DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +4 ring mail of cold resistance (62, 1, D) a +1 plate armour of cold resistance (63, 1, D) a lamp of fire (67, 1, D) a +4 vampiric hand axe (68, 1, D) a +2 large shield of fire resistance (69, 1, D) a plain deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 short sword of electrocution (73, 2, D) a plain deck of destruction (75, 2, D) a +1 scale mail of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 dagger (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (60, 5, D) a +0 short sword (62, 5, D) a +0 short sword a +0 long sword a +0 leather armour (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 scale mail (6, 8, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 shield (still there?) (62, 9, D) the +8 blowgun of Hard Scrabble {speed, Str-4 Int+9 SInv} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your intelligence (+9). It lets you see invisible. (70, 9, D) a phial of floods (71, 9, D) an uncursed staff of death (72, 9, D) a +1 scale mail of magic resistance (62, 10, D) a box of beasts (70, 10, D) a +3 triple crossbow of flaming (72, 10, D) a +2 halberd of freezing (49, 13, D) an uncursed ring of positive energy (50, 13, D) a plain deck of defence (51, 13, D) a +2 rapier of speed (52, 13, D) a plain deck of changes (53, 13, D) an uncursed staff of energy (55, 13, D) a book of the Dragon (50, 14, D) the +2 helmet of Pougio {MR+} It affects your resistance to hostile enchantments. (51, 14, D) the ring of Wonder {Ice rElec MP+9 Str-3 Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-3). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (52, 14, D) the +12 plate armour "Ateivulinag" {rCorr} It protects you from acid and corrosion. (53, 14, D) an uncursed staff of death (54, 14, D) a +0 steam dragon armour (55, 14, D) the ring of Kuvuz {Wiz MR+ MP+9} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (62, 17, D) a book of the Warp (63, 17, D) a Young Poisoner's Handbook (71, 17, D) a book of Enchantments (72, 17, D) a +0 great mace of protection (62, 18, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 18, D) a +1 hand crossbow of velocity (64, 18, D) a +2 morningstar of draining (71, 18, D) Viunex Huhub's Incunabulum of the Rocks Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 (72, 18, D) the +8 morningstar of Qucamp {vamp, rPois SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It lets you see invisible. (73, 18, D) a +2 mace of protection (62, 21, D) a +0 club (unseen) (64, 21, D) an adder corpse (skeletalised by now) (71, 21, D) an iguana corpse (skeletalised by now) (72, 21, D) an iguana corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (62, 22, D) a water moccasin corpse (skeletalised by now) (64, 22, D) a +0 scimitar (unseen) (49, 25, D) a book of Callings (50, 25, D) a +0 war axe of electrocution (51, 25, D) a +0 flail of protection (52, 25, D) an uncursed staff of fire (53, 25, D) an uncursed staff of summoning (54, 25, D) the Collected Works on Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Dazzling Spray Conjuration/Hexes 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Orb of Destruction Conjuration 7 (50, 26, D) the cursed +0 short sword of Beogh's Displeasure {antimagic, *Rage +Rage rElec Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It insulates you from electricity. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (51, 26, D) the +1 robe of a labyrinth {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. (52, 26, D) an uncursed staff of poison (53, 26, D) a +2 ring of intelligence (54, 26, D) a +0 hand axe of freezing (61, 27, D) a manual of Unarmed Combat (62, 27, D) a +3 dagger of draining (63, 27, D) a book of Summonings (64, 27, D) a +2 shield of fire resistance (65, 27, D) a +1 robe of magic resistance (71, 27, D) an uncursed ring of wizardry (72, 27, D) a +6 vampiric dagger (73, 27, D) a +0 flail (62, 28, D) a crystal ball of energy (63, 28, D) a lantern of shadows (64, 28, D) a +4 dire flail of protection (72, 28, D) the +8 scale mail of the Ban {rCorr} It protects you from acid and corrosion. (73, 28, D) an uncursed staff of cold (51, 30, D) a giant frog corpse (52, 30, D) a yak corpse a water moccasin corpse (62, 30, D) a +0 halberd (unseen) (63, 30, D) a +0 spear a naga corpse (skeletalised by now) (72, 30, D) a +2 hand axe of electrocution (73, 30, D) a +0 halberd (unseen) (51, 31, D) an iguana corpse (53, 31, D) a porcupine corpse (64, 31, D) a water moccasin corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (71, 31, D) a ball python corpse (skeletalised by now) (53, 32, D) a porcupine corpse (49, 37, D) a +0 long sword (50, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (51, 37, D) a +0 glaive (52, 37, D) a crystal ball of energy (53, 37, D) a stone of tremors (54, 37, D) a +2 ring mail of cold resistance (59, 37, D) a +0 long sword (61, 37, D) a +1 leather armour of fire resistance (69, 37, D) a +0 hunting sling of flaming (70, 37, D) a book of Debilitation (71, 37, D) a +4 mace of venom (72, 37, D) an uncursed staff of summoning (73, 37, D) a +1 rod of shadows (11/11) (49, 38, D) a book of Power (50, 38, D) a +0 mace (51, 38, D) an uncursed amulet of rage (52, 38, D) a +3 plate armour of positive energy (53, 38, D) a +0 war axe of chopping (59, 38, D) an uncursed staff of energy (61, 38, D) a book of Hinderance (62, 38, D) a +1 pearl dragon armour (63, 38, D) a +4 plate armour of cold resistance (70, 38, D) the +11 battleaxe "Maupol" {antimagic, Str+4 Int-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (-5). (73, 38, D) a plain deck of wonders (60, 40, D) a +0 trident of venom a +0 plate armour a human corpse (51, 41, D) a +0 halberd (52, 41, D) a +0 glaive (53, 41, D) a +0 trident (unseen) (61, 41, D) a +1 battleaxe of chopping a +0 chain mail an uncursed amulet of guardian spirit a human corpse (62, 41, D) a +0 great sword (unseen) (63, 41, D) a +0 arbalest (unseen) (50, 42, D) a +2 long sword of protection (unseen) (51, 42, D) the +10 falchion of Qazlal's Vengeance {freeze, rF- Int+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you vulnerable to fire. a +0 flail (still there?) (60, 42, D) a +0 arbalest (unseen) (61, 42, D) a +0 battleaxe (unseen) (62, 42, D) 2 bolts (63, 42, D) a +0 long sword (still there?) a bolt (still there?) (65, 42, D) a bolt (50, 43, D) a +0 broad axe (51, 43, D) the cursed +0 great mace "Dwarf's Death" {speed, rElec Int+9 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+9). It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. (52, 43, D) a +0 battleaxe (still there?) a +0 scimitar (still there?) (61, 43, D) a +0 long sword (unseen) (62, 44, D) a bolt