DEFE the Dungeon (0, 0, D) a crystal ball of energy (2, 0, D) an uncursed staff of conjuration (4, 0, D) a bread ration (6, 0, D) 2 javelins (7, 0, D) a +0 battleaxe of freezing (10, 0, D) a +0 battleaxe of freezing (11, 0, D) a +0 great sword of flaming (12, 0, D) a +1 blowgun of evasion (13, 0, D) a +0 hunting sling (14, 0, D) a +0 scale mail (16, 0, D) a +0 spear (-2, 1, D) the Almanac of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Delayed Fireball Conjuration/Fire 7 (-1, 1, D) a lamp of fire (0, 1, D) a box of beasts (1, 1, D) a scroll of enchant weapon (2, 1, D) a fan of gales (3, 1, D) the amulet of Life {Inacc rF- rC+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (6, 1, D) a +0 robe (10, 1, D) the Papyrus of Transmutation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Alistair's Intoxication Transmutation/Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (11, 1, D) a +1 battleaxe of freezing (still there?) a +0 spear (still there?) (12, 1, D) a +1 dagger of electrocution (14, 1, D) the +3 shadow dragon armour of Summertime {MR+ Stlth++++} It affects your resistance to hostile enchantments. It makes you much more stealthy. (15, 1, D) a +0 robe (16, 1, D) the +7 hand crossbow "Enooq" {freeze, MP-9 Str+3 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It affects your magic capacity (-9). (-2, 2, D) 18 stones (-1, 2, D) the +6 chain mail of Insatiable Hunger {Str+6} It affects your strength (+6). (0, 2, D) the +10 long sword "Girenwinu" {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (1, 2, D) a book of Alchemy (2, 2, D) a +0 short sword (3, 2, D) 18 stones (4, 2, D) an uncursed staff of air (6, 2, D) a +2 battleaxe of freezing a +0 ring mail (8, 2, D) a large rock a manual of Slings (9, 2, D) Geuh's Reference Book on Floating Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (10, 2, D) 3 large rocks (11, 2, D) a +0 great sword of holy wrath Loor's Handbook of Enchantment Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Mass Confusion Hexes 6 (13, 2, D) a +0 battleaxe of freezing (14, 2, D) a +0 ring mail (15, 2, D) a +1 helmet of see invisible (16, 2, D) a scroll of enchant weapon (-2, 3, D) the +3 hand crossbow of Starshine {elec, rC+ Str+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It protects you from cold. (-1, 3, D) an uncursed staff of summoning (0, 3, D) a book of Battle (1, 3, D) a +0 hunting sling (3, 3, D) a +0 giant spiked club an uncursed ring of see invisible (4, 3, D) a +0 dire flail a +0 dire flail a +1 great sword of flaming a large rock a +2 battleaxe of freezing an uncursed staff of cold (5, 3, D) a +2 battleaxe of freezing 15 stones (6, 3, D) a +0 dagger (8, 3, D) 2 large rocks (still there?) a large rock (still there?) (9, 3, D) 11 sling bullets of frost (11, 3, D) a +0 giant club (still there?) a plain deck of destruction (still there?) (12, 3, D) the Catalogue of Conjuration and Flames Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Flame Conjuration/Fire 2 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 f - Delayed Fireball Conjuration/Fire 7 (14, 3, D) an uncursed staff of conjuration (16, 3, D) an uncursed ring of wizardry (4, 4, D) a large rock a +1 battleaxe of freezing a +3 rod of destruction (8/11) a +1 great sword of flaming an uncursed ring of magical power (4, 5, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. an uncursed ring of protection from magic a +0 dire flail a +0 dire flail (5, 5, D) 2 large rocks (6, 5, D) a +0 dire flail a cursed -3 dire flail (8, 5, D) a cursed -1 giant club (unseen) (9, 5, D) a +0 dire flail (unseen) (15, 5, D) a large rock (-16, 6, D) a +2 battleaxe of chopping a +2 cloak (5, 6, D) a +2 battleaxe of freezing (6, 6, D) 5 large rocks (8, 6, D) a +0 battleaxe of freezing a +0 giant club (9, 6, D) the +0 plate armour "Urchaopne" {MR- rCorr Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +0 giant spiked club a +0 dire flail a +0 dire flail (12, 6, D) 3 large rocks a +0 dire flail a +0 dire flail (13, 6, D) 4 large rocks a +0 giant club a throwing net (14, 6, D) the +7 scythe of Sirphuxo {pain, +Blink MP-9 Dex+5 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It affects your magic capacity (-9). It lets you blink. It makes you less stealthy. 