DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a manual of Polearms (50, 1, D) a manual of Crossbows (51, 1, D) the +4 flail "Pendulum" {drain, *Corrode rF++ Str+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It greatly protects you from fire. It may corrode your equipment when you take damage. (52, 1, D) a book of Beasts (53, 1, D) an uncursed staff of fire (54, 1, D) an uncursed ring of flight (61, 1, D) a box of beasts (62, 1, D) a disc of storms (63, 1, D) a phantom mirror (67, 1, D) a book of Minor Magic (68, 1, D) a +2 falchion of electrocution (69, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) an uncursed staff of poison (50, 2, D) a +2 hand axe of freezing (51, 2, D) 3 royal jellies (52, 2, D) the +3 blowgun of the Sun {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (53, 2, D) a +0 hand axe (54, 2, D) the +7 battleaxe of Vukac {freeze, *Contam +Blink rF+ Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (55, 2, D) a plain deck of defence (62, 2, D) Iticleph's Tome of Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Fulminant Prism Conjuration/Hexes 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Venom Bolt Conjuration/Poison 5 (73, 2, D) a plain deck of changes (75, 2, D) a +2 scale mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a +0 whip (69, 3, D) a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (6, 7, D) a +0 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 9, D) a sling bullet (62, 9, D) the +7 dagger "Grim Tooth" {pain, MP+9 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). It makes you more stealthy. (63, 9, D) the cursed +0 arbalest "Hydrabane" {elec, Int+5 Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+6). It has a curse placed upon it. (70, 9, D) a +2 chain mail of fire resistance (71, 9, D) an uncursed ring of wizardry (72, 9, D) a crystal ball of energy (63, 10, D) a +0 halberd (70, 10, D) a stone of tremors (71, 10, D) a +0 trident (72, 10, D) a +0 trident 6 tomahawks an uncursed staff of wizardry a merfolk corpse (skeletalised by now) (70, 11, D) a +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident (unseen) (50, 13, D) the Papyrus of Shifting Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 (54, 13, D) an uncursed staff of death (55, 13, D) the cursed +1 mace "Jellyslayer" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. It has a curse placed upon it. (71, 13, D) a tomahawk (50, 14, D) a +2 vampiric scythe (52, 14, D) the ring "Faskist" {rPois Str+6 Dex+4} [ring of strength] It affects your strength (+6). It affects your dexterity (+4). It protects you from poison. (54, 14, D) a +2 glaive of protection (71, 14, D) a tomahawk (61, 17, D) a +2 great mace of protection (62, 17, D) a +0 broad axe (64, 17, D) a +3 plate armour of cold resistance (72, 17, D) an uncursed ring of wizardry (73, 17, D) a +4 blowgun (62, 18, D) an uncursed staff of death (63, 18, D) a fan of gales (64, 18, D) a +1 whip of electrocution (71, 18, D) an uncursed ring of magical power (72, 18, D) a +2 plate armour of cold resistance (73, 18, D) an uncursed ring of flight (63, 21, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 21, D) a +2 quarterstaff of protection (unseen) (64, 22, D) a ball python corpse (skeletalised by now) (71, 22, D) a crocodile corpse (skeletalised by now) (72, 22, D) a porcupine corpse (skeletalised by now) an iguana corpse (skeletalised by now) (73, 22, D) a yak corpse (skeletalised by now) (72, 23, D) a jackal corpse (skeletalised by now) (49, 25, D) the +1 short sword of the Last Gods {holy, rPois rF- Str+3 Int+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (50, 25, D) an uncursed ring of sustain attributes (51, 25, D) a cursed ring of loudness (52, 25, D) a book of Dreams (53, 25, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (54, 25, D) a lamp of fire (50, 26, D) a +2 short sword of protection (52, 26, D) an uncursed amulet of the gourmand (53, 26, D) the cursed +0 robe of Weada {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (54, 26, D) an uncursed staff of power (61, 27, D) a +2 robe (62, 27, D) a +1 halberd of chopping (63, 27, D) the ring of Suspected Treachery {MP+9 Int-5 Dex+4 SInv} [ring of magical power] It affects your intelligence (-5). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. (64, 27, D) an uncursed staff of death (65, 27, D) a +4 chain mail of fire resistance (71, 27, D) a +8 plate armour of ponderousness (72, 27, D) a cursed staff of air (73, 27, D) a +2 dagger of venom (62, 28, D) the +1 leather armour of Protective Custody {rN+ Regen+ rCorr} It protects you from negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. (63, 28, D) a +10 blowgun (64, 28, D) a +0 fire dragon armour (71, 28, D) a +0 war axe of distortion (72, 28, D) an uncursed staff of summoning (73, 28, D) a +0 war axe of flaming (71, 31, D) a necrophage corpse (skeletalised by now) (73, 31, D) a +0 long sword a +0 robe (53, 32, D) an ice dragon corpse (53, 33, D) an ice dragon corpse (49, 37, D) a +2 plate armour of cold resistance (50, 37, D) a +2 dagger of venom (51, 37, D) a +3 ring mail of cold resistance (52, 37, D) a box of beasts (53, 37, D) a +7 blowgun (54, 37, D) an uncursed staff of energy (55, 37, D) an orb spider corpse (59, 37, D) a +2 morningstar of freezing (60, 37, D) the ring of Egomania {-Tele rPois MR+ Dex+5} [ring of protection from magic] It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (61, 37, D) a book of Enchantments (62, 37, D) a book of Annihilations (63, 37, D) a +2 war axe of flaming (69, 37, D) a +0 falchion (70, 37, D) a +0 helmet of intelligence a +0 scale mail (71, 37, D) a cursed staff of earth (73, 37, D) an uncursed staff of energy (49, 38, D) a +2 longbow (50, 38, D) the +5 shortbow of Winter {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (51, 38, D) a +3 ring of intelligence (52, 38, D) a phantom mirror (53, 38, D) a +5 short sword of venom (60, 38, D) a disc of storms (61, 38, D) a +0 ring mail of poison resistance (62, 38, D) a plain deck of war (63, 38, D) an uncursed staff of cold (70, 38, D) an uncursed ring of ice (71, 38, D) a book of Unlife (72, 38, D) the Papyrus of Contamination and the Rocks Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Petrify Transmutation/Earth 4 e - Shatter Earth 9 (73, 38, D) a sack of spiders (50, 42, D) a wasp corpse a wolf spider corpse (62, 42, D) a +0 quarterstaff a +0 leather armour a potion of might an anubis guard corpse (skeletalised by now) (70, 42, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 robe a cursed +2 battleaxe a +0 robe (50, 43, D) a spider corpse (72, 43, D) a cursed +0 mace (unseen)