DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (37, 1, D) a +4 lightning rod (13/13) (38, 1, D) a +1 scale mail of fire resistance (39, 1, D) a stone of tremors (40, 1, D) the cursed +1 chain mail of Forking Paths {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (41, 1, D) an uncursed staff of earth (49, 1, D) a +2 war axe of venom (50, 1, D) the Almanac of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Spellforged Servitor Conjuration/Summoning 7 (51, 1, D) an uncursed staff of fire (52, 1, D) the Almanac of Battle Magic and Weightlessness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Throw Icicle Conjuration/Ice 4 f - Lightning Bolt Conjuration/Air 5 (53, 1, D) a disc of storms (54, 1, D) an uncursed ring of protection from magic (55, 1, D) an uncursed staff of conjuration (61, 1, D) an uncursed ring of stealth (62, 1, D) a +0 club (68, 1, D) a +0 rapier (69, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a box of beasts (37, 2, D) the ring of the Tick {+Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (38, 2, D) a +0 plate armour of cold resistance (39, 2, D) a +3 scale mail of cold resistance (40, 2, D) a +1 arbalest of evasion (41, 2, D) the cursed +0 ring mail of a sewer {+Inv Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (42, 2, D) a +2 robe of the Archmagi (49, 2, D) a plain deck of summoning (51, 2, D) the ring of Qomnoaf {+Fly rElec rF- MR++ SInv} [ring of flight] It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (53, 2, D) a stone of tremors (54, 2, D) a +2 morningstar of protection (55, 2, D) a +0 trident (62, 2, D) a book of Power (63, 2, D) a +3 ring of slaying (73, 2, D) a +0 short sword of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 flail (75, 3, D) a cursed -3 whip a +5 shortbow of flaming (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 falchion (62, 4, D) an uncursed staff of earth (68, 4, D) a +1 antimagic dagger a +0 robe a +0 buckler (69, 4, D) a +4 short sword of protection (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (52, 5, D) a cursed -2 trident (unseen) (69, 5, D) a +0 dagger (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (47, 6, D) 4 sling bullets (50, 6, D) a sling bullet (unseen) (51, 6, D) 2 sling bullets a +2 spear of pain 15 javelins a +0 leather armour (52, 6, D) 3 sling bullets a +0 spear of venom a +0 leather armour a merfolk corpse (53, 6, D) a -3 greatsling a +0 spear 8 sling bullets a +2 trident of venom a +0 robe (4, 7, D) a +3 large shield (unseen) (51, 7, D) a manticore corpse (skeletalised by now) (52, 7, D) 11 javelins a manticore corpse (skeletalised by now) a harpy corpse (skeletalised by now) (53, 7, D) a manticore corpse (skeletalised by now) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 shield a +0 scale mail (51, 8, D) a sea snake corpse (skeletalised by now) (52, 8, D) a javelin (53, 8, D) a +8 rod of clouds (14/14) a +0 rapier a +0 robe (45, 9, D) a +3 rod of the swarm (7/12) (52, 9, D) 2 throwing nets (62, 9, D) a plain deck of summoning (63, 9, D) a +0 rapier (68, 9, D) a +0 trident (70, 9, D) a plain deck of destruction (71, 9, D) the +9 Staff of Wucad Mu {channel} (72, 9, D) a manual of Necromancy (52, 10, D) 3 javelins (55, 10, D) 2 javelins (62, 10, D) a +0 short sword (70, 10, D) an uncursed ring of see invisible (72, 10, D) a +2 long sword of flaming (63, 11, D) a +0 scythe of distortion a +0 leather armour (62, 12, D) a +0 long sword (unseen) (63, 12, D) a +0 shortbow a +2 short sword of venom 16 arrows (64, 12, D) a +0 long sword (unseen) (50, 13, D) a +0 long sword (51, 13, D) a +0 battleaxe (52, 13, D) a +0 battleaxe of distortion (53, 13, D) the Collected Works on Translocation Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 (54, 13, D) a +0 long sword (55, 13, D) a +3 ring mail of fire resistance (50, 14, D) a plain deck of summoning (51, 14, D) a +0 dire flail (52, 14, D) an uncursed staff of earth (53, 14, D) an uncursed staff of conjuration (54, 14, D) a +6 antimagic hand axe (55, 14, D) a +2 ring of intelligence (62, 14, D) an arrow (35, 16, D) a book of Maledictions (36, 16, D) a +1 plate armour of fire resistance (37, 16, D) the +1 ring mail of Virtue {rF+ rN+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (40, 16, D) an Akashic Record (41, 16, D) a +0 war axe of venom (42, 16, D) an ornate deck of wonders (43, 16, D) a +2 war axe of chopping (62, 17, D) an uncursed ring of protection from magic (63, 17, D) a +1 vampiric whip (64, 17, D) a book of Cantrips (71, 17, D) a plain deck of defence (72, 17, D) a book of Ice (63, 18, D) a +5 hunting sling of evasion (71, 18, D) a +2 quarterstaff of speed (72, 18, D) the Collected Works on Confrontation and Protection Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Song of Slaying Charms 2 d - Sticky Flame Conjuration/Fire 4 e - Deflect Missiles Charms/Air 6 f - Bolt of Fire Conjuration/Fire 6 (73, 18, D) a plain deck of summoning (70, 19, D) a +0 trident (unseen) (71, 19, D) a +0 trident (57, 20, D) a large rock a +0 arbalest 19 bolts the +12 flail of Summer {flame, *Confuse MP+9 Int+2 Dex+10} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+10). It affects your magic capacity (+9). It may confuse you when you take damage. a +0 chain mail a +0 great sword a +0 chain mail a yaktaur corpse (skeletalised