5 large rocks (16, 6, D) a +0 dire flail a +0 dire flail (17, 6, D) a large rock a +0 giant club (18, 6, D) a large rock (unseen) (-32, 7, D) a +0 short sword a +0 short sword a +0 leather armour (18, 7, D) 2 large rocks a +0 dire flail a +0 great mace a +1 battleaxe of freezing (-15, 9, D) a +2 demon trident of flaming a +0 robe (18, 9, D) a +1 battleaxe of freezing (0, 10, D) a +1 falchion of holy wrath (14, 10, D) the ring of Reloagh {rN+ MR+ Int-2 Dex+4} [ring of protection from magic] It affects your intelligence (-2). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (18, 10, D) 4 large rocks (-3, 11, D) a +0 short sword (unseen) (12, 11, D) the ring "Ymofyczab" {rElec rC+ Str+5 Int+4 Stlth+} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (14, 11, D) the ring of Temptation {-Tele +Inv +Fly rElec Dex+4} [ring of flight] It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. It lets you fly. It prevents most forms of teleportation. (-40, 12, D) the +5 chain mail "Bunkusac" {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. (-33, 12, D) a +1 scimitar of flaming a +2 great sword of flaming (-31, 12, D) a +4 scimitar of freezing (still there?) a +4 scimitar of freezing (still there?) 2 needles of slowing (still there?) (-27, 12, D) the +1 great sword "Mohics" {slice, rElec Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (15, 12, D) the ring "Ytapij" {rF+ Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. (18, 12, D) a +0 battleaxe of freezing (-34, 13, D) a +0 broad axe a +0 plate armour (11, 13, D) the ring "Mamei" {rPois Slay+6 SInv} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It lets you see invisible. (13, 13, D) the ring of Beidauss {rPois rC- MP+9 Stlth+} [ring of stealth] It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. (15, 13, D) the ring "Fomn" {*Confuse rPois AC+1 Int+3 Dex+4} [ring of protection] It affects your AC (+1). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It may confuse you when you take damage. (18, 13, D) a large rock a +2 pair of boots of running a +0 dire flail a +0 dire flail (3, 14, D) a +1 robe of positive energy (12, 14, D) the ring of the Raven {rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. (18, 14, D) a +3 great sword of flaming (-3, 15, D) the +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. (2, 15, D) 2 throwing nets (7, 15, D) a +3 great sword of slicing a +0 cloak (3, 16, D) a +1 demon whip of electrocution (11, 16, D) a +0 demon whip of venom (18, 16, D) 4 large rocks (-44, 17, D) a +2 long sword of holy wrath (-42, 17, D) 20 stones (-16, 17, D) a +2 robe of magic resistance (18, 17, D) 3 large rocks (10, 18, D) the +5 scimitar of a Thousand Places {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (18, 18, D) 8 large rocks (7, 19, D) 5 needles of confusion (18, 19, D) a +0 dire flail a +0 dire flail a +1 great sword of flaming (-3, 20, D) a pearl dragon hide (18, 20, D) 2 large rocks a +1 great sword of flaming (1, 21, D) a +0 trident of piercing (10, 21, D) the +6 Sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (18, 21, D) a +1 great sword of flaming (-43, 22, D) a +0 long sword (-13, 22, D) a +0 short sword (-2, 22, D) a +2 demon whip of electrocution (1, 22, D) the +4 Staff of Dispater (2, 22, D) a +2 scimitar of holy wrath (6, 22, D) a +1 battleaxe of freezing (17, 22, D) 2 large rocks (18, 22, D) a +1 great sword of flaming a +3 ring of dexterity a +4 battleaxe of freezing an uncursed ring of stealth a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (-50, 23, D) a +5 demon blade a +0 plate armour (-42, 23, D) a +1 battleaxe a +0 plate armour a +4 broad axe a +0 chain mail a cursed staff of death the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. a cursed ring of loudness (-41, 23, D) a +5 battleaxe of flaming a +0 chain mail (-36, 23, D) a +0 long sword a +0 leather armour (-19, 23, D) a +3 dagger a +0 leather armour (18, 23, D) a +0 large shield (19, 23, D) a +0 halberd (-50, 24, D) a +0 dagger a +0 robe (-41, 24, D) a +1 falchion of electrocution a +0 dagger a +0 robe (-36, 24, D) a +0 glaive (-34, 24, D) a +0 spear (-31, 24, D) a cursed -2 rapier a +0 animal skin (-19, 24, D) a +0 halberd (18, 24, D) a +0 longbow 27 arrows a +0 leather armour (-42, 25, D) a +0 dagger a +0 robe (18, 25, D) a +2 troll leather armour an arrow (-26, 26, D) a +0 long sword a cursed +0 leather armour (-2, 26, D) the amulet of the Genius {Faith +Fly} [amulet of faith] It allows you to gain divine favour quickly. It lets you fly. (-1, 26, D) the amulet "Newnikoe" {Inacc -Tele MP+9 Dex+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+7). It affects your magic capacity (+9). It prevents most forms of teleportation. (0, 26, D) the amulet "Houc" {+Blink +Rage rPois rC-} [amulet of rage] It makes you vulnerable to cold. It protects you from poison. It lets you blink. It lets you go berserk. (1, 26, D) the ring "Zenoam" {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. (18, 26, D) a cursed -2 rapier a +0 leather armour an arrow (-41, 27, D) a +0 dagger a +0 robe (-37, 27, D) a +3 scimitar a +0 buckler a +0 great mace a +0 chain mail (-27, 27, D) a +0 scimitar a +0 chain mail (-26, 27, D) a +3 broad axe of flaming a +0 plate armour (-19, 27, D) a +1 long sword of slicing a cursed +0 cloak (-2, 27, D) the amulet of False Pretenses {+Rage rElec rN+ MR++ Dex-3} [amulet of rage] It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (-1, 27, D) the ring "Yperex" {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). (0, 27, D) the ring "Dolu" {+Fly Slay+4} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. (1, 27, D) the amulet "Mumud" {Spirit rC+ Str+3 Int-5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your intelligence (-5). It protects you from cold. (18, 27, D) a cursed -2 short sword a +0 short sword a +0 leather armour (-48, 28, D) 24 stones (-26, 28, D) a +0 dagger a +0 robe a +4 war axe of flaming a +0 plate armour (-25, 28, D) a +0 great mace a +0 plate armour a +4 scimitar a +0 plate armour a +3 demon trident of flaming a +0 plate armour (-24, 28, D) a +5 rapier of draining a +1 longbow of freezing an uncursed amulet of stasis a potion of lignification 11 arrows the +0 robe "Esuffud" {rC+} It protects you from cold. a +1 great sword of flaming a +1 scimitar of slicing a +0 plate armour a +0 short sword a +0 scale mail (-49, 29, D) a book of Debilitation (-47, 29, D) a lantern of shadows (-46, 29, D) an ornate deck of changes (-44, 29, D) the Handbook of Snow and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Condensation Shield Ice 4 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 4 (-22, 30, D) 2 needles of frenzy (-57, 31, D) a +0 bardiche (unseen) (-56, 31, D) a +4 war axe of distortion a +0 plate armour (-23, 31, D) a +1 battleaxe of venom a cursed +0 chain mail (18, 31, D) an arrow (-57, 32, D) a javelin a +0 trident a +0 plate armour a scroll of magic mapping a +2 great sword of holy wrath a +0 plate armour a +0 glaive a +2 plate armour of fire resistance a +0 long sword a +1 chain mail of cold resistance a +0 long sword a +0 chain mail a +2 bardiche