DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of summoning (20, 1, D) a crystal ball of energy (21, 1, D) a +0 steam dragon armour (23, 1, D) a +5 trident of venom (24, 1, D) the +1 leather armour of Imperfection {Int+4 SInv Stlth-} It affects your intelligence (+4). It lets you see invisible. It makes you less stealthy. (25, 1, D) an uncursed ring of wizardry (26, 1, D) a +0 scale mail of magic resistance (27, 1, D) a +2 plate armour of fire resistance (28, 1, D) an uncursed staff of energy (29, 1, D) a book of Geomancy (35, 1, D) the +3 leather armour of Fimovud {rN+} It protects you from negative energy. (36, 1, D) an uncursed ring of positive energy (37, 1, D) a +5 blowgun (39, 1, D) an uncursed staff of conjuration (40, 1, D) an ornate deck of changes (41, 1, D) a +2 leather armour of cold resistance (42, 1, D) the Tome of Hurtful Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (49, 1, D) a book of Debilitation (50, 1, D) a plain deck of wonders (51, 1, D) the +8 halberd of Fedhas's Anger {speed, rN+ Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It protects you from negative energy. (52, 1, D) the ring "Atoall" {rC++ Stlth+} [ring of stealth] It greatly protects you from cold. It makes you more stealthy. (53, 1, D) a scroll of brand weapon (55, 1, D) a +0 robe (61, 1, D) Qesa's Tome of Excruciating Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (62, 1, D) an uncursed staff of poison (67, 1, D) a +4 hand axe of pain (69, 1, D) a +6 giant club (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 longbow of flaming (20, 2, D) the +4 swamp dragon armour of the Iron City of Dis {-Cast rPois Int+2 Slay+3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It prevents spellcasting. (21, 2, D) a +2 halberd of pain (22, 2, D) an uncursed staff of fire (23, 2, D) a scroll of brand weapon (24, 2, D) the +2 dagger of Ejatuhug {pierce, rPois rF+ Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (25, 2, D) Heciass's Tome of Aid Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (26, 2, D) an ornate deck of changes (27, 2, D) Ecza's Disquisition on Snow and Attacks Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Freezing Cloud Conjuration/Ice/Air 6 (28, 2, D) a +1 cloak of invisibility (29, 2, D) a +3 rod of destruction (12/12) (36, 2, D) a book of Battle (37, 2, D) a +1 hand axe of electrocution (38, 2, D) a +0 dagger of venom (39, 2, D) a +0 greatsling of flaming (40, 2, D) a +0 hand crossbow of flaming (49, 2, D) a +4 blowgun (50, 2, D) an uncursed amulet of faith (51, 2, D) a +3 ring mail of poison resistance (52, 2, D) a +0 hat of magic resistance (53, 2, D) an uncursed staff of wizardry (54, 2, D) an uncursed staff of earth (62, 2, D) an uncursed staff of power (68, 2, D) a manual of Stealth (73, 2, D) the Reference Book on Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 (75, 2, D) a +0 greatsling of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (68, 4, D) a +0 war axe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (42, 5, D) the cursed +0 halberd "Uduacot" {chop, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It has a curse placed upon it. (53, 5, D) a +2 scythe of distortion (10, 6, D) an uncursed staff of energy a crystal ball of energy (40, 6, D) an ugly thing corpse (skeletalised by now) (unseen) (41, 6, D) an ugly thing corpse (skeletalised by now) (51, 6, D) a hell hog corpse (skeletalised by now) (52, 6, D) a hell hound corpse (skeletalised by now) (53, 6, D) a cursed +3 long sword (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (40, 7, D) an ugly thing corpse (skeletalised by now) (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (20, 8, D) a swamp dragon corpse (still there?) a death drake corpse (still there?) (21, 8, D) a wyvern corpse (22, 8, D) a wyvern corpse (20, 9, D) a steam dragon corpse (61, 9, D) the +4 dagger "Buegre" {pierce, rPois MR+++ Str+2 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) the +4 troll leather armour of Brilliance {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (63, 9, D) a +3 scale mail of magic resistance (70, 9, D) an uncursed staff of air (71, 9, D) a phantom mirror (72, 9, D) an ornate deck of defence (21, 10, D) a fire drake corpse (still there?) a death drake corpse (still there?) (22, 10, D) a hydra corpse (70, 10, D) the +7 broad axe of Calamity {chop, rF++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from fire. (72, 10, D) a +0 battleaxe of venom (49, 13, D) a plain deck of wonders (50, 13, D) a book of Summonings (51, 13, D) a +8 blowgun (52, 13, D) the cursed +1 plate armour of the Swamp {+Fly Regen+ Str+4 Int-3} It affects your strength (+4). It affects your intelligence (-3). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (53, 13, D) Toum Eki's Arcane Arts, Part Two Spells Type Level a - Swiftness Charms/Air 2 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Corpse Rot Necromancy 2 e - Cure Poison Poison 2 (54, 13, D) a book of Callings (55, 13, D) a phial of floods (50, 14, D) a box of beasts (52, 14, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (53, 14, D) a +0 dagger of venom (55, 14, D) a +3 rapier of holy wrath (37, 15, D) a +3 war axe of electrocution (38, 15, D) a scroll of brand weapon (40, 15, D) the cursed +1 scale mail of Gyedghec {+Blink rPois Str+3} It affects your strength (+3). It protects you from poison. It lets you blink. It has a curse placed upon it. (41, 15, D) a +0 war axe of distortion (43, 15, D) an uncursed staff of poison (35, 16, D) a +3 leather armour of poison resistance (36, 16, D) an uncursed staff of earth (37, 16, D) a +2 rod of clouds (10/10) (38, 16, D) a +1 buckler of protection (39, 16, D) an uncursed staff of conjuration (41, 16, D) the +2 long sword of Fragile Peace {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (43, 16, D) an uncursed staff of power (19, 17, D) a +2 hunting sling of flaming (20, 17, D) a plain deck of changes (21, 17, D) an ornate deck of wonders (22, 17, D) a +1 cloak of poison resistance (27, 17, D) a +0 flail (29, 17, D) a phantom mirror (52, 17, D) an ice dragon corpse (skeletalised by now) (61, 17, D) the Reference Book on Hexes Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 (62, 17, D) an uncursed amulet of warding (63, 17, D) a cursed -2 ring of protection (64, 17, D) the Tome of Mutagenic Cold Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 (71, 17, D) an uncursed staff of earth (72, 17, D) a book of Air (73, 17, D) an uncursed staff of power (19, 18, D) Ciabb's Papyrus of Contamination Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 4 (20, 18, D) a +0 quarterstaff (27, 18, D) a +2 greatsling of flaming (29, 18, D) The Lost Grimoire of the Archmage Spells Type Level a - Discord Hexes 8 (64, 18, D) Eruessit's Tome of Assistive Dislocation Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Force Lance Conjuration/Translocation 4 d - Phase Shift Translocation 5 e - Ring of Flames Charms/Fire 7 (71, 18, D) a cursed amulet of guardian spirit (73, 18, D) the Almanac of the Escort and Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Shadow Creatures Summoning 5 e - Haste Charms 6 (23, 19, D) the +5 triple crossbow of Mitas {flame, rPois MP+9 Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). (24, 19, D) a +2 pair of gloves of dexterity (25, 19, D) a +1 great sword of freezing (24, 24, D) a +0 double sword of holy wrath a +0 leather armour an uncursed amulet of stasis an uncursed staff of fire a +0 hunting sling of flaming a +1 robe of the Archmagi a +0 quarterstaff a +0 robe of magic resistance an uncursed ring of fire an anubis guard corpse (25, 24, D) a scroll of brand weapon (26, 24, D) a +0 quarterstaff a +0 robe an uncursed ring of protection from cold a +0 short sword of flaming the +4 greatsling "Worm" {velocity, rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. an anubis guard corpse a death scarab corpse (24, 25, D) a +0 flail a +0 robe a +1 vampiric battleaxe a +0 leather armour an anubis guard corpse an anubis guard corpse (26, 25, D) a +4 hunting sling of flaming (49, 25, D) an uncursed ring of positive energy (50, 25, D) Lee's Catalogue of Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Shatter Earth 9 (51, 25, D) a +3 ring mail of fire resistance (52, 25, D) a lantern of shadows (53, 25, D) a crystal ball of energy (55, 25, D) an Akashic Record (26, 26, D) a +2 scale mail of poison resistance (50, 26, D) a +0 spear of pain (51, 26, D) a +3 hunting sling of freezing (52, 26, D) a book of the Dragon (53, 26, D) a plain deck of changes (54, 26, D) the Catalogue of the Creative Traveller Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Phase Shift Translocation 5 (62, 27, D) a +2 trident of venom (63, 27, D) an uncursed staff of power (64, 27, D) a stone of tremors (65, 27, D) a book of Frost (71, 27, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (72, 27, D) a +2 large shield of protection (49, 28, D) a +1 demon trident of