +0 longbow a +0 leather armour (64, 32, D) 19 arrows (65, 26, D) a +0 short sword (65, 31, D) a +0 rapier (65, 32, D) a +0 dagger (unseen) (65, 33, D) a +0 rapier of venom (unseen) (67, 0, D) a +0 shield of positive energy (68, 0, D) an uncursed staff of conjuration (69, 0, D) a plain deck of changes (70, 9, D) an uncursed ring of magical power (70, 11, D) a +0 quarterstaff of speed (70, 21, D) a +2 scimitar (unseen) (70, 36, D) a +0 great mace of protection (71, 8, D) a phantom mirror (71, 16, D) a +4 ring mail of fire resistance (71, 17, D) an uncursed ring of fire (71, 21, D) a cursed +0 halberd a +0 robe (71, 26, D) a +0 short sword of protection (71, 27, D) a plain deck of summoning (71, 36, D) a +0 battleaxe of flaming (71, 37, D) the cursed +2 glaive of Eternal Vigilance {flame, +Fly rC- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to cold. It lets you fly. It has a curse placed upon it. (72, 8, D) a +4 scythe of protection (72, 9, D) a +2 dire flail of venom (72, 16, D) a +5 ring of dexterity (72, 17, D) a +1 plate armour of poison resistance (72, 26, D) a lamp of fire (72, 27, D) a +2 longbow of flaming (72, 37, D) an uncursed ring of wizardry (72, 43, D) a +6 whip of electrocution (unseen) (73, 1, D) a cursed -2 ring of slaying (73, 16, D) a +4 scale mail of fire resistance (73, 17, D) a +1 glaive of venom (73, 26, D) an uncursed staff of summoning (73, 27, D) a +2 short sword of protection (73, 36, D) a +0 long sword of protection (73, 37, D) a +1 shortbow of flaming (75, 1, D) a +3 rapier of flaming