of venom a +0 plate armour (-56, 32, D) a bolt a +0 dagger a +0 robe a +0 mace a +0 robe a +0 long sword a +3 hand crossbow of flaming a +0 plate armour a +0 war axe a +0 plate armour (-54, 32, D) a +0 glaive a +0 plate armour 2 curare-tipped needles (-53, 32, D) a +0 trident a +0 chain mail (-51, 32, D) a +0 short sword (-14, 32, D) a +4 vampiric short sword (-57, 33, D) a stone a +0 long sword a +0 chain mail a +1 halberd of protection a +2 chain mail of cold resistance a +0 great mace a +0 chain mail a +3 long sword of holy wrath a +0 plate armour (-56, 33, D) 3 stones a +2 war axe of pain a +0 dagger of flaming a +0 robe a +0 glaive a +0 plate armour a +3 great mace of draining a +0 plate armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dire flail a +0 plate armour a +0 war axe a +0 plate armour a +0 war axe of freezing a +2 plate armour of cold resistance a +1 dire flail of crushing a +1 plate armour of poison resistance a +5 long sword of holy wrath a +0 chain mail a +0 dire flail a +0 chain mail (-54, 33, D) 2 javelins a +1 mace of holy wrath a +0 plate armour a +0 hand axe 8 tomahawks a +0 plate armour (-53, 33, D) Ozocubu's Collected Works on Ice Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 (-49, 33, D) a +0 dagger (-15, 33, D) a +0 long sword (-14, 33, D) the +6 long sword of Pohuziwn {freeze, rElec MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 battleaxe of freezing (-9, 33, D) a +0 war axe (-7, 33, D) a +4 broad axe a +0 plate armour (-6, 33, D) a +0 longbow 28 arrows a +0 leather armour (0, 33, D) a +1 battleaxe of freezing (3, 33, D) a +0 rapier a +0 leather armour (-56, 34, D) a +0 mace a +0 plate armour a +0 halberd a +0 leather armour a +3 great sword of holy wrath a +0 chain mail a +0 long sword a +0 plate armour a +0 glaive a +0 chain mail a +0 bardiche a +3 chain mail of magic resistance (-55, 34, D) a cursed -3 war axe a +0 dire flail a +0 chain mail a +0 dagger a +2 robe of resistance a +0 flail a scroll of random uselessness a +0 long sword a +0 arbalest 23 bolts a +0 plate armour of cold resistance a +0 dagger a +0 robe a +0 long sword a +0 chain mail a +0 halberd a +0 plate armour a +0 dagger a +0 robe a +7 long sword of holy wrath a +4 plate armour of fire resistance a +0 broad axe a +0 chain mail (-54, 34, D) 2 javelins a +0 mace a +0 chain mail a cursed +0 war axe a +0 chain mail a +0 dagger a +2 robe of positive energy 45 stones (-53, 34, D) a +0 long sword a +0 plate armour (-52, 34, D) a +0 mace 2 javelins a +3 plate armour a book of Maledictions (-50, 34, D) a plain deck of wonders (-15, 34, D) a +2 long sword of holy wrath a +0 large shield (-14, 34, D) the +7 Sceptre of Asmodeus a +2 rapier of venom a +0 robe a +0 buckler a +3 halberd of flaming a +0 plate armour a +1 ice dragon armour a +0 long sword (-8, 34, D) 2 arrows a +0 trident (-7, 34, D) a +2 shortbow of evasion 2 arrows (-57, 35, D) a +2 scimitar of flaming a +0 long sword of flaming a +0 long sword (-54, 35, D) a +0 mace 9 stones a +0 chain mail a +0 dire flail (-53, 35, D) a +0 glaive a +0 chain mail a +2 mace of protection (-52, 35, D) a +4 blowgun (-50, 35, D) a +4 long sword of protection (-49, 35, D) a crystal ball of energy (-15, 35, D) a large rock (-14, 35, D) a cursed -3 dagger a +0 robe a +3 great mace of flaming a +0 chain mail a cursed -2 great sword a +0 plate armour a +0 whip a +2 cloak (-13, 35, D) a +3 battleaxe of distortion a +2 fire dragon armour a +0 battleaxe (-12, 35, D) a +0 halberd a +0 chain mail a large rock (-11, 35, D) a +0 giant spiked club a large rock a +0 dire flail a +0 plate armour a +0 club (-9, 35, D) a cursed -3 dagger a +0 robe a +5 scimitar of holy wrath a +0 large shield a large rock (-8, 35, D) a +1 war axe of flaming a +0 plate armour (-51, 36, D) 12 sling bullets