by now) (72, 20, D) a +0 trident (unseen) (73, 20, D) a +2 shortbow of evasion (unseen) (56, 21, D) 2 large rocks 2 bolts (57, 21, D) the +7 quarterstaff of the Equinox {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 chain mail a +0 long sword a +0 plate armour of magic resistance a human corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 21, D) an uncursed staff of cold (63, 21, D) an uncursed staff of fire (71, 21, D) a +0 trident (unseen) (54, 22, D) a +0 halberd (unseen) (55, 22, D) a +4 dire flail of draining a cursed +0 plate armour a +0 great mace the +9 greatsling of Gurearup {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. a +0 chain mail a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (56, 22, D) a +2 demon blade of freezing a +0 chain mail a large rock the +8 glaive of Caixisac {flame, -Tele rElec Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. It prevents most forms of teleportation. a +0 plate armour (72, 23, D) a tomahawk (44, 24, D) an anaconda corpse (49, 25, D) The Foundations of Witchery Spells Type Level a - Airstrike Air 4 b - Fulminant Prism Conjuration/Hexes 4 c - Ice Form Ice/Transmutation 4 d - Control Undead Necromancy 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Petrify Transmutation/Earth 4 (50, 25, D) a lantern of shadows (51, 25, D) a disc of storms (52, 25, D) a +5 blowgun (54, 25, D) a lantern of shadows (55, 25, D) the +8 scythe of the Eggplant {drain, -Tele rF++ Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It greatly protects you from fire. It lets you see invisible. It prevents most forms of teleportation. (50, 26, D) a plain deck of defence (51, 26, D) a +4 rapier of flaming (52, 26, D) the +12 scimitar "Death Rattle" {pain, rElec rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. (53, 26, D) the +7 plate armour of Context {rC+++ MR- Dex+2} It affects your dexterity (+2). It renders you almost immune to cold. It affects your resistance to hostile enchantments. (61, 27, D) a +2 robe of fire resistance (62, 27, D) a plain deck of defence (64, 27, D) an uncursed amulet of rage (73, 27, D) the Papyrus of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Shadow Creatures Summoning 5 f - Summon Forest Summoning/Translocation 5 (63, 28, D) a +2 chain mail of fire resistance (64, 28, D) a +2 hand crossbow of velocity (71, 28, D) a phantom mirror (72, 28, D) a +3 ring mail of cold resistance (73, 28, D) a +5 great sword of holy wrath (61, 30, D) 2 large rocks (62, 30, D) a +0 shortbow (unseen) (63, 30, D) a +2 whip of holy wrath a +0 shortbow 24 arrows (64, 30, D) a +0 trident (unseen) (72, 31, D) an uncursed staff of wizardry (57, 32, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (unseen) (63, 32, D) 2 arrows (54, 33, D) (unseen) (54, 34, D) a +0 spear a +0 blowgun 2 curare-tipped needles a +0 buckler (55, 34, D) a +0 robe a +0 robe (56, 34, D) a +1 war axe of distortion a +0 animal skin a +0 hand axe a +0 animal skin (63, 34, D) an arrow (still there?) a large rock (still there?) (64, 34, D) 3 arrows (65, 34, D) a large rock (49, 37, D) a +1 morningstar of holy wrath (50, 37, D) an uncursed staff of wizardry (51, 37, D) the +3 hand axe of Death {drain, -Tele rElec rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (52, 37, D) a +4 ring of dexterity (53, 37, D) a +0 flail of crushing (54, 37, D) a manual of Fire Magic (59, 37, D) the +3 hand axe of the Lame Duck {freeze, +Inv MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. (60, 37, D) a phial of floods (61, 37, D) the Disquisition on the Damaging Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 (62, 37, D) Lee's Volume of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Sting Conjuration/Poison 1 d - Orb of Destruction Conjuration 7 (63, 37, D) a +2 great sword of protection (69, 37, D) a plain deck of summoning (70, 37, D) a +0 hand axe (71, 37, D) a +0 war axe (72, 37, D) the ring of Abstinence {rPois rF+ Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It protects you from fire. It protects you from poison. It makes you more stealthy. (73, 37, D) an uncursed ring of stealth (49, 38, D) the cursed +0 short sword of Ceforph {drain, rF+ rC++ MP-9} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It greatly protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. (51, 38, D) the +1 quarterstaff of Pyhajoits {vamp, +Rage SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you see invisible. It lets you go berserk. (52, 38, D) a fan of gales (53, 38, D) the +7 battleaxe "Hothiasi" {freeze, Int+2 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+6). (59, 38, D) a +3 scimitar of slicing (61, 38, D) a disc of storms (62, 38, D) the ring "Honkiaru" {rPois SInv Stlth-} [ring of loudness] It protects you from poison. It lets you see invisible. It makes you less stealthy. (63, 38, D) an ornate deck of wonders (72, 38, D) a +1 helmet of see invisible (73, 38, D) a sack of spiders (50, 39, D) the Papyrus of Enchantment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Fulminant Prism Conjuration/Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 (70, 40, D) a cursed -2 halberd (71, 40, D) a +0 halberd (unseen) (70, 41, D) a +2 rod of clouds (11/11) (72, 41, D) an uncursed staff of cold (70, 42, D) a +1 great mace of crushing (unseen) (72, 43, D) a +0 whip