DEFE the Dungeon (0, 0, D) a +0 shield (0, 3, D) a rat corpse (0, 4, D) a +0 club a +0 club (0, 10, D) a hound corpse (0, 11, D) a +0 whip a +0 leather armour (0, 41, D) an uncursed staff of energy a wand of draining (7/15) (0, 42, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. the +2 morningstar of Sunlight {flame, +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you fly. a +1 broad axe of freezing a +2 rapier of draining (0, 43, D) a +0 pair of boots (0, 45, D) a +2 ring mail (0, 48, D) a +2 scimitar a +0 robe