DEFE the Dungeon (0, 0, D) a +0 shield (0, 4, D) a +0 club (0, 9, D) a +0 dagger a +0 robe (0, 27, D) an arrow (0, 34, D) a +0 shortbow 18 arrows (0, 41, D) an uncursed staff of energy a wand of draining (7/15) (0, 42, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of protection the +3 war axe "Jellyslayer" {elec, rPois rF- Str+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. the +2 rapier of Qaing {pierce, rF- rC- Str+3 Int+8} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+8). It makes you vulnerable to fire. It makes you vulnerable to cold. (0, 43, D) a +0 pair of gloves (0, 44, D) a +0 pair of gloves (0, 45, D) a +1 chain mail (4, 13, D) a +2 flail of protection (4, 14, D) 11 arrows (4, 20, D) a death yak corpse a spiny frog corpse (4, 21, D) a spiny frog corpse (4, 32, D) a river rat corpse