of flame (-50, 36, D) 15 stones (-36, 36, D) an uncursed staff of cold (-34, 36, D) a +0 long sword (-10, 36, D) a +3 great sword of flaming (-53, 37, D) 14 arrows (-41, 37, D) a +0 scimitar of flaming (-39, 37, D) the cursed +1 spear "Gihecumu" {pierce, *Corrode rElec Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. It may corrode your equipment when you take damage. It has a curse placed upon it. (-37, 37, D) a +3 scythe of protection (-31, 37, D) a cursed +0 leather armour (-52, 38, D) a +3 battleaxe of chopping (-51, 38, D) a +2 robe of resistance (-49, 38, D) a +2 robe of the Archmagi (-48, 38, D) a lantern of shadows (-36, 38, D) a +3 leather armour of cold resistance (-34, 38, D) the cursed +0 demon whip of Prudence {pain, MR++ Str+3 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (-53, 39, D) a book of Alchemy (-52, 39, D) a +0 long sword (-51, 39, D) a book of Frost (-49, 39, D) a +2 cloak of invisibility a +3 plate armour of fire resistance a +0 pair of gloves a +0 cloak a +3 chain mail a +0 shield a +0 scale mail (-48, 39, D) an uncursed staff of wizardry (-35, 39, D) a +1 great sword of flaming (-33, 39, D) a +2 short sword of venom (-2, 39, D) a +0 long sword a +0 plate armour a +0 great sword a +2 plate armour of cold resistance (-1, 39, D) a +0 war axe a +0 arbalest 32 bolts a +0 plate armour (7, 39, D) a +0 giant spiked club a +0 giant club (-34, 40, D) a +0 dire flail a +0 short sword a +1 great mace of pain a +0 rapier a +0 leather armour (-13, 40, D) a +0 flail (-8, 40, D) a +0 whip a +0 robe (-7, 40, D) a +0 dagger a +0 robe (-3, 40, D) a +0 great sword a +0 plate armour (-1, 40, D) a +3 dire flail of crushing a +0 plate armour (0, 40, D) a +0 halberd a +0 chain mail 2 bolts (-35, 41, D) a +2 falchion of protection (-21, 41, D) a book of Frost (-20, 41, D) a cursed -2 mace (-15, 41, D) a +0 broad axe (unseen) (-14, 41, D) a +0 long sword a +0 plate armour (-22, 42, D) a +0 rapier of draining a +0 leather armour (-21, 42, D) a +3 whip a book of Spatial Translocations (-20, 42, D) a +0 glaive a sack of spiders (-15, 42, D) a +0 long sword (unseen) (-12, 42, D) a +3 double sword (-11, 42, D) a +3 demon blade (-4, 42, D) a +3 mace of holy wrath (7, 42, D) a +6 chain mail (8, 42, D) a +2 gold dragon armour (14, 42, D) a +1 helmet (15, 42, D) a +4 ring mail (-21, 43, D) a +5 giant club (-20, 43, D) a Grand Grimoire (-12, 43, D) a +3 longbow (-11, 43, D) a +0 hand axe (-5, 43, D) a +3 arbalest (-4, 43, D) a +3 demon whip of electrocution (0, 43, D) a +0 long sword a +0 chain mail (1, 43, D) a +0 short sword a +0 shortbow 33 arrows (7, 43, D) a +2 leather armour of cold resistance (8, 43, D) a +1 cloak (14, 43, D) a +2 gold dragon armour (-20, 44, D) a +6 quarterstaff of crushing (-55, 45, D) a +2 mace (-54, 45, D) a +2 quarterstaff (-53, 45, D) a +2 hand axe (-4, 45, D) a +0 glaive (0, 45, D) an arrow (3, 45, D) a +0 flail (9, 45, D) a +0 long sword a +0 war axe a +0 plate armour a +0 shield an arrow (-55, 46, D) a +2 trident (-54, 46, D) a +2 dagger (-53, 46, D) a +2 falchion (-49, 46, D) 2 scrolls of vulnerability (-48, 46, D) 10 stones an uncursed staff of energy (-10, 46, D) a +0 long sword a +0 ring mail (-4, 46, D) a +0 flail (-3, 46, D) a +0 war axe a cursed +0 chain mail a cursed +0 shield (4, 46, D) a +0 halberd (6, 46, D) an arrow (9, 46, D) a +0 short sword (-28, 48, D) an arrow (-27, 48, D) a +0 shortbow (still there?) an arrow (still there?) (7, 48, D) a +0 shortbow (unseen) (-12, 49, D) a +0 great sword of protection (-11, 49, D) a +4 giant club (-10, 49, D) a +3 battleaxe (-9, 49, D) a +5 dire flail (10, 49, D) a +2 chain mail of poison resistance (12, 49, D) a +2 swamp dragon armour (13, 49, D) a +4 ring mail (14, 49, D) the +1 plate armour "Sinomn" {rPois Dex+4 