electrocution (62, 28, D) a +1 scale mail of fire resistance (71, 28, D) an uncursed staff of death (72, 28, D) an uncursed staff of earth (73, 28, D) a scroll of brand weapon (34, 29, D) a +0 helmet of see invisible (35, 29, D) an uncursed ring of ice (37, 29, D) a +1 flail of protection (38, 29, D) an uncursed staff of summoning (39, 29, D) a +2 hunting sling of flaming (40, 29, D) a +3 hand crossbow of flaming (41, 29, D) a +1 helmet of see invisible (42, 29, D) a Grand Grimoire (43, 29, D) a +2 rapier of venom (52, 29, D) a hell hound corpse (skeletalised by now) (35, 30, D) a +0 longbow of flaming (36, 30, D) a +2 dire flail of holy wrath (38, 30, D) a +2 quarterstaff of protection (39, 30, D) the cursed +1 executioner's axe of Doom {flame, MR- Int+5 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 30, D) a book of Ice (41, 30, D) a +0 short sword (42, 30, D) a +0 leather armour of cold resistance (43, 30, D) a +2 shortbow of evasion (52, 30, D) a +1 scimitar (unseen) (52, 31, D) a +1 demon whip of venom (63, 32, D) a cursed +0 trident (19, 33, D) a +1 leather armour of fire resistance (21, 33, D) a +1 flail of holy wrath (22, 33, D) a +2 leather armour of poison resistance (23, 33, D) an uncursed staff of earth (24, 33, D) the +7 hand axe of Pilamadd {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (25, 33, D) 3 scrolls of brand weapon (26, 33, D) a scroll of brand weapon (27, 33, D) a cursed ring of loudness (28, 33, D) a +1 shortbow of flaming (64, 33, D) a +1 mace of crushing (19, 34, D) a +0 pair of boots of flying (20, 34, D) a book of Transfigurations (22, 34, D) a +5 giant spiked club (23, 34, D) a phial of floods (24, 34, D) a +2 hand axe of freezing (25, 34, D) an uncursed staff of poison (26, 34, D) an uncursed staff of fire (27, 34, D) an uncursed ring of fire (28, 34, D) a +1 shield of positive energy (29, 34, D) a book of Callings (21, 35, D) a book of Callings (22, 35, D) a +0 whip of pain (23, 35, D) a +2 dagger of speed (24, 35, D) the +8 quarterstaff of Bodily Harmony {freeze, rPois Int+8 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your dexterity (-2). It protects you from poison. (25, 35, D) a +0 chain mail of cold resistance (26, 35, D) a book of Beasts (27, 35, D) a +0 scimitar of holy wrath (38, 36, D) an uncursed staff of power (still there?) an adder corpse (still there?) (39, 36, D) a +0 trident (38, 37, D) a +0 whip (unseen) (40, 37, D) an adder corpse (50, 37, D) a +2 rapier of protection (51, 37, D) a phantom mirror (52, 37, D) a plain deck of wonders (53, 37, D) a plain deck of changes (59, 37, D) an ornate deck of defence (60, 37, D) a book of Minor Magic (61, 37, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (62, 37, D) Khufu's Grimoire of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (63, 37, D) a +5 rod of the swarm (10/10) (69, 37, D) a +2 scale mail of poison resistance (70, 37, D) a book of Fire (71, 37, D) the Handbook of Confrontation and Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 (72, 37, D) the cursed +0 robe of the Invisible Hand {-Tele rF+ rC+ Int+7} It affects your intelligence (+7). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. (73, 37, D) a +2 scale mail of poison resistance (38, 38, D) an uncursed staff of power (still there?) a +0 mace (still there?) (40, 38, D) the +4 Vampire's Tooth {vamp} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. a water moccasin corpse (still there?) (49, 38, D) an uncursed staff of poison (50, 38, D) a phantom mirror (52, 38, D) a +1 rod of ignition (9/9) (53, 38, D) a +2 robe of magic resistance (60, 38, D) a +5 spear of piercing (61, 38, D) a book of Death (62, 38, D) a phantom mirror (63, 38, D) an uncursed ring of invisibility (70, 38, D) a +2 chain mail of poison resistance (71, 38, D) an uncursed staff of wizardry (72, 38, D) a book of Power (73, 38, D) a Grand Grimoire (23, 40, D) a golden dragon corpse (25, 41, D) a storm dragon corpse (52, 41, D) a +0 trident (unseen) (54, 41, D) a +0 trident (unseen) (51, 42, D) a +0 trident (52, 42, D) a +0 trident a +0 robe (54, 42, D) a +0 trident (unseen) (54, 43, D) a manticore corpse (skeletalised by now) (52, 44, D) a harpy corpse (skeletalised by now) (still there?) a sea snake corpse (skeletalised by now) (still there?) (59, 44, D) an uncursed staff of power a +0 robe a spriggan corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (54, 45, D) a +0 rapier (unseen) (60, 45, D) a wind drake corpse (skeletalised by now)