Stlth+} It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. a +1 helmet (-12, 50, D) a +5 broad axe (-11, 50, D) a +3 arbalest (-10, 50, D) a +5 dire flail (-9, 50, D) a +5 quick blade (-7, 50, D) a +2 dagger of venom (-6, 50, D) a +1 quarterstaff of pain (10, 50, D) a +2 scale mail of poison resistance (12, 50, D) a +3 storm dragon armour (13, 50, D) a +5 plate armour (14, 50, D) a +3 shadow dragon armour (15, 50, D) a +7 scale mail (17, 50, D) a +0 club (17, 51, D) a +0 spear a +0 robe (18, 51, D) a +0 flail (unseen) (17, 52, D) a +1 battleaxe of freezing (-48, 53, D) a +0 whip (-4, 53, D) a +0 leather armour (6, 53, D) the ring "Siwoc" {rPois rF+ Str+3 Stlth-} [ring of poison resistance] It affects your strength (+3). It protects you from fire. It protects you from poison. It makes you less stealthy. (7, 53, D) the ring "Baqis" {rN++ MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (8, 53, D) the ring "Temigeps" {rF- rC+ rN+ Slay+4 SInv} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. (9, 53, D) the ring of Benevolence {rC+++ MP+9 Str-3 Dex+6 SInv} [ring of dexterity] It affects your strength (-3). It affects your dexterity (+6). It renders you almost immune to cold. It affects your magic capacity (+9). It lets you see invisible. (10, 53, D) the ring "Vykhlukor" {+Fly rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It lets you fly. (11, 53, D) the ring "Ilayb" {Fire +Blink Int+7} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (12, 53, D) the ring "Fupnakhli" {rN+ Str+4 Dex+3} [ring of positive energy] It affects your strength (+4). It affects your dexterity (+3). It protects you from negative energy. (13, 53, D) the ring of Hememo {+Blink Dex+6} [ring of dexterity] It affects your dexterity (+6). It lets you blink. (16, 53, D) a +2 dagger of holy wrath a +0 robe (-26, 54, D) a +0 shortbow an arrow of dispersal (-17, 54, D) a +0 shortbow (unseen) (-3, 54, D) a +0 robe (0, 54, D) a book of Fire (7, 54, D) the ring of the Forsaken Moons {*Drain +Blink rF+++ rC+ Int+6} [ring of intelligence] It affects your intelligence (+6). It renders you almost immune to fire. It protects you from cold. It lets you blink. It causes draining when unequipped. (8, 54, D) the ring of Xushra Aqek {rC+ Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. (9, 54, D) the ring of Ufeuteis {Fire MR+ Int+2 Stlth-} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (10, 54, D) a +5 ring of slaying (11, 54, D) the ring "Otuomod" {-Tele rElec rN++ MR+ SInv} [ring of see invisible] It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (12, 54, D) the ring "Wiref" {MR+ MP+9 Str+6 Slay-3} [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (17, 54, D) a +0 short sword (-26, 55, D) a +0 long sword a +0 ring mail (-57, 56, D) a +2 war axe of chopping a cursed +0 plate armour (-52, 56, D) a +3 scale mail (-50, 56, D) a +0 flail of protection (-49, 56, D) a +2 trident of piercing (-18, 56, D) an arrow (0, 56, D) a Necronomicon (2, 56, D) the Almanac of the Ashen Frostbite Spells Type Level a - Freeze Ice 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Throw Icicle Conjuration/Ice 4 f - Metabolic Englaciation Hexes/Ice 5 (-57, 57, D) a +0 scale mail a +0 dagger a +0 robe (-51, 57, D) a +2 quarterstaff of speed (-50, 57, D) a +2 dagger of draining (-49, 57, D) a +1 hand axe of chopping (0, 57, D) the Disquisition on Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Summon Forest Summoning/Translocation 5 c - Phase Shift Translocation 5 (1, 57, D) a manual of Evocations (17, 57, D) an uncursed staff of energy (-57, 58, D) a +0 dagger (-23, 58, D) a +0 short sword a +0 leather armour (-21, 58, D) a +0 club (-15, 58, D) a +0 spear (0, 58, D) a book of Burglary (1, 58, D) a +0 robe (2, 58, D) a book of Air (18, 58, D) a crystal ball of energy (-26, 59, D) a cursed -2 dagger a +0 robe (-25, 59, D) a +0 short sword a +0 shortbow 20 arrows a +0 scale mail (-24, 59, D) a +0 short sword a +0 spear (-23, 59, D) 2 throwing nets a +0 short sword a +0 long sword a +0 short sword a +0 dagger a +0 robe (-21, 59, D) a +0 trident a cursed +0 plate armour (-20, 59, D) a +0 mace a +0 scale mail a +0 dagger a +0 robe (-19, 59, D) a +0 hand axe a +0 plate armour a +3 battleaxe of freezing a +0 chain mail a +0 dagger a +0 leather armour a +0 halberd a +0 plate armour (-16, 59, D) a +0 short sword a +0 leather armour a +0 spear a +0 scale mail (1, 59, D) a +0 dagger a +0 robe (17, 59, D) an uncursed staff of power (-26, 60, D) a stone (-25, 60, D) a +0 dagger 5 stones (-15, 60, D) a +0 short sword (0, 60, D) the Disquisition on Gliding Boosts Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 (2, 60, D) Sif Muna's Tome of the Rocks Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 (8, 60, D) a +0 long sword (unseen) (9, 60, D) a +0 club a +0 robe a +0 long sword a +0 leather armour (10, 60, D) a +0 robe (still there?) a +2 cloak (still there?) (-40, 61, D) a +0 pair of gloves (0, 61, D) a book of Geomancy (2, 61, D) a +0 short sword (still there?) Apyv's Papyrus of Venomous Companions (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Venom Bolt Conjuration/Poison 5 e - Summon Forest Summoning/Translocation 5 (5, 61, D) a +0 rapier (unseen) (8, 61, D) a +0 war axe (10, 61, D) a +0 robe (-40, 62, D) a +5 ring mail (-26, 62, D) a +0 flail (-7, 62, D) a book of Air (0, 62, D) a book of the Dragon (2, 62, D) a book of Air (-49, 63, D) a tomahawk a +0 trident a +0 ring mail (-41, 63, D) a +3 ring of intelligence (-40, 63, D) a +2 halberd of venom (-39, 63, D) the +4 quarterstaff of Yredelemnul {venom, rC++ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It greatly protects you from cold. (-26, 63, D) a +0 great sword of holy wrath 8 needles of paralysis a +0 whip (-7, 63, D) a plain deck of wonders (-6, 63, D) 12 bolts (7, 63, D) the amulet "Byamm" {Gourm MR- Int+3 Dex+10} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your dexterity (+10). It affects your resistance to hostile enchantments. (8, 63, D) the amulet "Heju" {rCorr rElec Stlth+} [amulet of resist corrosion] It protects you from acid and corrosion. It insulates you from electricity. It makes you more stealthy. (9, 63, D) the ring of Yliacw {Wiz Str+3 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (+2). (10, 63, D) the ring of Neyhun {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. (-39, 64, D) a +2 rapier of venom (-25, 64, D) a +0 whip a +0 dagger a +0 robe (-7, 64, D) 9 sling bullets of frost (0, 64, D) a book of Air (2, 64, D) a +0 short sword (7, 64, D) the amulet of the Invisible Hand {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (8, 64, D) the ring of Kiqock {Str+2 Int+3 Slay+5} [ring of slaying] It affects your strength (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (9, 64, D) the amulet "Vilij" {rCorr +Fly} [amulet of resist corrosion] It protects you from acid and corrosion. It lets you fly. (16, 64, D) a +0 rapier a +0 ring mail (-49, 65, D) a +0 trident 6 tomahawks (-40, 65, D) a +1 broad axe of chopping (-39, 65, D) a +2 morningstar of protection (7, 65, D) the amulet of Ducapt {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (8, 65, D) the amulet of Obsession {+Rage Int+3 SInv} [amulet of rage] It affects your intelligence (+3). It lets you see invisible. It lets you go berserk. (9, 65, D) the amulet "Nynuet" {Gourm SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It lets you see invisible. (10, 65, D) the amulet "Boetin" {Ward rPois rN+ Int+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. (15, 65, D) a +0 robe a +0 longbow 27 arrows a +0 ring mail